From 3a754133dbc138390503341fd2e9beba3e43aa4b Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Fri, 27 Jan 2012 12:05:17 -0800 Subject: Merged old FileIO --- assets/images/BasePlatformA01_AO.png | Bin assets/images/BasePlatformA01_DM.png | Bin assets/images/BoxA01_AO.png | Bin assets/images/BoxA01_DM.png | Bin assets/images/BoxB2_AO.png | Bin assets/images/BoxB2_DM.png | Bin assets/images/Grunge.png | Bin assets/images/LabelFrame.tga | Bin assets/images/MArmBaseN_DM.png | Bin assets/images/MArmBaseN_NM.png | Bin assets/images/MArmTopN_DM.png | Bin assets/images/MArmTopN_NM.png | Bin assets/images/MArm_AO.png | Bin assets/images/MBaseWallA01_AO.png | Bin assets/images/MBaseWallA01_DM.png | Bin assets/images/MBaseWallA01_GM.png | Bin assets/images/MBase_AO.png | Bin assets/images/MCoreBase_DM.png | Bin assets/images/MCoreBase_GM.png | Bin assets/images/MEjectorBaseN_DM.png | Bin assets/images/MEjectorBaseN_NM.png | Bin assets/images/MRingBaseN_DM.png | Bin assets/images/MRingBaseN_NM.png | Bin assets/images/MSquareBaseN_DM.png | Bin assets/images/MWall_AO.png | Bin assets/images/MWall_DM.png | Bin assets/images/MWall_GM.png | Bin assets/images/MWall_NM.png | Bin assets/images/Ref.png | Bin assets/images/Spec.png | Bin assets/images/Thumbs.db | Bin assets/images/black.png | Bin assets/images/black.tga | Bin assets/images/blue.png | Bin assets/images/cube.png | Bin assets/images/cubelight.png | Bin assets/images/cubelight_Glow.png | Bin assets/images/cubelight_spec.png | Bin assets/images/default_white.png | Bin assets/images/droid.png | Bin assets/images/env.png | Bin assets/images/femaleRobot.png | Bin assets/images/femaleRobot_Glow.png | Bin assets/images/grey.png | Bin assets/images/irredecentENV.png | Bin assets/images/lightRack.png | Bin assets/images/lightRack_Glow.png | Bin assets/images/material_paint.png | Bin assets/images/metal.png | Bin assets/images/normalMap.png | Bin assets/images/particle-star.png | Bin assets/images/quilt01.png | Bin assets/images/quilt01_E.png | Bin assets/images/quilt01_N.png | Bin assets/images/quilt02.png | Bin assets/images/quilt02_E.png | Bin assets/images/quilt02_N.png | Bin assets/images/random_normal.png | Bin assets/images/rocky-diffuse.jpg | Bin assets/images/rocky-normal.jpg | Bin assets/images/rocky-spec.jpg | Bin assets/images/scales_normal.png | Bin assets/images/silver.png | Bin assets/images/stitchStroke.png | Bin assets/images/stitchStroke_N.png | Bin assets/images/white.png | Bin assets/images/white.tga | Bin assets/shaders/Basic.vert.glsl | 0 assets/shaders/linearGradient.frag.glsl | 0 assets/shaders/linearGradient.vert.glsl | 0 assets/shaders/test_fshader.glsl | 0 assets/shaders/test_fshader_full.glsl | 0 assets/shaders/test_vshader.glsl | 0 assets/shaders/ub_fshader.glsl | 0 assets/shaders/ub_vshader.glsl | 0 75 files changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 assets/images/BasePlatformA01_AO.png mode change 100644 => 100755 assets/images/BasePlatformA01_DM.png mode change 100644 => 100755 assets/images/BoxA01_AO.png mode change 100644 => 100755 assets/images/BoxA01_DM.png mode change 100644 => 100755 assets/images/BoxB2_AO.png mode change 100644 => 100755 assets/images/BoxB2_DM.png mode change 100644 => 100755 assets/images/Grunge.png mode change 100644 => 100755 assets/images/LabelFrame.tga mode change 100644 => 100755 assets/images/MArmBaseN_DM.png mode change 100644 => 100755 assets/images/MArmBaseN_NM.png mode change 100644 => 100755 assets/images/MArmTopN_DM.png mode change 100644 => 100755 assets/images/MArmTopN_NM.png mode change 100644 => 100755 assets/images/MArm_AO.png mode change 100644 => 100755 assets/images/MBaseWallA01_AO.png mode change 100644 => 100755 assets/images/MBaseWallA01_DM.png mode change 100644 => 100755 assets/images/MBaseWallA01_GM.png mode change 100644 => 100755 assets/images/MBase_AO.png mode change 100644 => 100755 assets/images/MCoreBase_DM.png mode change 100644 => 100755 assets/images/MCoreBase_GM.png mode change 100644 => 100755 assets/images/MEjectorBaseN_DM.png mode change 100644 => 100755 assets/images/MEjectorBaseN_NM.png mode change 100644 => 100755 assets/images/MRingBaseN_DM.png mode change 100644 => 100755 assets/images/MRingBaseN_NM.png mode change 100644 => 100755 assets/images/MSquareBaseN_DM.png mode change 100644 => 100755 assets/images/MWall_AO.png mode change 100644 => 100755 assets/images/MWall_DM.png mode change 100644 => 100755 assets/images/MWall_GM.png mode change 100644 => 100755 assets/images/MWall_NM.png mode change 100644 => 100755 assets/images/Ref.png mode change 100644 => 100755 assets/images/Spec.png mode change 100644 => 100755 assets/images/Thumbs.db mode change 100644 => 100755 assets/images/black.png mode change 100644 => 100755 assets/images/black.tga mode change 100644 => 100755 assets/images/blue.png mode change 100644 => 100755 assets/images/cube.png mode change 100644 => 100755 assets/images/cubelight.png mode change 100644 => 100755 assets/images/cubelight_Glow.png mode change 100644 => 100755 assets/images/cubelight_spec.png mode change 100644 => 100755 assets/images/default_white.png mode change 100644 => 100755 assets/images/droid.png mode change 100644 => 100755 assets/images/env.png mode change 100644 => 100755 assets/images/femaleRobot.png mode change 100644 => 100755 assets/images/femaleRobot_Glow.png mode change 100644 => 100755 assets/images/grey.png mode change 100644 => 100755 assets/images/irredecentENV.png mode change 100644 => 100755 assets/images/lightRack.png mode change 100644 => 100755 assets/images/lightRack_Glow.png mode change 100644 => 100755 assets/images/material_paint.png mode change 100644 => 100755 assets/images/metal.png mode change 100644 => 100755 assets/images/normalMap.png mode change 100644 => 100755 assets/images/particle-star.png mode change 100644 => 100755 assets/images/quilt01.png mode change 100644 => 100755 assets/images/quilt01_E.png mode change 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change 100644 => 100755 assets/shaders/test_fshader.glsl mode change 100644 => 100755 assets/shaders/test_fshader_full.glsl mode change 100644 => 100755 assets/shaders/test_vshader.glsl mode change 100644 => 100755 assets/shaders/ub_fshader.glsl mode change 100644 => 100755 assets/shaders/ub_vshader.glsl (limited to 'assets') diff --git a/assets/images/BasePlatformA01_AO.png b/assets/images/BasePlatformA01_AO.png old mode 100644 new mode 100755 diff --git a/assets/images/BasePlatformA01_DM.png b/assets/images/BasePlatformA01_DM.png old mode 100644 new mode 100755 diff --git a/assets/images/BoxA01_AO.png b/assets/images/BoxA01_AO.png old mode 100644 new mode 100755 diff --git a/assets/images/BoxA01_DM.png b/assets/images/BoxA01_DM.png old mode 100644 new mode 100755 diff --git a/assets/images/BoxB2_AO.png b/assets/images/BoxB2_AO.png old mode 100644 new mode 100755 diff --git a/assets/images/BoxB2_DM.png b/assets/images/BoxB2_DM.png old mode 100644 new mode 100755 diff --git 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a/assets/images/irredecentENV.png b/assets/images/irredecentENV.png old mode 100644 new mode 100755 diff --git a/assets/images/lightRack.png b/assets/images/lightRack.png old mode 100644 new mode 100755 diff --git a/assets/images/lightRack_Glow.png b/assets/images/lightRack_Glow.png old mode 100644 new mode 100755 diff --git a/assets/images/material_paint.png b/assets/images/material_paint.png old mode 100644 new mode 100755 diff --git a/assets/images/metal.png b/assets/images/metal.png old mode 100644 new mode 100755 diff --git a/assets/images/normalMap.png b/assets/images/normalMap.png old mode 100644 new mode 100755 diff --git a/assets/images/particle-star.png b/assets/images/particle-star.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt01.png b/assets/images/quilt01.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt01_E.png b/assets/images/quilt01_E.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt01_N.png b/assets/images/quilt01_N.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt02.png b/assets/images/quilt02.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt02_E.png b/assets/images/quilt02_E.png old mode 100644 new mode 100755 diff --git a/assets/images/quilt02_N.png b/assets/images/quilt02_N.png old mode 100644 new mode 100755 diff --git a/assets/images/random_normal.png b/assets/images/random_normal.png old mode 100644 new mode 100755 diff --git a/assets/images/rocky-diffuse.jpg b/assets/images/rocky-diffuse.jpg old mode 100644 new mode 100755 diff --git a/assets/images/rocky-normal.jpg b/assets/images/rocky-normal.jpg old mode 100644 new mode 100755 diff --git a/assets/images/rocky-spec.jpg b/assets/images/rocky-spec.jpg old mode 100644 new mode 100755 diff --git a/assets/images/scales_normal.png b/assets/images/scales_normal.png old mode 100644 new mode 100755 diff --git a/assets/images/silver.png b/assets/images/silver.png old mode 100644 new mode 100755 diff --git a/assets/images/stitchStroke.png b/assets/images/stitchStroke.png old mode 100644 new mode 100755 diff --git a/assets/images/stitchStroke_N.png b/assets/images/stitchStroke_N.png old mode 100644 new mode 100755 diff --git a/assets/images/white.png b/assets/images/white.png old mode 100644 new mode 100755 diff --git a/assets/images/white.tga b/assets/images/white.tga old mode 100644 new mode 100755 diff --git a/assets/shaders/Basic.vert.glsl b/assets/shaders/Basic.vert.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/linearGradient.frag.glsl b/assets/shaders/linearGradient.frag.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/linearGradient.vert.glsl b/assets/shaders/linearGradient.vert.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/test_fshader.glsl b/assets/shaders/test_fshader.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/test_fshader_full.glsl b/assets/shaders/test_fshader_full.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/test_vshader.glsl b/assets/shaders/test_vshader.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/ub_fshader.glsl b/assets/shaders/ub_fshader.glsl old mode 100644 new mode 100755 diff --git a/assets/shaders/ub_vshader.glsl b/assets/shaders/ub_vshader.glsl old mode 100644 new mode 100755 -- cgit v1.2.3 From 805059d68087530721212a650412aefb85e98d1f Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 10:26:57 -0800 Subject: Removed unused materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/Basic.frag.glsl | 19 ++++++++++++ assets/shaders/Basic.vert.glsl | 3 ++ assets/shaders/radialGradient.frag.glsl | 51 +++++++++++++++++++++++++++++++++ assets/shaders/radialGradient.vert.glsl | 28 ++++++++++++++++++ assets/shaders/test_fshader.glsl | 25 ++++++++-------- 5 files changed, 113 insertions(+), 13 deletions(-) create mode 100644 assets/shaders/Basic.frag.glsl create mode 100644 assets/shaders/radialGradient.frag.glsl create mode 100644 assets/shaders/radialGradient.vert.glsl (limited to 'assets') diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl new file mode 100644 index 00000000..c1f9a5c8 --- /dev/null +++ b/assets/shaders/Basic.frag.glsl @@ -0,0 +1,19 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +uniform vec4 color; +varying vec4 v_color; + +void main() { + gl_FragColor = v_color; + //gl_FragColor = color; +} diff --git a/assets/shaders/Basic.vert.glsl b/assets/shaders/Basic.vert.glsl index 028786d1..40b97ad7 100644 --- a/assets/shaders/Basic.vert.glsl +++ b/assets/shaders/Basic.vert.glsl @@ -12,7 +12,9 @@ precision highp float; // attributes attribute vec3 a_pos; +attribute vec2 texcoord; +varying vec4 v_color; // matrix uniforms @@ -22,5 +24,6 @@ uniform mat4 u_worldMatrix; void main(void) { + v_color = vec4(texcoord.x, texcoord.y, 0, 1); gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; } \ No newline at end of file diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl new file mode 100644 index 00000000..cd751750 --- /dev/null +++ b/assets/shaders/radialGradient.frag.glsl @@ -0,0 +1,51 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +#ifdef GL_ES +precision highp float; +#endif + +uniform vec4 u_color1; +uniform vec4 u_color2; +uniform vec4 u_color3; +uniform vec4 u_color4; +uniform float u_colorStop1; +uniform float u_colorStop2; +uniform float u_colorStop3; +uniform float u_colorStop4; +uniform vec2 u_cos_sin_angle; +//uniform int u_colorCount; // currently using all 4 + +varying vec2 v_uv; + +void main(void) +{ + vec2 pt = vec2( v_uv.x - 0.5, v_uv.y - 0.5); + float t = sqrt( dot(pt, pt) ); + + vec4 color; + if (t < u_colorStop1) + color = u_color1; + else if (t < u_colorStop2) + { + float tLocal = (t - u_colorStop1)/(u_colorStop2 - u_colorStop1); + color = mix(u_color1,u_color2,tLocal); + } + else if (t < u_colorStop3) + { + float tLocal = (t - u_colorStop2)/(u_colorStop3 - u_colorStop2); + color = mix(u_color2,u_color3,tLocal); + } + else if (t < u_colorStop4) + { + float tLocal = (t - u_colorStop3)/(u_colorStop4 - u_colorStop3); + color = mix(u_color3,u_color4,tLocal); + } + else + color = u_color4; + + gl_FragColor = color; +} diff --git a/assets/shaders/radialGradient.vert.glsl b/assets/shaders/radialGradient.vert.glsl new file mode 100644 index 00000000..c3e1b50a --- /dev/null +++ b/assets/shaders/radialGradient.vert.glsl @@ -0,0 +1,28 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 vert; +attribute vec3 normal; +attribute vec2 texcoord; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform mat4 u_projMatrix; + +varying vec2 v_uv; + +void main(void) +{ + gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; + v_uv = texcoord; +} \ No newline at end of file diff --git a/assets/shaders/test_fshader.glsl b/assets/shaders/test_fshader.glsl index 3a0af39f..629d1878 100644 --- a/assets/shaders/test_fshader.glsl +++ b/assets/shaders/test_fshader.glsl @@ -4,7 +4,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. */ - #ifdef GL_ES precision highp float; #endif @@ -15,18 +14,18 @@ uniform vec4 u_light0Diff; uniform vec4 u_light0Amb; // diffuse map -uniform sampler2D colMap; +uniform sampler2D u_colMap; // environment map uniform sampler2D envMap; // normal map -uniform sampler2D normalMap; +uniform sampler2D u_normalMap; -// glow map -uniform sampler2D glowMap; +// specular map +uniform sampler2D u_glowMap; -// glow map +// depth map uniform sampler2D depthMap; //material uniforms @@ -45,7 +44,7 @@ varying vec4 vShadowCoord; varying vec2 vEnvTexCoord; varying float vDiffuseIntensity; -#ifdef PC +#if defined( PC ) void main() { @@ -57,14 +56,14 @@ void main() vec4 colMapTexel = vec4(0); if (u_renderGlow <= 0.5) { - colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); } else { - colMapTexel = vec4(texture2D(glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + colMapTexel = vec4(texture2D(u_glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); } // normal mapping vec3 normal = normalize(vNormal.xyz); - vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; + vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); // create envmap coordinates @@ -108,15 +107,15 @@ void main() #endif -#ifdef DEVICE +#if defined( DEVICE ) void main() { - vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + vec4 colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); // // normal mapping vec3 normal = normalize(vNormal.xyz); -// vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; +// vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; // mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); // // // create envmap coordinates -- cgit v1.2.3 From 0b9e395418874a69a79e8e2565d5171e292b937e Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 10:38:36 -0800 Subject: Removing image assets that were being used by deleted WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/images/irredecentENV.png | Bin 103121 -> 0 bytes assets/images/scales_normal.png | Bin 113789 -> 0 bytes assets/images/stitchStroke.png | Bin 8054 -> 0 bytes assets/images/stitchStroke_N.png | Bin 2868 -> 0 bytes 4 files changed, 0 insertions(+), 0 deletions(-) delete mode 100644 assets/images/irredecentENV.png delete mode 100644 assets/images/scales_normal.png delete mode 100644 assets/images/stitchStroke.png delete mode 100644 assets/images/stitchStroke_N.png (limited to 'assets') diff --git a/assets/images/irredecentENV.png b/assets/images/irredecentENV.png deleted file mode 100644 index 21c1c9ce..00000000 Binary files a/assets/images/irredecentENV.png and /dev/null differ diff --git a/assets/images/scales_normal.png b/assets/images/scales_normal.png deleted file mode 100644 index 87cc77dc..00000000 Binary files a/assets/images/scales_normal.png and /dev/null differ diff --git a/assets/images/stitchStroke.png b/assets/images/stitchStroke.png deleted file mode 100644 index 7808e81f..00000000 Binary files a/assets/images/stitchStroke.png and /dev/null differ diff --git a/assets/images/stitchStroke_N.png b/assets/images/stitchStroke_N.png deleted file mode 100644 index 34fa97d4..00000000 Binary files a/assets/images/stitchStroke_N.png and /dev/null differ -- cgit v1.2.3 From a9a02ef8a206082ea9ea0cb66f3fb70e1f4256df Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 11:45:16 -0800 Subject: Undoing experimental changes from the basic webgl shaders. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/Basic.frag.glsl | 4 +--- assets/shaders/Basic.vert.glsl | 3 --- 2 files changed, 1 insertion(+), 6 deletions(-) (limited to 'assets') diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl index c1f9a5c8..a2c21afa 100644 --- a/assets/shaders/Basic.frag.glsl +++ b/assets/shaders/Basic.frag.glsl @@ -11,9 +11,7 @@ precision highp float; uniform vec4 color; -varying vec4 v_color; void main() { - gl_FragColor = v_color; - //gl_FragColor = color; + gl_FragColor = color; } diff --git a/assets/shaders/Basic.vert.glsl b/assets/shaders/Basic.vert.glsl index 40b97ad7..0d5b8d63 100644 --- a/assets/shaders/Basic.vert.glsl +++ b/assets/shaders/Basic.vert.glsl @@ -14,8 +14,6 @@ precision highp float; attribute vec3 a_pos; attribute vec2 texcoord; -varying vec4 v_color; - // matrix uniforms uniform mat4 u_mvMatrix; @@ -24,6 +22,5 @@ uniform mat4 u_worldMatrix; void main(void) { - v_color = vec4(texcoord.x, texcoord.y, 0, 1); gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; } \ No newline at end of file -- cgit v1.2.3 From c7ef6951baff283266df7567e30c8074dda4ad01 Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Wed, 15 Feb 2012 15:31:30 -0800 Subject: Setting up webGL local library (assets) --- assets/descriptor.json | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 assets/descriptor.json (limited to 'assets') diff --git a/assets/descriptor.json b/assets/descriptor.json new file mode 100644 index 00000000..53bfb684 --- /dev/null +++ b/assets/descriptor.json @@ -0,0 +1,34 @@ +{ + "copyright": "This file contains proprietary software owned by Motorola Mobility, Inc. No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder. (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.", + "version": "0.0.0.0", + "root": "/assets/", + "directories": [{"name": "images"}, {"name": "shaders"}], + "files": [ + "images/black.png", + "images/blue.png", + "images/BoxB2_AO.png", + "images/BoxB2_DM.png", + "images/cubelight.png", + "images/grey.png", + "images/material_paint.png", + "images/metal.png", + "images/normalMap.png", + "images/random_normal.png", + "images/rocky-diffuse.jpg", + "images/rocky-normal.jpg", + "images/rocky-spec.jpg", + "images/silver.png", + "images/white.png", + "shaders/Basic.frag.glsl", + "shaders/Basic.vert.glsl", + "shaders/linearGradient.frag.glsl", + "shaders/linearGradient.vert.glsl", + "shaders/radialGradient.frag.glsl", + "shaders/radialGradient.vert.glsl", + "shaders/test_fshader.glsl", + "shaders/test_fshader_full.glsl", + "shaders/test_vshader.glsl", + "shaders/ub_fshader.glsl", + "shaders/ub_vshader.glsl" + ] +} \ No newline at end of file -- cgit v1.2.3 From 6bc07657c8ef58e6efddd383748ecf84d1c789ad Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Thu, 16 Feb 2012 15:58:26 -0800 Subject: Adding new RDGE library data --- assets/descriptor.json | 1 + assets/rdge-compiled.js | 454 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 455 insertions(+) create mode 100755 assets/rdge-compiled.js (limited to 'assets') diff --git a/assets/descriptor.json b/assets/descriptor.json index 53bfb684..ef21b8b8 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -4,6 +4,7 @@ "root": "/assets/", "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ + "rdge-compiled.js", "images/black.png", "images/blue.png", "images/BoxB2_AO.png", diff --git a/assets/rdge-compiled.js b/assets/rdge-compiled.js new file mode 100755 index 00000000..4301200f --- /dev/null +++ b/assets/rdge-compiled.js @@ -0,0 +1,454 @@ +vec2={string:function(a){return"{ "+a[0]+", "+a[1]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<2?!1:typeof a[0]!="number"||typeof 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+this.ctx.clearColor(1,0,0,1);this.clearColor=[1,0,0,1];this.clearFlags=this.ctx.COLOR_BUFFER_BIT|this.ctx.DEPTH_BUFFER_BIT;this.colorBuffer=this.ctx.COLOR_BUFFER_BIT;this.depthBuffer=this.ctx.DEPTH_BUFFER_BIT;this.stencilBuffer=this.ctx.STENCIL_BUFFER_BIT;this.BUFFER_STATIC=0;this.BUFFER_DYNAMIC=1;this.BUFFER_STREAM=2;this.POINTS=0;this.LINES=1;this.LINE_LOOP=2;this.LINE_STRIP=3;this.TRIANGLES=4;this.TRIANGLE_STRIP=5;this.TRIANGLE_FAN=6;this.BYTE=5120;this.UNSIGNED_BYTE=5121;this.SHORT=5122;this.UNSIGNED_SHORT= +5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; +this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); +this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, +b,h){var l=a.split(".")[1],n=this.textureMap[a];n===void 0?(n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams= +new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")};return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D, +a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT: +this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width=b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b); 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+rdgeDefaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/Basic.vert.glsl",defaultFShader:"assets/shaders/Basic.frag.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; +rdgeDepthMapShaderDef={shaders:{depthMapVShader:"assets/shaders/depthMap_vshader.glsl",depthMapFShader:"assets/shaders/depthMap_fshader.glsl"},techniques:{shadowDepthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}],depthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}}, +params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};rdgeViewSpaceNormalsShader={shaders:{normalsVShader:"assets/shaders/norm_depth_vshader.glsl",normalsFShader:"assets/shaders/norm_depth_fshader.glsl"},techniques:{depthMapWNormal:[{vshader:"normalsVShader",fshader:"normalsFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; +rdgeScreenQuadShaderDef={shaders:{screenQuadVShader:"\t\t\t\tattribute vec3 a_pos;\t\t\t\tattribute vec2 a_uv;\t\t\t\tuniform float u_inv_viewport_width;\t\t\t\tuniform float u_inv_viewport_height;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t\tgl_Position = vec4(a_pos.xy, 0.0, 1.0);\t\t\t\t\t\t\t\tvTexcoord.x = 0.5 * (1.0 + a_pos.x + u_inv_viewport_width);\t\t\t\tvTexcoord.y = 0.5 * (1.0 - a_pos.y + u_inv_viewport_height);\t\t\t\t}",screenQuadFShader:"\t\t\t\tprecision highp float;\t\t\t\tuniform sampler2D u_mainRT;\t\t\t\tuniform sampler2D u_glowFinal;\t\t\t\tuniform sampler2D u_ssaoRT;\t\t\t\tuniform sampler2D u_shadowMap;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t vec2 tex = vec2(vTexcoord.x, 1.0 - vTexcoord.y);\t\t\t\t vec4 glowTexel = texture2D(u_glowFinal, tex);\t\t\t\t vec4 ssaoTexel = texture2D(u_ssaoRT, tex);\t\t\t\t vec4 smapCoef = texture2D(u_shadowMap, tex);\t\t\t\t ssaoTexel.a = 0.0;\t\t\t\t vec4 texel\t\t= texture2D(u_mainRT, tex);\t\t\t\t gl_FragColor = vec4(texel.r*((1.0 - glowTexel.r)*smapCoef.r), texel.g*((1.0 - glowTexel.g)*smapCoef.g), texel.b*((1.0 - glowTexel.b)*smapCoef.b), texel.a) + glowTexel - ssaoTexel;\t\t\t\t}"}, +techniques:{screenQuad:[{vshader:"screenQuadVShader",fshader:"screenQuadFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_mainRT:{type:"tex2d"},u_glowFinal:{type:"tex2d",data:"assets/images/black"},u_ssaoRT:{type:"tex2d",data:"assets/images/black"},u_shadowMap:{type:"tex2d",data:"assets/images/white"}},states:{blendEnabled:!0,srcBlend:"SRC_ALPHA",dstcBlend:"ONE_MINUS_SRC_ALPHA"}}]}}; +rdgeGlowMapShader={shaders:{createGlowVShader:"assets/shaders/glowMap_vshader.glsl",createGlowFShader:"assets/shaders/glowMap_fshader.glsl"},techniques:{createGlowMap:[{vshader:"createGlowVShader",fshader:"createGlowFShader",attributes:{vert:{ty