From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 6 Mar 2012 10:58:25 -0800 Subject: Squashed commit of preload-fix into Master - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito --- js/helper-classes/3D/math-utils.js | 54 ++++++++++++++------------------------ 1 file changed, 20 insertions(+), 34 deletions(-) (limited to 'js/helper-classes/3D/math-utils.js') diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js index de63f880..562a6e73 100755 --- a/js/helper-classes/3D/math-utils.js +++ b/js/helper-classes/3D/math-utils.js @@ -86,7 +86,7 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { if (b.length < n) n = b.length; if (n > 0) { - rtnVec = Vector.create([0]); + rtnVec = [0]; for (var i=0; i 0) { - rtnVec = Vector.create([0]); + rtnVec = [0]; for (var i=0; i 1.0 ) { - var intersection = Vector.create([ - segP0[0] + U * (segP1[0] - segP0[0]), - segP0[1] + U * (segP1[1] - segP0[1]), - segP0[2] + U * (segP1[2] - segP0[2])]); + var intersection = [ segP0[0] + U * (segP1[0] - segP0[0]), segP0[1] + U * (segP1[1] - segP0[1]), segP0[2] + U * (segP1[2] - segP0[2])]; return this.vecDist(intersection, pt); } @@ -737,7 +724,7 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { yNrm += (zPts[i] - zPts[j]) * (xPts[i] + xPts[j]); zNrm += (xPts[i] - xPts[j]) * (yPts[i] + yPts[j]); } - var normal = Vector.create( [xNrm, yNrm, zNrm] ); + var normal = [xNrm, yNrm, zNrm]; // the area of the polygon is the length of the normal var area = VecUtils.vecMag(3, normal ); @@ -760,7 +747,7 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { yNrm += (b[i][2] - b[j][2]) * (b[i][0] + b[j][0]); zNrm += (b[i][0] - b[j][0]) * (b[i][1] + b[j][1]); } - var normal = Vector.create( [xNrm, yNrm, zNrm] ); + var normal = [xNrm, yNrm, zNrm]; // the area of the polygon is the length of the normal var area = VecUtils.vecMag(3, normal ); @@ -900,7 +887,7 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { // var v0 = pt0.slice(0); // var v1 = pt1.slice(0); // -// var origin = Vector.create([0, 0]); +// var origin = [0, 0]; // // if(origin) // { @@ -964,8 +951,7 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { if(!localPt) { return null; - return Vector.create( [1, 1]); - return [1, 1]; +// return [1, 1]; } localPt = this.transformPoint(localPt, matL); @@ -1056,12 +1042,12 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { perspectiveMatrix, inversePerspectiveMatrix, transposedInversePerspectiveMatrix, - perspective = Vector.create([0,0,0,0]), - translate = Vector.create([0,0,0]), - scale = Vector.create([0,0,0]), - skew = Vector.create([0,0,0]), - rotate = Vector.create([0,0,0]), - rightHandSide = Vector.create([0,0,0,0]); + perspective = [0,0,0,0], + translate = [0,0,0], + scale = [0,0,0], + skew = [0,0,0], + rotate = [0,0,0], + rightHandSide = [0,0,0,0]; // Normalize the matrix. if (matrix[15] === 0) { @@ -1139,9 +1125,9 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { } // Compute X scale factor and normalize first row. - var rowX = Vector.create([row[0], row[0+4], row[0+8]]); - var rowY = Vector.create([row[1], row[1+4], row[1+8]]); - var rowZ = Vector.create([row[2], row[2+4], row[2+8]]); + var rowX = [row[0], row[0+4], row[0+8]]; + var rowY = [row[1], row[1+4], row[1+8]]; + var rowZ = [row[2], row[2+4], row[2+8]]; scale[0] = VecUtils.vecMag(3, rowX); rowX = VecUtils.vecNormalize(3, rowX); row[0] = rowX[0]; -- cgit v1.2.3