From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:36:19 -0800 Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d. --- assets/shaders/plasma.vert.glsl | 42 ----------------------------------------- 1 file changed, 42 deletions(-) delete mode 100644 assets/shaders/plasma.vert.glsl (limited to 'assets/shaders/plasma.vert.glsl') diff --git a/assets/shaders/plasma.vert.glsl b/assets/shaders/plasma.vert.glsl deleted file mode 100644 index f817c143..00000000 --- a/assets/shaders/plasma.vert.glsl +++ /dev/null @@ -1,42 +0,0 @@ -// -// Vertex shader for procedural bricks -// -// Authors: Dave Baldwin, Steve Koren, Randi Rost -// based on a shader by Darwyn Peachey -// -// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. -// -// See 3Dlabs-License.txt for license information -// - -//uniform vec3 LightPosition; - -#ifdef GL_ES -precision highp float; -#endif - - -// attributes -attribute vec3 vert; -attribute vec3 normal; -attribute vec2 texcoord; - -uniform mat4 u_shadowLightWorld; -uniform mat4 u_shadowBiasMatrix; -uniform mat4 u_vShadowLight; -uniform vec3 u_lightPos; - -// matrix uniforms -uniform mat4 u_mvMatrix; -uniform vec3 u_eye; -uniform mat4 u_normalMatrix; -uniform mat4 u_projMatrix; -uniform mat4 u_worldMatrix; - -varying vec2 v_uv; - -void main(void) -{ - gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; - v_uv = texcoord; -} \ No newline at end of file -- cgit v1.2.3