From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:36:19 -0800 Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d. --- assets/shaders/plasma.frag.glsl | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 assets/shaders/plasma.frag.glsl (limited to 'assets/shaders/plasma.frag.glsl') diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl deleted file mode 100644 index 2ab8f49c..00000000 --- a/assets/shaders/plasma.frag.glsl +++ /dev/null @@ -1,32 +0,0 @@ -// -// Fragment shader for procedural bricks -// -// Authors: Dave Baldwin, Steve Koren, Randi Rost -// based on a shader by Darwyn Peachey -// -// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. -// -// See 3Dlabs-License.txt for license information -// - -#ifdef GL_ES -precision highp float; -#endif - - -varying vec2 v_uv; -uniform float u_time; -uniform vec4 color; - -void main(void) -{ - float x = v_uv.x ; - float y = v_uv.y ; - float time = color.x; - float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); - float wave1 = (sin(abs(wave + y/0.6))); - float wave2 = (sin(abs(wave1 + y/0.8))); - float tmp = u_time * 0.1; - gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); - //gl_FragColor = color; -} -- cgit v1.2.3