From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:53:10 -0700 Subject: Remove trailing spaces --- js/helper-classes/3D/snap-manager.js | 40 ++++++++++++++++++------------------ 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'js/helper-classes/3D/snap-manager.js') diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js index 2289f963..e5044e09 100755 --- a/js/helper-classes/3D/snap-manager.js +++ b/js/helper-classes/3D/snap-manager.js @@ -210,7 +210,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { }, snap : { - value: function (xScreen, yScreen, snap3D, quadPt) + value: function (xScreen, yScreen, snap3D, quadPt) { // force a 3D snap if a 2D snap is requested but the 2D cache has not been initialized if (!snap3D && !this._elementCache) snap3D = true; @@ -282,7 +282,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { this.deactivateDragPlane(); this.setLastHit( rtnHit ); - + //rtnHit.test(); // DEBUG CODE. REMOVE THIS return rtnHit; } @@ -305,7 +305,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { var stageWorldPt0 = viewUtils.localToStageWorld( localPt0, stage ), stageWorldPt1 = viewUtils.localToStageWorld( localPt1, stage ); var vec = vecUtils.vecSubtract( 3, stageWorldPt1, stageWorldPt0 ); - + var ptOnWorkingPlane = MathUtils.vecIntersectPlane(stageWorldPt0, vec, workingPlane); var wpMat = drawUtils.getPlaneToWorldMatrix(workingPlane, MathUtils.getPointOnPlane(workingPlane)), @@ -1023,7 +1023,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - hSnapToElements : + hSnapToElements : { value: function( elt, hitRecs, depth, globalScrPt ) { @@ -1081,9 +1081,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - snapToElement : + snapToElement : { - value: function( elt, globalScrPt ) + value: function( elt, globalScrPt ) { if (this.isAvoidedElement(elt) ) return null; @@ -1096,7 +1096,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { var eltMat = viewUtils.getLocalToGlobalMatrix( elt ); for (var i=0; i<4; i++) bounds3D[i] = viewUtils.localToGlobal2(bounds[i], eltMat); - + var hitRec = this.snapToScreenBounds( elt, globalScrPt, bounds, bounds3D ); // see if we can snap to a contained geometry object @@ -1117,9 +1117,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - snapToScreenBounds : + snapToScreenBounds : { - value: function( elt, scrPt, bounds, bounds3D ) + value: function( elt, scrPt, bounds, bounds3D ) { // push the element as the current viewport element viewUtils.pushViewportObj( elt ); @@ -1328,9 +1328,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - hSnapToContainedElements : + hSnapToContainedElements : { - value: function( eyePt, dir, glObj, hitRec, targetScrPt ) + value: function( eyePt, dir, glObj, hitRec, targetScrPt ) { if (!glObj) return false; @@ -1345,7 +1345,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { doSnapToContainedElement: { - value: function( eyePt, dir, glObj, hitRec, targetScrPt ) + value: function( eyePt, dir, glObj, hitRec, targetScrPt ) { var rtnVal = false; @@ -1443,9 +1443,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - snapToContainedElement : + snapToContainedElement : { - value: function( eyePt, dir, glObj, hitRec, targetScrPt ) + value: function( eyePt, dir, glObj, hitRec, targetScrPt ) { var rtnVal = false; var elt = hitRec.getElement(); @@ -1466,10 +1466,10 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { case glObj.GEOM_TYPE_PATH: // Snapping not implemented for these type, but don't throw an error... break; - + case glObj.GEOM_TYPE_BRUSH_STROKE: break; //don't throw error because snapping not yet implemented - + case glObj.GEOM_TYPE_CUBIC_BEZIER: rtnVal = this.doSnapToContainedElement( eyePt, dir, glObj, hitRec, targetScrPt ); break; @@ -1519,7 +1519,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { // add the projection matrix var projMat = world.makePerspectiveMatrix(); //var projInv = projMat.inverse(); - var projInv = glmat4.inverse(projMat, []); + var projInv = glmat4.inverse(projMat, []); var camInv = world.getCameraMatInverse(); //var glToNDC = projMat.multiply( camInv ); var glToNDC = glmat4.multiply( projMat, camInv, [] ); @@ -1569,9 +1569,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { } }, - GLToView : + GLToView : { - value: function( glPt, world ) + value: function( glPt, world ) { var projMat = world.makePerspectiveMatrix(); //var mat = projMat.multiply( world.getCameraMatInverse() ); @@ -2134,7 +2134,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, { drawHit : { - value: function( hitRec ) + value: function( hitRec ) { if (hitRec) { -- cgit v1.2.3