From 4bdb951f2dab6d132ed28ab17888cc819ed811ee Mon Sep 17 00:00:00 2001
From: Jose Antonio Marquez
Date: Thu, 8 Mar 2012 16:07:02 -0800
Subject: Adding I/O functionality to RDGE
Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
---
assets/CanvasDataManager.js | 83 ++++++++
assets/descriptor.json | 4 +-
assets/rdge-compiled.js | 454 --------------------------------------------
3 files changed, 85 insertions(+), 456 deletions(-)
create mode 100644 assets/CanvasDataManager.js
delete mode 100755 assets/rdge-compiled.js
(limited to 'assets')
diff --git a/assets/CanvasDataManager.js b/assets/CanvasDataManager.js
new file mode 100644
index 00000000..8afc9de0
--- /dev/null
+++ b/assets/CanvasDataManager.js
@@ -0,0 +1,83 @@
+/*
+This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
+var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;
+var MaterialsModel = require("js/models/materials-model").MaterialsModel;
+var GLRuntime = require("js/lib/rdge/runtime/GLRuntime").GLRuntime;
+
+///////////////////////////////////////////////////////////////////////
+// Class ShapeRuntime
+// Manages runtime shape display
+///////////////////////////////////////////////////////////////////////
+var CanvasDataManager = function CanvasDataManager()
+{
+ this.loadGLData = function(root, valueArray )
+ {
+ var value = valueArray;
+ var nWorlds = value.length;
+ for (var i=0; i= 0)
+ {
+ var endIndex = importStr.indexOf( "\n", startIndex );
+ if (endIndex > 0)
+ {
+ var id = importStr.substring( startIndex+4, endIndex );
+ var canvas = this.findCanvasWithID( id, root );
+ if (canvas)
+ {
+ var rt = new GLRuntime( canvas, importStr );
+ }
+ }
+ }
+ }
+ }
+
+ this.collectGLData = function( elt, dataArray )
+ {
+ if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
+ {
+ var data = elt.elementModel.shapeModel.GLWorld.export( true );
+ dataArray.push( data );
+ }
+
+ if (elt.children)
+ {
+ var nKids = elt.children.length;
+ for (var i=0; i=2?[a[0]+b[0]*f[0],a[1]+b[1]*f[1]]:[a[0]+b[0]*f,a[1]+b[1]*f]},scale:function(a,b){return b.length!=void 0&&b.length>=2?[a[0]*b[0],a[1]*b[1]]:[a[0]*b,a[1]*b]},negate:function(a){return[-a[0],-a[1]]},normalize:function(a){var b=Math.sqrt(a[0]*a[0],a[1]*a[1]);return Math.abs(1-b)>1.0E-4?(b=1/b,[a[0]*b,a[1]*b]):a},dot:function(a,b){return a[0]*b[0]+a[1]*b[1]},perp:function(a){return[a[1],-a[0]]},lengthSq:function(a){return a[0]*a[0]+
-a[1]*a[1]},length:function(a){return Math.sqrt(a[0]*a[0]+a[1]*a[1])},min:function(a,b){return[Math.min(a[0],b[0]),Math.min(a[1],b[1])]},max:function(a,b){return[Math.max(a[0],b[0]),Math.max(a[1],b[1])]}};vec2.clamp=function(a,b,f){return vec2.min(f,vec2.max(a,b))};vec3={string:function(a){return"{ "+a[0]+", "+a[1]+", "+a[2]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<3?!1:typeof a[0]!="number"||typeof a[1]!="number"||typeof a[2]!="number"?!1:!0},inplace_copy:function(a,b){a[0]=b[0];a[1]=b[1];a[2]=b[2]},copy:function(a){return a.length==void 0?[a,a,a]:[a[0],a[1],a[2]]},translation:function(a){return[a[12],a[13],a[14]]},basisX:function(a){return[a[0],a[1],a[2]]},basisY:function(a){return[a[4],a[5],a[6]]},basisZ:function(a){return[a[8],
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-0&&(b=this.freelist.pop());if(++this.guidCounter>=65535)this.guidCounter=1;a.handle=b<<16|++this.guidCounter;this.objects[b]=a;return a.handle};this.removeObject=function(a){a=this.handleToIndex(a);if(a!=-1){if(this.objects[a].onremove!=void 0)this.objects[a].onremove();this.objects[a]=null;this.freelist.push(a)}}};rdgeGlobalParameters={u_projMatrix:{type:"mat4",data:mat4.identity()},u_mvMatrix:{type:"mat4",data:mat4.identity()},u_invMvMatrix:{type:"mat4",data:mat4.identity()},u_normalMatrix:{type:"mat4",data:mat4.identity()},u_worldMatrix:{type:"mat4",data:mat4.identity()},u_viewMatrix:{type:"mat4",data:mat4.identity()},u_invViewMatrix:{type:"mat4",data:mat4.identity()},u_invWorldMatrix:{type:"mat4",data:mat4.identity()},u_inv_viewport_width:{type:"float",data:[1]},u_inv_viewport_height:{type:"float",data:[1]},
-u_lightPos:{type:"vec3",data:[-20,50,20]},u_lightDiff:{type:"vec4",data:[0.8,0.8,0.8,1]},u_lightAmb:{type:"vec4",data:[1,1,1,1]},rdge_lights:{u_light0Pos:{type:"vec3",data:[-20,50,20]},u_light0Diff:{type:"vec4",data:[0.8,0.8,0.8,1]},u_light0Amb:{type:"vec4",data:[8.0E-4,8.0E-4,8.0E-4,1]},u_light0Spec:{type:"vec4",data:[1,1,1,1]},u_light1Pos:{type:"vec3",data:[0,0,0]},u_light1Diff:{type:"vec4",data:[0,0,0,0]},u_light1Amb:{type:"vec4",data:[0.5,0.5,0.5,1]},u_light1Spec:{type:"vec4",data:[1,1,1,1]},
-u_light2Pos:{type:"vec3",data:[0,0,0]},u_light2Diff:{type:"vec4",data:[0,0,0,1]},u_light2Amb:{type:"vec4",data:[0.5,0.5,0.5,1]},u_light2Spec:{type:"vec4",data:[1,1,1,1]},u_light3Pos:{type:"vec3",data:[0,0,0]},u_light3Diff:{type:"vec4",data:[0.8,0.8,0.8,1]},u_light3Amb:{type:"vec4",data:[0.5,0.5,0.5,1]},u_light3Spec:{type:"vec4",data:[1,1,1,1]}},colMap:{type:"tex2d",data:"assets/images/white.png"},envMap:{type:"tex2d",data:null},normalMap:{type:"tex2d",data:null},glowMap:{type:"tex2d",data:"assets/images/black.png"},
-u_shadowDepthMap:{type:"tex2d",data:null},u_depthMap:{type:"tex2d",data:null},u_matAmbient:{type:"vec4",data:[1,1,1,1]},u_matDiffuse:{type:"vec4",data:[1,1,1,1]},u_matSpecular:{type:"vec4",data:[1,1,1,1]},u_matShininess:{type:"float",data:[128]},u_matEmission:{type:"float",data:[0,0,0,1]},u_frustumFarZ:{type:"float",data:[1E3]},u_shadowLightWorld:{type:"mat4",data:mat4.identity()},u_shadowBiasMatrix:{type:"mat4",data:mat4.identity()},u_vShadowLight:{type:"mat4",data:mat4.identity()},u_shadowBPV:{type:"mat4",
-data:mat4.identity()},u_farZ:{type:"float",data:[1E3]},u_shadowLightFarZ:{type:"float",data:[1E3]},u_cameraFTR:{type:"vec3",data:[0,0,0]}};g_renderStats={};g_renderStats.numDrawCalls=new stat("rendering","numDrawCalls",0,null,!1);g_renderStats.numTriangles=new stat("rendering","numTriangles",0,null,!1);g_renderStats.numVerts=new stat("rendering","numVerts",0,null,!1);g_renderStats.numPasses=new stat("rendering","numPasses",0,null,!1);g_renderStats.reset=function(){g_renderStats.numTriangles.value=0;g_renderStats.numDrawCalls.value=0;g_renderStats.numVerts.value=0;g_renderStats.numPasses.value=0};
-rdgeConstants={colorBuffer:16384,depthBuffer:256,stencilBuffer:1024,BUFFER_STATIC:0,BUFFER_DYNAMIC:1,BUFFER_STREAM:2,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,BYTE:5120,UNSIGNED_BYTE:5121,SHORT:5122,UNSIGNED_SHORT:5123,INT:5124,UNSIGNED_INT:5125,FLOAT:5126,VS_ELEMENT_FLOAT4:4,VS_ELEMENT_POS:3,VS_ELEMENT_NORM:3,VS_ELEMENT_FLOAT3:3,VS_ELEMENT_FLOAT2:2,VS_ELEMENT_UV:2,VS_ELEMENT_FLOAT:1,MAX_ELEM_TYPES:7,BUFFER_STATIC:35040,BUFFER_DYNAMIC:35044,BUFFER_STREAM:35048,
-MAX_MATERIAL_LIGHTS:4,categoryEnumeration:{BACKGROUND:0,OPAQUE:1,TRANSPARENT:2,ADDITIVE:3,TRANSLUCENT:4,FOREGROUND:5,MAX_CAT:6},nodeType:{TRNODE:0,MESHNODE:1,MATNODE:2,LIGHTNODE:3}};rdgeId=0;function getBufferID(){return rdgeId++}
-_renderer=function(a){try{this.ctx=a.getContext("experimental-webgl",{preserveDrawingBuffer:!0});if(!this.ctx)this.ctx=a.getContext("webgl",{preserveDrawingBuffer:!0});if(!this.ctx)this.ctx=a.getContext("webkit-3d",{preserveDrawingBuffer:!0});if(!this.ctx)this.ctx=a.getContext("moz-webgl",{preserveDrawingBuffer:!0})}catch(b){}if(!this.ctx)return window.console.log("Could not create GL context"),null;this.ctx.viewport(0,0,a.width,a.height);this.console="console"in window?window.console:{log:function(){}};
-this.ctx.clearColor(1,0,0,1);this.clearColor=[1,0,0,1];this.clearFlags=this.ctx.COLOR_BUFFER_BIT|this.ctx.DEPTH_BUFFER_BIT;this.colorBuffer=this.ctx.COLOR_BUFFER_BIT;this.depthBuffer=this.ctx.DEPTH_BUFFER_BIT;this.stencilBuffer=this.ctx.STENCIL_BUFFER_BIT;this.BUFFER_STATIC=0;this.BUFFER_DYNAMIC=1;this.BUFFER_STREAM=2;this.POINTS=0;this.LINES=1;this.LINE_LOOP=2;this.LINE_STRIP=3;this.TRIANGLES=4;this.TRIANGLE_STRIP=5;this.TRIANGLE_FAN=6;this.BYTE=5120;this.UNSIGNED_BYTE=5121;this.SHORT=5122;this.UNSIGNED_SHORT=
-5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)};
-this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice();
-this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a,
-b,h){var l=a.split(".")[1],n=this.textureMap[a];n===void 0?(n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams=
-new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")};return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D,
-a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:
-this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width=b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b);
-try{n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,null)}catch(p){h=new WebctxUnsignedByteArray(o.width*o.height*4),n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,h)}n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,l?n.LINEAR_MIPMAP_NEAREST:n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);l&&
-n.generateMipmap(n.TEXTURE_2D);l=n.createRenderbuffer();n.bindRenderbuffer(n.RENDERBUFFER,l);n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height);n.getError(n.bindFramebuffer(n.FRAMEBUFFER,o));n.getError(n.bindRenderbuffer(n.RENDERBUFFER,l));n.getError(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height));n.bindRenderbuffer(n.RENDERBUFFER,null);n.getError(n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b,0));n.getError(n.framebufferRenderbuffer(n.FRAMEBUFFER,
-n.DEPTH_ATTACHMENT,n.RENDERBUFFER,l));n.bindFramebuffer(n.FRAMEBUFFER,null);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null);b.id="RT_"+nodeIdGen.getId();b.frameBuffer=o;this.textureMap[a]&&window.console.log("Notification: render target: "+a+" has overwritten an existing render target");return this.textureMap[a]=b};this.defaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/test_vshader.glsl",defaultFShader:"assets/shaders/test_fshader.glsl"},
-techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}};
-rdgeDefaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/Basic.vert.glsl",defaultFShader:"assets/shaders/Basic.frag.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};
-rdgeDepthMapShaderDef={shaders:{depthMapVShader:"assets/shaders/depthMap_vshader.glsl",depthMapFShader:"assets/shaders/depthMap_fshader.glsl"},techniques:{shadowDepthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}],depthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},
-params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};rdgeViewSpaceNormalsShader={shaders:{normalsVShader:"assets/shaders/norm_depth_vshader.glsl",normalsFShader:"assets/shaders/norm_depth_fshader.glsl"},techniques:{depthMapWNormal:[{vshader:"normalsVShader",fshader:"normalsFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};
-rdgeScreenQuadShaderDef={shaders:{screenQuadVShader:"\t\t\t\tattribute vec3 a_pos;\t\t\t\tattribute vec2 a_uv;\t\t\t\tuniform float u_inv_viewport_width;\t\t\t\tuniform float u_inv_viewport_height;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t\tgl_Position = vec4(a_pos.xy, 0.0, 1.0);\t\t\t\t\t\t\t\tvTexcoord.x = 0.5 * (1.0 + a_pos.x + u_inv_viewport_width);\t\t\t\tvTexcoord.y = 0.5 * (1.0 - a_pos.y + u_inv_viewport_height);\t\t\t\t}",screenQuadFShader:"\t\t\t\tprecision highp float;\t\t\t\tuniform sampler2D u_mainRT;\t\t\t\tuniform sampler2D u_glowFinal;\t\t\t\tuniform sampler2D u_ssaoRT;\t\t\t\tuniform sampler2D u_shadowMap;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t vec2 tex = vec2(vTexcoord.x, 1.0 - vTexcoord.y);\t\t\t\t vec4 glowTexel = texture2D(u_glowFinal, tex);\t\t\t\t vec4 ssaoTexel = texture2D(u_ssaoRT, tex);\t\t\t\t vec4 smapCoef = texture2D(u_shadowMap, tex);\t\t\t\t ssaoTexel.a = 0.0;\t\t\t\t vec4 texel\t\t= texture2D(u_mainRT, tex);\t\t\t\t gl_FragColor = vec4(texel.r*((1.0 - glowTexel.r)*smapCoef.r), texel.g*((1.0 - glowTexel.g)*smapCoef.g), texel.b*((1.0 - glowTexel.b)*smapCoef.b), texel.a) + glowTexel - ssaoTexel;\t\t\t\t}"},
-techniques:{screenQuad:[{vshader:"screenQuadVShader",fshader:"screenQuadFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_mainRT:{type:"tex2d"},u_glowFinal:{type:"tex2d",data:"assets/images/black"},u_ssaoRT:{type:"tex2d",data:"assets/images/black"},u_shadowMap:{type:"tex2d",data:"assets/images/white"}},states:{blendEnabled:!0,srcBlend:"SRC_ALPHA",dstcBlend:"ONE_MINUS_SRC_ALPHA"}}]}};
-rdgeGlowMapShader={shaders:{createGlowVShader:"assets/shaders/glowMap_vshader.glsl",createGlowFShader:"assets/shaders/glowMap_fshader.glsl"},techniques:{createGlowMap:[{vshader:"createGlowVShader",fshader:"createGlowFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};
-rdgeGaussianBlurShader={shaders:{blurVShader:"assets/shaders/separableBlur_vshader.glsl",blurFShader:"assets/shaders/separableBlur_fshader.glsl"},techniques:{gaussianBlur:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{vert:{type:"vec3"},texcoord:{type:"vec2"}},params:{vCoeffs:{type:"vec3",data:[0.3125,0.375,0.3125]},vOffset:{type:"vec2",data:[0.00617,0.00617]},u_weight:{type:"float",data:[1]},sTexture:{type:"tex2d"}},states:{culling:!1}}]}};
-rdgeSSAOShader={shaders:{blurVShader:"assets/shaders/ssao_vshader.glsl",blurFShader:"assets/shaders/ssaohr_fshader.glsl"},techniques:{ssao:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{vert:{type:"vec3"},texcoord:{type:"vec2"}},params:{u_normalsRT:{type:"tex2d"},u_depthMap:{type:"tex2d"},sRandMap:{type:"tex2d",data:"assets/images/random_normal.png",wrap:"REPEAT",mips:!1},u_cameraFTR:{type:"vec3"},u_artVals:{type:"vec4",data:[0.36,0.75,0.6,0.05]},u_randMapSize:{type:"float",data:[64]},
-u_screenSize:{type:"vec2",data:[1024,1024]}},states:{culling:!1}}]}};rdgeShadowMapShader={shaders:{shadowMapVShader:"assets/shaders/shadowMap_vshader.glsl",shadowMapFShader:"assets/shaders/shadowMap_fshader.glsl"},techniques:{shadowMap:[{vshader:"shadowMapVShader",fshader:"shadowMapFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_lightSize:{type:"float",data:[7.93]},u_shadowColor:{type:"vec4",data:[0.922,0.7373,0.4824,0.5]}},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};
-rdgeNoiseBlurShader={shaders:{blurVShader:"assets/shaders/noiseBlur_vshader.glsl",blurFShader:"assets/shaders/noiseBlur_fshader.glsl"},techniques:{blur:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_blurSourceMap:{type:"tex2d"}},states:{culling:!1}}]}};
-function rdgePrimitiveDefinition(){this.type=rdgeConstants.TRIANGLE_STRIP;this.vertexDefinition={};this.bufferStreams=[];this.streamUsage=[];this.indexUsage=rdgeConstants.BUFFER_STREAM;this.indexBuffer=[];this.setCount=0;this.indexOffsets=[];this.indexCount=this.triCount=this.posCount=0;this.indexElementSize=rdgeConstants.UNSIGNED_SHORT;this.bufferHandles=[];this.buffersID=-1;this.indexHandle=null;this.useDoubleBuffer=!1;this.frontBufferIndex=this.doubleBufferOffset=0;this.update=function(a){if(!this.bufferStreams[a])return null;
-this.bufferStreams[a].dirty=!0;return this.bufferStreams[a]};this.flip=function(a){if(this.useDoubleBuffer===!0)for(var b=0,f=this.bufferStreams.length;b-1)){b.push(g.bufferIndex);g.debugName=f+" buffer";if(g.type==this.VS_ELEMENT_POS)a.posCount=a.bufferStreams[g.bufferIndex].length,a.positions=a.bufferStreams[g.bufferIndex];this.buffers[a.buffersID][g.bufferIndex]==void 0?(a.bufferStreams[g.bufferIndex].type=f+" PrimaryBuffer",a.forceVertexCount?(this.buffers[a.buffersID][g.bufferIndex]=this.createBufferFLOAT32(4*
-a.forceVertexCount,g.bufferUsage),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage)):this.buffers[a.buffersID][g.bufferIndex]=this.createBufferFLOAT32(a.bufferStreams[g.bufferIndex],g.bufferUsage)):(this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.buffers[a.buffersID][g.bufferIndex]),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage));if(a.useDoubleBuffer===!0)a.doubleBufferOffset=
-a.bufferStreams.length,a.bufferStreams[g.bufferIndex].type=f+" SecondaryBuffer",this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]==void 0?a.forceVertexCount?(this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]=this.createBufferFLOAT32(4*a.prim.forceVertexCount,g.bufferUsage),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage)):this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]=this.createBufferFLOAT32(a.bufferStreams[g.bufferIndex],
-g.bufferUsage):(this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage))}}a.indexBuffer.length>0?(b=a.indexBuffer.length,a.indexBuffer.debugName="index Buffer",this.buffers[a.buffersID].indexHandle==void 0?a.forceIndexCount?(this.buffers[a.buffersID].indexHandle=this.createIndexBufferUINT16(2*a.forceIndexCount,a.indexUsage),this.ctx.bufferSubData(this.ctx.ELEMENT_ARRAY_BUFFER,
-0,new Float32Array(a.indexBuffer),a.indexUsage)):this.buffers[a.buffersID].indexHandle=this.createIndexBufferUINT16(a.indexBuffer,a.indexUsage):(this.ctx.bindBuffer(this.ctx.ELEMENT_ARRAY_BUFFER,this.buffers[a.buffersID].indexHandle),this.ctx.bufferSubData(this.ctx.ELEMENT_ARRAY_BUFFER,0,new Float32Array(a.indexBuffer),a.indexUsage)),a.indexCount=b,a.triCount=b/3):a.triCount=a.posCount/3}else this.createPrimitive(a)};
-_renderer.prototype.deletePrimitive=function(a){var b=this.buffers[a.buffersID];if(b){var f=this;b.forEach(function(a){f.ctx.deleteBuffer(a)});delete this.buffers[a.buffersID]}};_renderer.prototype.getPrimitiveBuffer=function(a,b){return this.buffers[a.buffersID][b]};
-_renderer.prototype.drawPrimitive=function(a,b,f){g_renderStats.numDrawCalls.value++;g_renderStats.numTriangles.value+=Math.floor(a.triCount);g_renderStats.numVerts.value+=Math.floor(a.coordCount/3);a.indexCount?this.drawIndexedPrimitive(a,b,f):this.drawNonIndexedPrimitive(a,b,f);a.useDoubleBuffer===!0&&a.flip(this)};
-_renderer.prototype.drawIndexedPrimitive=function(a,b,f){var g=b=0,h=a.buffersID,l="",n=f.length,o=0,p=a.frontBufferIndex*a.doubleBufferOffset;for(g_Engine.getContext();o0;)for(var b=Math.min(this.lineBuffer.length,this.maxLines),f=0;b>0;){var g=this.lineBuffer.shift(),h=f*6,l=f*8;this.posBufferData[h+0]=g[0][0];this.posBufferData[h+1]=g[0][1];this.posBufferData[h+2]=g[0][2];this.posBufferData[h+3]=g[1][0];this.posBufferData[h+4]=g[1][1];this.posBufferData[h+
-5]=g[1][2];this.colorBufferData[l+0]=g[2][0];this.colorBufferData[l+1]=g[2][1];this.colorBufferData[l+2]=g[2][2];this.colorBufferData[l+3]=g[2][3];this.colorBufferData[l+4]=g[3][0];this.colorBufferData[l+5]=g[3][1];this.colorBufferData[l+6]=g[3][2];this.colorBufferData[l+7]=g[3][3];b--;f++;if(b<=0){this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.posBufferObject);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,null);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,this.posBufferData);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,
-this.colorBufferObject);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,null);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,this.colorBufferData);this.ctx.disable(this.ctx.DEPTH_TEST);this.shader.begin();this.shader.beginPass(0);this.ctx.enableVertexAttribArray(0);this.ctx.enableVertexAttribArray(1);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.posBufferObject);this.ctx.vertexAttribPointer(0,3,this.ctx.FLOAT,!1,0,0);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.colorBufferObject);this.ctx.vertexAttribPointer(1,
-4,this.ctx.FLOAT,!1,0,0);this.ctx.drawArrays(this.ctx.LINES,0,f*2);this.shader.endPass();this.shader.end();this.ctx.enable(this.ctx.DEPTH_TEST);a++;this.ctx.finish();this.ctx.flush();break}}};renderUtils={createBox:function(){var a=g_Engine.getContext().renderer,b=new rdgePrimitiveDefinition;b.vertexDefinition={vert:{type:rdgeConstants.VS_ELEMENT_POS,bufferIndex:0,bufferUsage:rdgeConstants.BUFFER_STATIC},a_pos:{type:rdgeConstants.VS_ELEMENT_POS,bufferIndex:0,bufferUsage:rdgeConstants.BUFFER_STATIC},normal:{type:rdgeConstants.VS_ELEMENT_FLOAT3,bufferIndex:1,bufferUsage:rdgeConstants.BUFFER_STATIC},a_nrm:{type:rdgeConstants.VS_ELEMENT_FLOAT3,bufferIndex:1,bufferUsage:rdgeConstants.BUFFER_STATIC},
-texcoord:{type:rdgeConstants.VS_ELEMENT_FLOAT2,bufferIndex:2,bufferUsage:rdgeConstants.BUFFER_STATIC},a_uv:{type:rdgeConstants.VS_ELEMENT_FLOAT2,bufferIndex:2,bufferUsage:rdgeConstants.BUFFER_STATIC}};b.bufferStreams=[[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,
-0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],[1,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,1,0,1,1,0,1,0,0,1,1,0,1,0,0,1,0,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1]];b.streamUsage=[rdgeConstants.BUFFER_STATIC,rdgeConstants.BUFFER_STATIC,rdgeConstants.BUFFER_STATIC];b.indexUsage=rdgeConstants.BUFFER_STREAM;b.indexBuffer=[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23];b.type=rdgeConstants.TRIANGLES;a.createPrimitive(b);return b}};
-function makeSphere(a,b,f,g){for(var h=[],l=[],n=[],o=[],p=0;p<=f;++p)for(var q=0;q<=g;++q){var r=p*Math.PI/f,s=q*2*Math.PI/g,u=Math.sin(r),v=Math.sin(s),r=Math.cos(r),s=Math.cos(s)*u;u*=v;var v=1-q/g,x=p/f;l.push(s);l.push(r);l.push(u);n.push(v);n.push(x);h.push(b*s);h.push(b*r);h.push(b*u)}for(p=0;p