From 2d68f944e93b201deb46015392e706b7a24201c9 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 8 Feb 2012 14:24:48 -0800 Subject: Fixed several typos in Materials import/export code to support toggling between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari --- js/controllers/elements/shapes-controller.js | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) (limited to 'js/controllers') diff --git a/js/controllers/elements/shapes-controller.js b/js/controllers/elements/shapes-controller.js index e764de4e..b9c033aa 100644 --- a/js/controllers/elements/shapes-controller.js +++ b/js/controllers/elements/shapes-controller.js @@ -63,11 +63,11 @@ exports.ShapesController = Montage.create(CanvasController, { canvas.height = el.height; this.application.ninja.elementMediator.replaceElement(el, canvas); NJevent("elementDeleted", el); - this.application.ninja.selectionController.selectElement(canvas); el = canvas; this.toggleWebGlMode(el, value); - el.elementModel.shapeModel.GLGeomObj.buildBuffers(); - break; + el.elementModel.shapeModel.GLWorld.render(); + this.application.ninja.selectionController.selectElement(el); + return; case "strokeMaterial": var sm = Object.create(MaterialsLibrary.getMaterial(value)); if(sm) @@ -338,13 +338,26 @@ exports.ShapesController = Montage.create(CanvasController, { { return; } - var world, + var sm, + fm, + world, worldData = el.elementModel.shapeModel.GLWorld.export(); if(worldData) { world = new GLWorld(el, true); el.elementModel.shapeModel.GLWorld = world; + el.elementModel.shapeModel.GLGeomObj.setWorld(world); el.elementModel.shapeModel.useWebGl = true; + sm = Object.create(MaterialsLibrary.getMaterial("FlatMaterial")); + fm = Object.create(MaterialsLibrary.getMaterial("FlatMaterial")); + if(sm && fm) + { + el.elementModel.shapeModel.GLGeomObj.setStrokeMaterial(sm); + el.elementModel.shapeModel.GLGeomObj.setFillMaterial(fm); + el.elementModel.shapeModel.strokeMaterial = sm; + el.elementModel.shapeModel.fillMaterial = fm; + el.elementModel.shapeModel.GLGeomObj.buildBuffers(); + } world.import(worldData); } @@ -365,6 +378,10 @@ exports.ShapesController = Montage.create(CanvasController, { world = new GLWorld(el, false); el.elementModel.shapeModel.GLWorld = world; el.elementModel.shapeModel.useWebGl = false; + el.elementModel.shapeModel.GLGeomObj.setStrokeMaterial(null); + el.elementModel.shapeModel.GLGeomObj.setFillMaterial(null); + el.elementModel.shapeModel.strokeMaterial = null; + el.elementModel.shapeModel.fillMaterial = null; world.import(worldData); } -- cgit v1.2.3