From 21a9603fb5522467776409972be21a87964c244d Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Mon, 9 Jul 2012 16:56:43 -0700 Subject: Normalize HTML DOCTYPE Was lower-case. Now upper-case. Also fixed BOMs, trailing white-space, DOS line terminators. Did not expand tabs to spaces. --- js/helper-classes/3D/GLMatrix/gl-matrix.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'js/helper-classes/3D/GLMatrix') diff --git a/js/helper-classes/3D/GLMatrix/gl-matrix.js b/js/helper-classes/3D/GLMatrix/gl-matrix.js index 811ed5cd..9a60b4db 100755 --- a/js/helper-classes/3D/GLMatrix/gl-matrix.js +++ b/js/helper-classes/3D/GLMatrix/gl-matrix.js @@ -1,4 +1,4 @@ -/* +/* * gl-matrix.js - High performance matrix and vector operations for WebGL * Version 1.0.0 */ @@ -1047,7 +1047,7 @@ glmat4.scale = function (mat, vec, dest) { * Params: * mat - mat4 to rotate * angle - angle (in radians) to rotate - * axis - vec3 representing the axis to rotate around + * axis - vec3 representing the axis to rotate around * dest - Optional, mat4 receiving operation result. If not specified result is written to mat * * Returns: @@ -1472,7 +1472,7 @@ glmat4.str = function (mat) { }; /* - * quat4 - Quaternions + * quat4 - Quaternions */ /* @@ -1522,8 +1522,8 @@ quat4.set = function (quat, dest) { /* * quat4.calculateW * Calculates the W component of a quat4 from the X, Y, and Z components. - * Assumes that quaternion is 1 unit in length. - * Any existing W component will be ignored. + * Assumes that quaternion is 1 unit in length. + * Any existing W component will be ignored. * * Params: * quat - quat4 to calculate W component of -- cgit v1.2.3