From 22cbc9644b79df60b3f6336f9563debd47fb3ea1 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Thu, 28 Jun 2012 11:44:15 -0700 Subject: Added capability to split a mesh into multiiple parts to avoid buffer overflow situations. --- assets/shaders/test_fshader_full.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'assets/shaders/test_fshader_full.glsl') diff --git a/assets/shaders/test_fshader_full.glsl b/assets/shaders/test_fshader_full.glsl index ef721b39..0ea3cf1b 100755 --- a/assets/shaders/test_fshader_full.glsl +++ b/assets/shaders/test_fshader_full.glsl @@ -38,7 +38,7 @@ varying vec3 vEyePos; void main() { - vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, 1.0 - vECPos.w)).rgb, 1.0); // normal mapping vec3 normal = normalize(vNormal.xyz); -- cgit v1.2.3