From 86a801c057fc3b0580d6130be5740c2ee503444f Mon Sep 17 00:00:00 2001 From: hwc487 Date: Fri, 27 Jan 2012 15:52:36 -0800 Subject: updated from old repo --- assets/shaders/plasma.frag.glsl | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 assets/shaders/plasma.frag.glsl (limited to 'assets/shaders/plasma.frag.glsl') diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl new file mode 100644 index 00000000..2ab8f49c --- /dev/null +++ b/assets/shaders/plasma.frag.glsl @@ -0,0 +1,32 @@ +// +// Fragment shader for procedural bricks +// +// Authors: Dave Baldwin, Steve Koren, Randi Rost +// based on a shader by Darwyn Peachey +// +// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. +// +// See 3Dlabs-License.txt for license information +// + +#ifdef GL_ES +precision highp float; +#endif + + +varying vec2 v_uv; +uniform float u_time; +uniform vec4 color; + +void main(void) +{ + float x = v_uv.x ; + float y = v_uv.y ; + float time = color.x; + float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); + float wave1 = (sin(abs(wave + y/0.6))); + float wave2 = (sin(abs(wave1 + y/0.8))); + float tmp = u_time * 0.1; + gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); + //gl_FragColor = color; +} -- cgit v1.2.3