From d5b216d9d6d2b8cb93106e8f8ca351089d05b41d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:52:31 -0800 Subject: Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/plasma.vert.glsl | 42 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 assets/shaders/plasma.vert.glsl (limited to 'assets/shaders/plasma.vert.glsl') diff --git a/assets/shaders/plasma.vert.glsl b/assets/shaders/plasma.vert.glsl new file mode 100644 index 00000000..f817c143 --- /dev/null +++ b/assets/shaders/plasma.vert.glsl @@ -0,0 +1,42 @@ +// +// Vertex shader for procedural bricks +// +// Authors: Dave Baldwin, Steve Koren, Randi Rost +// based on a shader by Darwyn Peachey +// +// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. +// +// See 3Dlabs-License.txt for license information +// + +//uniform vec3 LightPosition; + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 vert; +attribute vec3 normal; +attribute vec2 texcoord; + +uniform mat4 u_shadowLightWorld; +uniform mat4 u_shadowBiasMatrix; +uniform mat4 u_vShadowLight; +uniform vec3 u_lightPos; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform vec3 u_eye; +uniform mat4 u_normalMatrix; +uniform mat4 u_projMatrix; +uniform mat4 u_worldMatrix; + +varying vec2 v_uv; + +void main(void) +{ + gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; + v_uv = texcoord; +} \ No newline at end of file -- cgit v1.2.3