From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:52:06 -0700 Subject: Expand tabs --- assets/shaders/radialGradient.frag.glsl | 70 ++++++++++++++++----------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'assets/shaders/radialGradient.frag.glsl') diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl index 1544e457..b78e38bb 100644 --- a/assets/shaders/radialGradient.frag.glsl +++ b/assets/shaders/radialGradient.frag.glsl @@ -32,44 +32,44 @@ POSSIBILITY OF SUCH DAMAGE. precision highp float; #endif -uniform vec4 u_color1; -uniform vec4 u_color2; -uniform vec4 u_color3; -uniform vec4 u_color4; -uniform float u_colorStop1; -uniform float u_colorStop2; -uniform float u_colorStop3; -uniform float u_colorStop4; -uniform vec2 u_cos_sin_angle; -//uniform int u_colorCount; // currently using all 4 - -varying vec2 v_uv; +uniform vec4 u_color1; +uniform vec4 u_color2; +uniform vec4 u_color3; +uniform vec4 u_color4; +uniform float u_colorStop1; +uniform float u_colorStop2; +uniform float u_colorStop3; +uniform float u_colorStop4; +uniform vec2 u_cos_sin_angle; +//uniform int u_colorCount; // currently using all 4 + +varying vec2 v_uv; void main(void) { - vec2 pt = vec2( v_uv.x - 0.5, v_uv.y - 0.5); - float t = sqrt( dot(pt, pt) ); + vec2 pt = vec2( v_uv.x - 0.5, v_uv.y - 0.5); + float t = sqrt( dot(pt, pt) ); - vec4 color; - if (t < u_colorStop1) - color = u_color1; - else if (t < u_colorStop2) - { - float tLocal = (t - u_colorStop1)/(u_colorStop2 - u_colorStop1); - color = mix(u_color1,u_color2,tLocal); - } - else if (t < u_colorStop3) - { - float tLocal = (t - u_colorStop2)/(u_colorStop3 - u_colorStop2); - color = mix(u_color2,u_color3,tLocal); - } - else if (t < u_colorStop4) - { - float tLocal = (t - u_colorStop3)/(u_colorStop4 - u_colorStop3); - color = mix(u_color3,u_color4,tLocal); - } - else - color = u_color4; + vec4 color; + if (t < u_colorStop1) + color = u_color1; + else if (t < u_colorStop2) + { + float tLocal = (t - u_colorStop1)/(u_colorStop2 - u_colorStop1); + color = mix(u_color1,u_color2,tLocal); + } + else if (t < u_colorStop3) + { + float tLocal = (t - u_colorStop2)/(u_colorStop3 - u_colorStop2); + color = mix(u_color2,u_color3,tLocal); + } + else if (t < u_colorStop4) + { + float tLocal = (t - u_colorStop3)/(u_colorStop4 - u_colorStop3); + color = mix(u_color3,u_color4,tLocal); + } + else + color = u_color4; - gl_FragColor = color; + gl_FragColor = color; } -- cgit v1.2.3 From 6803c0abd279fcb640c38b3881b751bab982cbe0 Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 12:42:16 -0700 Subject: Remove trailing spaces --- assets/shaders/radialGradient.frag.glsl | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'assets/shaders/radialGradient.frag.glsl') diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl index b78e38bb..58b43a74 100644 --- a/assets/shaders/radialGradient.frag.glsl +++ b/assets/shaders/radialGradient.frag.glsl @@ -32,17 +32,17 @@ POSSIBILITY OF SUCH DAMAGE. precision highp float; #endif -uniform vec4 u_color1; -uniform vec4 u_color2; -uniform vec4 u_color3; -uniform vec4 u_color4; -uniform float u_colorStop1; -uniform float u_colorStop2; -uniform float u_colorStop3; -uniform float u_colorStop4; +uniform vec4 u_color1; +uniform vec4 u_color2; +uniform vec4 u_color3; +uniform vec4 u_color4; +uniform float u_colorStop1; +uniform float u_colorStop2; +uniform float u_colorStop3; +uniform float u_colorStop4; uniform vec2 u_cos_sin_angle; //uniform int u_colorCount; // currently using all 4 - + varying vec2 v_uv; void main(void) -- cgit v1.2.3 From fdbec324dad4ab33d97282ab021d2c1661bc097c Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Mon, 9 Jul 2012 16:27:52 -0700 Subject: BSD License --- assets/shaders/radialGradient.frag.glsl | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'assets/shaders/radialGradient.frag.glsl') diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl index 58b43a74..918986ee 100644 --- a/assets/shaders/radialGradient.frag.glsl +++ b/assets/shaders/radialGradient.frag.glsl @@ -1,24 +1,25 @@ /* -Copyright (c) 2012, Motorola Mobility, Inc +Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. -BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of Motorola Mobility LLC nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- cgit v1.2.3