From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 6 Mar 2012 10:58:25 -0800 Subject: Squashed commit of preload-fix into Master - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito --- js/helper-classes/RDGE/GLGeomObj.js | 278 ------------------------------------ 1 file changed, 278 deletions(-) delete mode 100755 js/helper-classes/RDGE/GLGeomObj.js (limited to 'js/helper-classes/RDGE/GLGeomObj.js') diff --git a/js/helper-classes/RDGE/GLGeomObj.js b/js/helper-classes/RDGE/GLGeomObj.js deleted file mode 100755 index c1ee01ba..00000000 --- a/js/helper-classes/RDGE/GLGeomObj.js +++ /dev/null @@ -1,278 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -/////////////////////////////////////////////////////////////////////// -// Class GLGeomObj -// Super class for all geometry classes -/////////////////////////////////////////////////////////////////////// -function GLGeomObj() -{ - /////////////////////////////////////////////////////////////////////// - // Constants - /////////////////////////////////////////////////////////////////////// - this.GEOM_TYPE_RECTANGLE = 1; - this.GEOM_TYPE_CIRCLE = 2; - this.GEOM_TYPE_LINE = 3; - this.GEOM_TYPE_PATH = 4; - this.GEOM_TYPE_CUBIC_BEZIER = 5; - this.GEOM_TYPE_UNDEFINED = -1; - - // Needed for calculating dashed/dotted strokes - this.DASH_LENGTH = 0.15; - this.DOT_LENGTH = 0.05; - this.GAP_LENGTH = 0.05; - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._matrix = Matrix.I(4); - - this._next = undefined; - this._prev = undefined; - this._child = undefined; - this._parent = undefined; - - this.m_world = null; - - // stroke and fill colors - this._strokeColor = [0,0,0,0]; - this._fillColor = [0,0,0,0]; - - // stroke and fill materials - this._fillMaterial; - this._strokeMaterial; - - // array of primitives - used in RDGE - this._primArray = []; - this._materialNodeArray = []; - this._materialArray = []; - this._materialTypeArray = []; - - // the transform node used by RDGE - this._trNode = null; - - - /////////////////////////////////////////////////////////////////////// - // Property accessors - /////////////////////////////////////////////////////////////////////// - this.setWorld = function( world ) { this.m_world = world; } - this.getWorld = function() { return this.m_world; } - - this.getMatrix = function() { return this._matrix.slice(0); } - this.setMatrix = function(m) { this._matrix = m.slice(0); } - - this.setNext = function( next ) { this._next = next; } - this.getNext = function() { return this._next; } - this.setPrev = function( prev ) { this._prev = prev; } - this.getPrev = function() { return this._prev; } - this.setChild = function( child ) { this._child = child; } - this.getChild = function() { return this._child; } - this.setParent = function( parent ) { this._parent = parent; } - this.getParent = function() { return this._parent; } - - this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } - - this.getPrimitiveArray = function() { return this._primArray; } - this.getMaterialNodeArray = function() { return this._materialNodeArray; } - this.getMaterialArray = function() { return this._materialArray; } - - this.getTransformNode = function() { return this._trNode; } - this.setTransformNode = function(t) { this._trNode = t; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.setMaterialColor = function(c, type) - { - if (type == "fill") - this._fillColor = c.slice(0); - else - this._strokeColor = c.slice(0); - if (this._materialArray && this._materialTypeArray) - { - var nMats = this._materialArray.length; - if (nMats === this._materialTypeArray.length) - { - for (var i=0; i= 0) - rtnStr = rtnStr.substr(0, index); - - return rtnStr; - } - - this.export = function() - { - var rtnStr; - - /* - var matNodeArr = this.getMaterialNodeArray(); - if (matNodeArr) - { - var nMats = matNodeArr.length; - if (nMats > 0) - { - for (var i=0; i