From 8a2ef825490358f992d6d687174b0a16fd8302c1 Mon Sep 17 00:00:00 2001 From: Jonathan Duran Date: Wed, 8 Feb 2012 10:48:52 -0800 Subject: Squashed commit of the following: commit 763910b9d074137eb7dee80447b89407ce5750c9 Merge: e557937 329a859 Author: Valerio Virgillito Date: Wed Feb 8 10:18:36 2012 -0800 Merge pull request #20 from mqg734/ToolFixes Hooked up materials code to go through the ShapesController and updated the PI to reflect the currently selected shape's materials. Also fixed the following bugs: commit e5579374ff39b80b8c0c69faba37f6f581758fe0 Author: Valerio Virgillito Date: Tue Feb 7 13:28:17 2012 -0800 updated montage v.0.6 to the latest changes. Signed-off-by: Valerio Virgillito commit 329a859e2666716c3a1d99c6bd2679e10c81fc8d Author: Nivesh Rajbhandari Date: Tue Feb 7 15:25:11 2012 -0800 Added ability to toggle combobox's visibility so we can show/hide materials comboboxes in the tool options. Signed-off-by: Nivesh Rajbhandari commit 668510892537eaaeb2e11520831d87b44b2489b7 Merge: 8950b34 c066fb4 Author: Valerio Virgillito Date: Tue Feb 7 14:19:22 2012 -0800 Merge pull request #19 from ericguzman/TreeComponents Tree Components - Added copyright comments commit aec849d91e4b697d496b9ede28b5d89cf2283781 Author: Nivesh Rajbhandari Date: Tue Feb 7 14:18:13 2012 -0800 id's must start with a letter, so our workaround for using uuid for RDGE canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari commit e8e21367e59bb521801fe2e843f42ad5bca5ea9f Author: Nivesh Rajbhandari Date: Tue Feb 7 13:52:54 2012 -0800 Fixing some typos and undeclared variables in GLRectangle and ShapesController. Signed-off-by: Nivesh Rajbhandari commit c066fb41ebee85bacf9b2155366b16831af41d76 Author: Eric Guzman Date: Tue Feb 7 13:46:05 2012 -0800 Tree Components - Added copyright comments commit 3a8875c288049b466bfeb8b7f0510fd8cbfb970d Author: Nivesh Rajbhandari Date: Tue Feb 7 13:30:08 2012 -0800 Supporting switching materials in the PI. Also, moved makeFillMaterial and makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari commit 8ad767b61460984a4031ba630f76ac8247a61857 Author: Nivesh Rajbhandari Date: Tue Feb 7 11:42:10 2012 -0800 Fixed PI to support WebGL materials. Signed-off-by: Nivesh Rajbhandari commit 486842239c71e7964f38a09aacda4970f2a82e1a Author: Nivesh Rajbhandari Date: Tue Feb 7 10:58:14 2012 -0800 Updated tools and PI to get/set materials by binding to appModel's materials property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari commit 789eaf5a92c903f27462c69a8890fbec695ab14e Merge: 92ae17b 8950b34 Author: Nivesh Rajbhandari Date: Tue Feb 7 09:36:29 2012 -0800 Merge branch 'refs/heads/ninja-internal' into ToolFixes commit 92ae17bc800cf82cdbd1482ef1af1a5fd7bd632a Author: Nivesh Rajbhandari Date: Mon Feb 6 16:35:12 2012 -0800 Force layout canvas and SelectionController to update their info when a 2d canvas is replaced by a 3d canvas (and vice-versa). Signed-off-by: Nivesh Rajbhandari commit 75486be2839494c9b54833aff8f5eef3f9542151 Author: Nivesh Rajbhandari Date: Mon Feb 6 15:41:48 2012 -0800 Support toggling between 2d and 3d canvas context. This requires us to create a new canvas with all the same values as the canvas being replaced and copying over all the shape data. Signed-off-by: Nivesh Rajbhandari commit f94b0c5ada403379b3ff8a900c2a2aabcecce49e Author: Nivesh Rajbhandari Date: Mon Feb 6 14:03:40 2012 -0800 Add enabled property for ComboBox to support enabling/disabling materials dropdowns in the PI. Signed-off-by: Nivesh Rajbhandari commit 5737864d1d55d96e3cc3c1bc9b38ec58303b3981 Author: Nivesh Rajbhandari Date: Mon Feb 6 13:35:30 2012 -0800 Allow users to switch between 2d and webGL mode. Note that this doesn't currently work. Signed-off-by: Nivesh Rajbhandari commit 486d9a31a85dd833a1c798049a00403756703034 Author: Nivesh Rajbhandari Date: Mon Feb 6 11:35:49 2012 -0800 Support use WebGL checkbox in the PI. Signed-off-by: Nivesh Rajbhandari Signed-off-by: Jonathan Duran --- js/helper-classes/RDGE/GLCircle.js | 79 +++++++------------------------------- 1 file changed, 13 insertions(+), 66 deletions(-) (limited to 'js/helper-classes/RDGE/GLCircle.js') diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js index fc2e6460..e6bcba89 100644 --- a/js/helper-classes/RDGE/GLCircle.js +++ b/js/helper-classes/RDGE/GLCircle.js @@ -33,14 +33,6 @@ function GLCircle() this._ovalHeight = this._ovalHeight = 2.0*this.radius; - // stroke and fill colors - this._strokeColor = [0.4, 0.4, 0.4, 1.0]; - this._fillColor = [0.0, 0.6, 0.0, 1.0]; - - // stroke and fill materials - this._fillMaterial; - this._strokeMaterial; - this._strokeStyle = "Solid"; this._aspectRatio = 1.0; @@ -189,19 +181,19 @@ function GLCircle() var reverseRotMat = Matrix.RotationZ( -angle ); // calculate matrices to scale the circle and stroke to fit the bounds of the ellipse - strokeScaleMat = Matrix.I(4); + var strokeScaleMat = Matrix.I(4); strokeScaleMat[0] = xRad; strokeScaleMat[5] = yRad; - fillScaleMat = Matrix.I(4); + var fillScaleMat = Matrix.I(4); fillScaleMat[0] = xRad - xStroke; fillScaleMat[5] = yRad - yStroke; - innerRadiusScaleMat = Matrix.I(4); + var innerRadiusScaleMat = Matrix.I(4); innerRadiusScaleMat[0] = xInnRad; innerRadiusScaleMat[5] = yInnRad; - innerStrokeScaleMat = Matrix.I(4); + var innerStrokeScaleMat = Matrix.I(4); innerStrokeScaleMat[0] = xInnRad - xStroke; innerStrokeScaleMat[5] = yInnRad - yStroke; @@ -233,69 +225,24 @@ function GLCircle() if (fillPrim) { - this._primArray.push( fillPrim ); - - if (this.getFillMaterial()) - fillMaterial = this.getFillMaterial().dup(); - else - fillMaterial = new FlatMaterial(); + fillMaterial = this.makeFillMaterial(); - if (fillMaterial) - { - fillMaterial.init( this.getWorld() ); - if(!this.getFillMaterial() && this._fillColor) - { - fillMaterial.setProperty("color", this._fillColor); - } - this._materialArray.push( fillMaterial ); - this._materialTypeArray.push( "fill" ); - var matNode = fillMaterial.getMaterialNode(); - this._materialNodeArray.push( matNode ); - } + this._primArray.push( fillPrim ); + this._materialNodeArray.push( fillMaterial.getMaterialNode() ); } if (strokePrim0) { - if (this.getStrokeMaterial()) - strokeMaterial = this.getStrokeMaterial().dup(); - else - strokeMaterial = new FlatMaterial(); + strokeMaterial0 = this.makeStrokeMaterial(); - if (strokeMaterial) - { - strokeMaterial.init( this.getWorld() ); - if(!this.getStrokeMaterial() && this._strokeColor) - { - strokeMaterial.setProperty("color", this._strokeColor); - } - this._primArray.push( strokePrim0 ); - - var materialNode = createMaterialNode("ovalFillMaterial"); - this._materialArray.push( strokeMaterial ); - this._materialTypeArray.push( "stroke" ); - this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); - } + this._primArray.push( strokePrim0 ); + this._materialNodeArray.push( strokeMaterial0.getMaterialNode() ); } if (strokePrim1) { - if (this.getStrokeMaterial()) - strokeMaterial = this.getStrokeMaterial().dup(); - else - strokeMaterial = new FlatMaterial(); + strokeMaterial2 = this.makeStrokeMaterial(); - if (strokeMaterial) - { - strokeMaterial.init( this.getWorld() ); - if(!this.getStrokeMaterial() && this._strokeColor) - { - strokeMaterial.setProperty("color", this._strokeColor); - } - this._primArray.push( strokePrim1 ); - - var materialNode = createMaterialNode("ovalFillMaterial"); - this._materialArray.push( strokeMaterial ); - this._materialTypeArray.push( "stroke" ); - this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); - } + this._primArray.push( strokePrim1 ); + this._materialNodeArray.push( strokeMaterial2.getMaterialNode() ); } world.updateObject(this); -- cgit v1.2.3