From 615be47750fb86c07acd9354da12a76abe6c24e0 Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Sat, 10 Mar 2012 16:27:48 -0800 Subject: Temp Runtime WebGL Fix Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime. --- assets/descriptor.json | 40 +++++++++++++++++++++++++++++++--------- 1 file changed, 31 insertions(+), 9 deletions(-) (limited to 'assets') diff --git a/assets/descriptor.json b/assets/descriptor.json index 2b955c40..0da58755 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -6,31 +6,53 @@ "files": [ "CanvasRuntime.js", "rdge-compiled.js", - "images/black.png", - "images/blue.png", "images/BoxB2_AO.png", - "images/BoxB2_DM.png", - "images/cubelight.png", "images/grey.png", - "images/material_paint.png", - "images/metal.png", - "images/normalMap.png", - "images/random_normal.png", "images/rocky-diffuse.jpg", + "images/BoxB2_DM.png", + "images/material_paint.png", "images/rocky-normal.jpg", + "images/black.png", + "images/metal.png", "images/rocky-spec.jpg", + "images/blue.png", + "images/normalMap.png", "images/silver.png", + "images/cubelight.png", + "images/random_normal.png", "images/white.png", "shaders/Basic.frag.glsl", + "shaders/TwistVert.vert.glsl", "shaders/Basic.vert.glsl", + "shaders/Water.frag.glsl", + "shaders/Deform.frag.glsl", + "shaders/Water2.frag.glsl", + "shaders/Flag.vert.glsl", + "shaders/ZInvert.frag.glsl", + "shaders/Fly.frag.glsl", "shaders/linearGradient.frag.glsl", + "shaders/Julia.frag.glsl", "shaders/linearGradient.vert.glsl", + "shaders/Keleidoscope.frag.glsl", + "shaders/plasma.frag.glsl", + "shaders/Mandel.frag.glsl", + "shaders/plasma.vert.glsl", + "shaders/Pulse.frag.glsl", + "shaders/radialBlur.frag.glsl", + "shaders/ReliefTunnel.frag.glsl", "shaders/radialGradient.frag.glsl", + "shaders/SquareTunnel.frag.glsl", "shaders/radialGradient.vert.glsl", + "shaders/Star.frag.glsl", "shaders/test_fshader.glsl", + "shaders/Taper.frag.glsl", "shaders/test_fshader_full.glsl", + "shaders/Taper.vert.glsl", "shaders/test_vshader.glsl", + "shaders/Tunnel.frag.glsl", "shaders/ub_fshader.glsl", - "shaders/ub_vshader.glsl" + "shaders/Twist.frag.glsl", + "shaders/ub_vshader.glsl", + "shaders/TwistVert.frag.glsl" ] } \ No newline at end of file -- cgit v1.2.3