From d4ca478ad313c6c20834e410ba14ad3a5e7b20bf Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 12 Jun 2012 10:28:26 -0700 Subject: Material cleanup & bug fixes. --- assets/shaders/radialBlur.frag.glsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'assets/shaders/radialBlur.frag.glsl') diff --git a/assets/shaders/radialBlur.frag.glsl b/assets/shaders/radialBlur.frag.glsl index 673d082a..c4520e58 100644 --- a/assets/shaders/radialBlur.frag.glsl +++ b/assets/shaders/radialBlur.frag.glsl @@ -3,15 +3,14 @@ precision highp float; uniform vec2 u_resolution; uniform float u_time; -uniform vec4 color; +uniform float u_speed; uniform sampler2D u_tex0; vec3 deform( in vec2 p ) { vec2 uv; - //float time = color.x; - float time = u_time; + float time = u_time * u_speed; vec2 q = vec2( sin(1.1*time+p.x),sin(1.2*time+p.y) ); float a = atan(q.y,q.x); -- cgit v1.2.3