From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 6 Mar 2012 10:58:25 -0800 Subject: Squashed commit of preload-fix into Master - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito --- js/helper-classes/RDGE/GLLine.js | 507 --------------------------------------- 1 file changed, 507 deletions(-) delete mode 100755 js/helper-classes/RDGE/GLLine.js (limited to 'js/helper-classes/RDGE/GLLine.js') diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js deleted file mode 100755 index 65e6ab1c..00000000 --- a/js/helper-classes/RDGE/GLLine.js +++ /dev/null @@ -1,507 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -/////////////////////////////////////////////////////////////////////// -// Class GLLine -// GL representation of a line. -// Derived from class GLGeomObj -/////////////////////////////////////////////////////////////////////// -function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, strokeColor, strokeMaterial, strokeStyle, xAdj, yAdj) -{ - // initialize the inherited members - this.inheritedFrom = GLGeomObj; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._width = 2.0; - this._height = 2.0; - this._xOffset = 0; - this._yOffset = 0; - - // If line doesn't fit in canvas world, we had to grow the canvas by this much on either side - this._xAdj = 0; - this._yAdj = 0; - - this._slope = 0; - - this._strokeWidth = 0.25; - - this._strokeStyle = "Solid"; - this._scaleX = 1.0; - this._scaleY = 1.0; - - if (arguments.length > 0) - { - this._width = width; - this._height = height; - this._xOffset = xOffset; - this._yOffset = yOffset; - - this._xAdj = xAdj; - this._yAdj = yAdj; - - this._slope = slope; - this._strokeWidth = strokeSize; - if (strokeColor) this._strokeColor = strokeColor.slice(); - - this._strokeStyle = strokeStyle; - this._scaleX = (world.getViewportWidth())/(world.getViewportHeight()); - } - - this._strokeVerticesLen = 0; - - this.m_world = world; - - this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; - this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; - this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; - - if(strokeMaterial) - { - this._strokeMaterial = strokeMaterial; - } - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getStrokeWidth = function() { return this._strokeWidth; } - this.setStrokeWidth = function(w) { this._strokeWidth = w; } - - this.getStrokeMaterial = function() { return this._strokeMaterial; } - this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } - - this.getStrokeColor = function() { return this._strokeColor; } - //this.setStrokeColor = function(c) { this._strokeColor = c; } - - this.getStrokeStyle = function() { return this._strokeStyle; } - this.setStrokeStyle = function(s) { this._strokeStyle = s; } - - this.getFillMaterial = function() { return null; } - - this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } - this.getStrokeMaterial = function() { return this._strokeMaterial; } - - this.getWidth = function() { return this._width; } - this.setWidth = function(w) { this._width = w; } - - this.getHeight = function() { return this._height; } - this.setHeight = function(h) { this._height = h; } - - this.getXAdj = function() { return this._xAdj; } - this.setXAdj = function(x) { this._xAdj = x; } - - this.getYAdj = function() { return this._yAdj; } - this.setYAdj = function(y) { this._yAdj = y; } - - this.getSlope = function() { return this._slope; } - this.setSlope = function(m) { this._slope = m; } - - this.geomType = function() { return this.GEOM_TYPE_LINE; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.export = function() - { - var rtnStr = "type: " + this.geomType() + "\n"; - - rtnStr += "xoff: " + this._xOffset + "\n"; - rtnStr += "yoff: " + this._yOffset + "\n"; - rtnStr += "width: " + this._width + "\n"; - rtnStr += "height: " + this._height + "\n"; - rtnStr += "xAdj: " + this._xAdj + "\n"; - rtnStr += "yAdj: " + this._yAdj + "\n"; - rtnStr += "strokeWidth: " + this._strokeWidth + "\n"; - rtnStr += "strokeColor: " + String(this._strokeColor) + "\n"; - rtnStr += "strokeStyle: " + this._strokeStyle + "\n"; - rtnStr += "slope: " + String(this._slope) + "\n"; - - rtnStr += "strokeMat: "; - if (this._strokeMaterial) - rtnStr += this._strokeMaterial.getName(); - else - rtnStr += "flatMaterial"; - rtnStr += "\n"; - - return rtnStr; - } - - this.import = function( importStr ) - { - this._xOffset = Number( this.getPropertyFromString( "xoff: ", importStr ) ); - this._yOffset = Number( this.getPropertyFromString( "yoff: ", importStr ) ); - this._width = Number( this.getPropertyFromString( "width: ", importStr ) ); - this._height = Number( this.getPropertyFromString( "height: ", importStr ) ); - this._xAdj = Number( this.getPropertyFromString( "xAdj: ", importStr ) ); - this._yAdj = Number( this.getPropertyFromString( "yAdj: ", importStr ) ); - this._strokeWidth = Number( this.getPropertyFromString( "strokeWidth: ", importStr ) ); - var slope = this.getPropertyFromString( "slope: ", importStr ); - if(isNaN(Number(slope))) - this._slope = slope; - else - this._slope = Number(slope); - - var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr ); - this._strokeStyle = this.getPropertyFromString( "strokeStyle: ", importStr ); - this._strokeColor = eval( "[" + this.getPropertyFromString( "strokeColor: ", importStr ) + "]" ); - - var strokeMat = MaterialsLibrary.getMaterial( strokeMaterialName ); - if (!strokeMat) - { - console.log( "object material not found in library: " + strokeMaterialName ); - strokeMat = new FlatMaterial(); - } - this._strokeMaterial = strokeMat; - - } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.buildBuffers = function() - { - // get the world - var world = this.getWorld(); - if (!world) throw( "null world in buildBuffers" ); - if (!world._useWebGL) return; - - // make sure RDGE has the correct context - g_Engine.setContext( world.getCanvas().rdgeid ); - - // create the gl buffer - var gl = world.getGLContext(); - - this._strokeVerticesLen = 0; - - var strokeVertices = []; - var strokeTextures = []; - var strokeNormals = []; - var strokeColors = []; - -// var scaleMat = Matrix.I(3); -// scaleMat.elements[0][0] = this._scaleX; -// scaleMat.elements[1][1] = this._scaleY; - - -// get the normalized device coordinates (NDC) for - // all position and dimensions. - var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); - var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph, - xFillNDC = this._width/vpw, yFillNDC = this._height/vph, - xAdjNDC = this._xAdj/vpw, yAdjNDC = this._yAdj/vph, - xStrokeNDC = this._strokeWidth/vpw, yStrokeNDC = this._strokeWidth/vph; - - var aspect = world.getAspect(); - var zn = world.getZNear(), zf = world.getZFar(); - var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), - b = -t, - r = aspect*t, - l = -r; - - // calculate the object coordinates from their NDC coordinates - var z = -world.getViewDistance(); - - // get the position of the origin - var x = -z*(r-l)/(2.0*zn)*xNDC, - y = -z*(t-b)/(2.0*zn)*yNDC; - - // get the x and y fill - var xFill = -z*(r-l)/(2.0*zn)*xFillNDC, - yFill = -z*(t-b)/(2.0*zn)*yFillNDC; - - // get the x & y stroke size - var xStroke = -z*(r-l)/(2.0*zn)*xStrokeNDC, - yStroke = -z*(t-b)/(2.0*zn)*yStrokeNDC; - - // get the x & y adjustments size - var xAdj = -z*(r-l)/(2.0*zn)*xAdjNDC*2, - yAdj = -z*(t-b)/(2.0*zn)*yAdjNDC*2; - - - this._primArray = []; - this._materialArray = []; - this._materialTypeArray = []; - this._materialNodeArray = []; - - this._scaleX = (world._viewportWidth)/(world._viewportHeight); - - var innerX = xFill-xStroke; - var innerY = yFill-yStroke; - - if(this._slope === "vertical") - { - strokeVertices = [ - -xFill+x, yFill+y, 0.0, - xFill+x, yFill+y, 0.0, - -xFill+x, -yFill+y, 0.0, - - xFill+x, -yFill+y, 0.0, - -xFill+x, -yFill+y, 0.0, - xFill+x, yFill+y, 0.0 - ]; - - strokeTextures = [ - 0, 1, - 1, 1, - 0, 0, - - 1, 0, - 0, 0, - 1, 1 - ]; - } - else if(this._slope === "horizontal") - { - // right now, this is the same as vertical line because, - // our canvas is the same size as us. - // But, we will need to use this when drawing in an existing GLWorld with other shapes - strokeVertices = [ - -xFill+x, yFill+y, 0.0, - xFill+x, yFill+y, 0.0, - -xFill+x, -yFill+y, 0.0, - - xFill+x, -yFill+y, 0.0, - -xFill+x, -yFill+y, 0.0, - xFill+x, yFill+y, 0.0 - ]; - - strokeTextures = [ - 0, 1, - 1, 1, - 0, 0, - - 1, 0, - 0, 0, - 1, 1 - ]; - } - else if(this._slope > 0) - { - // if slope is positive, draw a line from top-left to bottom-right - strokeVertices = [ - -xFill+x, yFill-2*yAdj+y, 0.0, - -xFill+2*xAdj+x, yFill+y, 0.0, - xFill-2*xAdj+x, -yFill+y, 0.0, - - xFill+x, -yFill+2*yAdj+y, 0.0, - xFill-2*xAdj+x, -yFill+y, 0.0, - -xFill+2*xAdj+x, yFill+y, 0.0 - ]; - - strokeTextures = [ - 0, 0, - 0, 1, - 1, 0, - - 1, 1, - 1, 0, - 0, 1 - ]; - } - else - { - // else slope is negative, draw a line from bottom-left to top-right - strokeVertices = [ - xFill-2*xAdj+x, yFill+y, 0.0, - -xFill+2*xAdj+x, -yFill+y, 0.0, - -xFill+x, -yFill+2*yAdj+y, 0.0, - - -xFill+2*xAdj+x, -yFill+y, 0.0, - xFill-2*xAdj+x, yFill+y, 0.0, - xFill+x, yFill-2*yAdj+y, 0.0 - ]; - - strokeTextures = [ - 1, 1, - 0, 0, - 0, 1, - - 0, 0, - 1, 1, - 1, 0 - ]; - } - - var z = 0; - var indices = []; - var nVerts = strokeVertices.length/3; - - // stroke normals - var index = 0; - for (var i=0; i 0) - { - p0 = [this._xAdj, this._yAdj]; - p1 = [w - this._xAdj, h - this._yAdj]; - } - else - { - p0 = [this._xAdj, h - this._yAdj]; - p1 = [w - this._xAdj, this._yAdj]; - } - - // draw the line - ctx.moveTo( p0[0], p0[1] ); - ctx.lineTo( p1[0], p1[1] ); - ctx.stroke(); - } - } - - - /* - // type is Dotted or Dashed - this.createStippledStrokes = function(strokeVertices, strokeSize, slope, type, innerX, innerY) - { - var stippleLength = strokeSize; - - if (type === "Dotted") - { - stippleLength = this.DOT_LENGTH; - } - else if(type === "Dashed") - { - stippleLength = this.DASH_LENGTH; - } - - var numStrokes = 0; - var startPos = -innerX; - var endPos = innerX; - - var gap = this.GAP_LENGTH; - if(slope === "horizontal") - { - gap *= this._scaleX; - stippleLength *= this._scaleX; - } - else if(slope === "vertical") - { - startPos = -innerY; - endPos = innerY; - } - else - { - if(this._scaleX < 1) - { - startPos = -innerY; - endPos = innerY; - strokeSize = (strokeSize*this._scaleX)/2; -// strokeSize *= this._scaleX; - stippleLength *= this._scaleX; - } - else - { - strokeSize = strokeSize/2; - gap *= this._scaleX; - stippleLength *= this._scaleX; - } - - } - - while(startPos + stippleLength < endPos) - { - if(slope === "horizontal") - { - strokeVertices.push(startPos); strokeVertices.push(-strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos); strokeVertices.push(strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push(-strokeSize); strokeVertices.push(0); - - strokeVertices.push(startPos); strokeVertices.push(strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push(-strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push(strokeSize); strokeVertices.push(0); - } - else if(slope === "vertical") - { - strokeVertices.push(-strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); - strokeVertices.push(strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); - strokeVertices.push(-strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); - - strokeVertices.push(strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); - strokeVertices.push(-strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); - strokeVertices.push(strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); - } - else - { - strokeVertices.push(startPos); strokeVertices.push(startPos*-slope-strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos); strokeVertices.push(startPos*-slope+strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope-strokeSize); strokeVertices.push(0); - - strokeVertices.push(startPos); strokeVertices.push(startPos*-slope+strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope-strokeSize); strokeVertices.push(0); - strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope+strokeSize); strokeVertices.push(0); - } - - numStrokes += 6; - - startPos += (stippleLength+gap); - } -// - return numStrokes; - } - */ - - this.collidesWithPoint = function( x, y ) - { - if(x < this._xOffset) return false; - if(x > (this._xOffset + this._width)) return false; - if(y < this._yOffset) return false; - if(y > (this._yOffset + this._height)) return false; - - return true; - } - - } - - -- cgit v1.2.3