From d6613f1e883eaa318fcf2098477eb5eede3d34ba Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 10 Jul 2012 10:00:35 -0700 Subject: Removed the shaders that we do not have rights to. --- assets/shaders/radialBlur.frag.glsl | 46 ------------------------------------- 1 file changed, 46 deletions(-) delete mode 100644 assets/shaders/radialBlur.frag.glsl (limited to 'assets/shaders/radialBlur.frag.glsl') diff --git a/assets/shaders/radialBlur.frag.glsl b/assets/shaders/radialBlur.frag.glsl deleted file mode 100644 index c4520e58..00000000 --- a/assets/shaders/radialBlur.frag.glsl +++ /dev/null @@ -1,46 +0,0 @@ - -precision highp float; - -uniform vec2 u_resolution; -uniform float u_time; -uniform float u_speed; -uniform sampler2D u_tex0; - -vec3 deform( in vec2 p ) -{ - vec2 uv; - - float time = u_time * u_speed; - vec2 q = vec2( sin(1.1*time+p.x),sin(1.2*time+p.y) ); - - float a = atan(q.y,q.x); - float r = sqrt(dot(q,q)); - - uv.x = sin(0.0+1.0*time)+p.x*sqrt(r*r+1.0); - uv.y = sin(0.6+1.1*time)+p.y*sqrt(r*r+1.0); - - return texture2D(u_tex0,uv*.5).xyz; -} - -void main(void) -{ - vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; - //vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / vec2(500,500).xy; - vec2 s = p; - - vec3 total = vec3(0.0); - vec2 d = (vec2(0.0,0.0)-p)/40.0; - float w = 1.0; - for( int i=0; i<40; i++ ) - { - vec3 res = deform(s); - res = smoothstep(0.1,1.0,res*res); - total += w*res; - w *= .99; - s += d; - } - total /= 40.0; - float r = 1.5/(1.0+dot(p,p)); - - gl_FragColor = vec4( total*r,1.0); -} \ No newline at end of file -- cgit v1.2.3