From 2092acf520e3f346f15e42c76c2f616e7d094c97 Mon Sep 17 00:00:00 2001 From: Jonathan Duran Date: Thu, 9 Feb 2012 12:10:37 -0800 Subject: Squashed commit of the following: commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 Merge: e78f431 fba39db Author: Valerio Virgillito Date: Thu Feb 9 11:57:35 2012 -0800 Merge pull request #26 from pushkarjoshi/pentool Pentool commit e78f4312c194d9e8188075cf1fe87e4be22b24e4 Author: Valerio Virgillito Date: Thu Feb 9 11:56:40 2012 -0800 adding oneway to the 3d bindings to fix a bug where the stage was getting selected. Signed-off-by: Valerio Virgillito commit fba39dbb3bd64eddf6162fbf57232089e446fb06 Author: Pushkar Joshi Date: Thu Feb 9 10:50:05 2012 -0800 removing shaders commit fa700027b541ec8f37c55f4fe17da5f78759ebd5 Author: Pushkar Joshi Date: Wed Feb 8 16:06:37 2012 -0800 fill all paths even if they are open commit 18243deb66ab14a014756bfb0be1a52648c7771a Merge: 802e92e 0537f8f Author: Pushkar Joshi Date: Wed Feb 8 15:42:40 2012 -0800 Merge branch 'master' into pentool Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js commit 802e92eb70b00849dadacf2c6590d27edbe65d99 Author: Pushkar Joshi Date: Wed Feb 8 15:39:47 2012 -0800 bug fixes for better anchor point rotation and removing snapping on hover and mouse down commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d Author: Pushkar Joshi Date: Tue Feb 7 15:22:11 2012 -0800 some minor bug fixes and code cleanup commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3 Merge: e7aa17a 8950b34 Author: Pushkar Joshi Date: Tue Feb 7 07:21:27 2012 -0800 Merge branch 'master' into pentool commit e7aa17a9b472640355e95c54841399f6203050d4 Author: Pushkar Joshi Date: Tue Feb 7 07:20:28 2012 -0800 don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex) commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9 Merge: 4d4de64 4222db9 Author: Pushkar Joshi Date: Thu Feb 2 11:28:45 2012 -0800 Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool commit 4d4de64472603426a73b26cc98ba8206190949b8 Merge: 0e87c02 5233508 Author: Pushkar Joshi Date: Thu Feb 2 11:19:30 2012 -0800 Merge branch 'master' into pentool commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7 Author: hwc487 Date: Wed Feb 1 16:18:26 2012 -0800 Removed a console log and set the Plasma material to animating. commit 30bc466a0ac80f8303e223c19704b90457293cdc Author: hwc487 Date: Wed Feb 1 15:57:20 2012 -0800 Fixed plane orientations for view orientations other than front. commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2 Author: hwc487 Date: Wed Feb 1 15:11:21 2012 -0800 listen for the appMouseUp event in the Pan tool commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f Author: hwc487 Date: Wed Feb 1 14:39:46 2012 -0800 factor in the zoom factor when drawing the stage compass. commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6 Author: Pushkar Joshi Date: Wed Feb 1 14:38:15 2012 -0800 make GLAnchorPoint functions as part of its prototype commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312 Author: hwc487 Date: Wed Feb 1 14:09:24 2012 -0800 Fix for a marquee zoom bug. commit 715f95cacead0025a57823e4cefa22e618f15df0 Author: hwc487 Date: Wed Feb 1 14:00:06 2012 -0800 mouse wheel for zoom tool commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b Author: Pushkar Joshi Date: Wed Feb 1 13:21:11 2012 -0800 avoid overriding GlGeomObj translate method commit 799369e153baf92eb10f26e91a1ab664900da8ed Merge: b2ce8b8 c0f4374 Author: hwc487 Date: Wed Feb 1 13:06:17 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working commit b2ce8b819cc85a558d862c04965b7e65a6ce8640 Author: hwc487 Date: Wed Feb 1 13:05:32 2012 -0800 changes to allow minimal rendering ofnon-animated materials. commit ada488781ff815a827e7f5903f2c55773e3be0f3 Author: Pushkar Joshi Date: Wed Feb 1 12:16:11 2012 -0800 when selecting anchor points, first check if the selected anchor position is close enough commit 107f79288ed87a282dd52075640297cc02bdf318 Author: Pushkar Joshi Date: Wed Feb 1 12:00:44 2012 -0800 performance improvement: add most of the GLSubpath functions to its prototype commit c00d5d3072e487be200559f692ce4399222d5fa5 Author: Pushkar Joshi Date: Tue Jan 31 14:25:05 2012 -0800 handle the case of proper redraw when the alt key is held down even after mouse up commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d Merge: f0e3fa6 1d8af9f Author: Pushkar Joshi Date: Tue Jan 31 12:07:43 2012 -0800 Merge branch 'master' into pentool commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195 Author: Pushkar Joshi Date: Tue Jan 31 12:05:15 2012 -0800 display the anchor point to be selected on mouse hover commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260 Merge: 0b8d8b2 6066b9b Author: hwc487 Date: Tue Jan 31 10:46:48 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working Conflicts: js/stage/stage.reel/stage.js commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a Merge: 8e43a46 e4837ed Author: hwc487 Date: Tue Jan 31 09:22:56 2012 -0800 Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c Author: hwc487 Date: Mon Jan 30 16:15:12 2012 -0800 Renderer startup handling of non-animated materials. Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36 Merge: 86a801c f129a23 Author: hwc487 Date: Mon Jan 30 16:09:00 2012 -0800 Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef Author: Pushkar Joshi Date: Mon Jan 30 14:38:48 2012 -0800 do the fill before the stroke for the path, so the stroke width renders acc. to user specification commit da7ad067b146200847b543faf288844221dff928 Author: Pushkar Joshi Date: Mon Jan 30 14:30:31 2012 -0800 missed a couple of pen tool property files on last checkin commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420 Author: Pushkar Joshi Date: Mon Jan 30 13:56:33 2012 -0800 Merge pushkar branch on gerritt with github version commit 86a801c057fc3b0580d6130be5740c2ee503444f Author: hwc487 Date: Fri Jan 27 15:52:36 2012 -0800 updated from old repo Signed-off-by: Jonathan Duran --- assets/shaders/Basic.frag.glsl | 17 +++++++++++ assets/shaders/radialGradient.frag.glsl | 51 +++++++++++++++++++++++++++++++++ assets/shaders/radialGradient.vert.glsl | 28 ++++++++++++++++++ assets/shaders/test_fshader.glsl | 25 ++++++++-------- 4 files changed, 108 insertions(+), 13 deletions(-) create mode 100644 assets/shaders/Basic.frag.glsl create mode 100644 assets/shaders/radialGradient.frag.glsl create mode 100644 assets/shaders/radialGradient.vert.glsl (limited to 'assets') diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl new file mode 100644 index 00000000..a2c21afa --- /dev/null +++ b/assets/shaders/Basic.frag.glsl @@ -0,0 +1,17 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +uniform vec4 color; + +void main() { + gl_FragColor = color; +} diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl new file mode 100644 index 00000000..cd751750 --- /dev/null +++ b/assets/shaders/radialGradient.frag.glsl @@ -0,0 +1,51 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +#ifdef GL_ES +precision highp float; +#endif + +uniform vec4 u_color1; +uniform vec4 u_color2; +uniform vec4 u_color3; +uniform vec4 u_color4; +uniform float u_colorStop1; +uniform float u_colorStop2; +uniform float u_colorStop3; +uniform float u_colorStop4; +uniform vec2 u_cos_sin_angle; +//uniform int u_colorCount; // currently using all 4 + +varying vec2 v_uv; + +void main(void) +{ + vec2 pt = vec2( v_uv.x - 0.5, v_uv.y - 0.5); + float t = sqrt( dot(pt, pt) ); + + vec4 color; + if (t < u_colorStop1) + color = u_color1; + else if (t < u_colorStop2) + { + float tLocal = (t - u_colorStop1)/(u_colorStop2 - u_colorStop1); + color = mix(u_color1,u_color2,tLocal); + } + else if (t < u_colorStop3) + { + float tLocal = (t - u_colorStop2)/(u_colorStop3 - u_colorStop2); + color = mix(u_color2,u_color3,tLocal); + } + else if (t < u_colorStop4) + { + float tLocal = (t - u_colorStop3)/(u_colorStop4 - u_colorStop3); + color = mix(u_color3,u_color4,tLocal); + } + else + color = u_color4; + + gl_FragColor = color; +} diff --git a/assets/shaders/radialGradient.vert.glsl b/assets/shaders/radialGradient.vert.glsl new file mode 100644 index 00000000..c3e1b50a --- /dev/null +++ b/assets/shaders/radialGradient.vert.glsl @@ -0,0 +1,28 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 vert; +attribute vec3 normal; +attribute vec2 texcoord; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform mat4 u_projMatrix; + +varying vec2 v_uv; + +void main(void) +{ + gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; + v_uv = texcoord; +} \ No newline at end of file diff --git a/assets/shaders/test_fshader.glsl b/assets/shaders/test_fshader.glsl index 3a0af39f..629d1878 100644 --- a/assets/shaders/test_fshader.glsl +++ b/assets/shaders/test_fshader.glsl @@ -4,7 +4,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. */ - #ifdef GL_ES precision highp float; #endif @@ -15,18 +14,18 @@ uniform vec4 u_light0Diff; uniform vec4 u_light0Amb; // diffuse map -uniform sampler2D colMap; +uniform sampler2D u_colMap; // environment map uniform sampler2D envMap; // normal map -uniform sampler2D normalMap; +uniform sampler2D u_normalMap; -// glow map -uniform sampler2D glowMap; +// specular map +uniform sampler2D u_glowMap; -// glow map +// depth map uniform sampler2D depthMap; //material uniforms @@ -45,7 +44,7 @@ varying vec4 vShadowCoord; varying vec2 vEnvTexCoord; varying float vDiffuseIntensity; -#ifdef PC +#if defined( PC ) void main() { @@ -57,14 +56,14 @@ void main() vec4 colMapTexel = vec4(0); if (u_renderGlow <= 0.5) { - colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); } else { - colMapTexel = vec4(texture2D(glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + colMapTexel = vec4(texture2D(u_glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); } // normal mapping vec3 normal = normalize(vNormal.xyz); - vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; + vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); // create envmap coordinates @@ -108,15 +107,15 @@ void main() #endif -#ifdef DEVICE +#if defined( DEVICE ) void main() { - vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); + vec4 colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); // // normal mapping vec3 normal = normalize(vNormal.xyz); -// vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; +// vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; // mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); // // // create envmap coordinates -- cgit v1.2.3