From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- js/helper-classes/RDGE/Materials/FlatMaterial.js | 149 +++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/FlatMaterial.js (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js new file mode 100644 index 00000000..5177a8a0 --- /dev/null +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js @@ -0,0 +1,149 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// RDGE representation of a material. +/////////////////////////////////////////////////////////////////////// +function FlatMaterial() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "FlatMaterial"; + this._shaderName = "flat"; + + this._color = [1,0,0,1]; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getColor = function() { return this._color; } + this.getShaderName = function() { return this._shaderName; } + + //////////////////////////////////s///////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function() { return new FlatMaterial(); } + + this.init = function() + { + // set up the shader + this._shader = new jshader(); + this._shader.def = flatShaderDef; + this._shader.init(); + + // set the defaults + this._shader.colorMe.color.set( this.getColor() ); + + // set up the material node + this._materialNode = createMaterialNode("flatMaterial"); + this._materialNode.setShader(this._shader); + } + + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + this._propNames = ["color"]; + this._propLabels = ["Color"]; + this._propTypes = ["color"]; + this._propValues = []; + + this._propValues[ this._propNames[0] ] = this._color; + + this.setProperty = function( prop, value ) + { + // make sure we have legitimate imput + if (this.validateProperty( prop, value )) + { + this._color = value.slice(0); + this._shader.colorMe[prop].set(value); + } + } + /////////////////////////////////////////////////////////////////////// + + this.export = function() + { + // this function should be overridden by subclasses + var exportStr = "material: " + this.getShaderName() + "\n"; + exportStr = "name: " + this.getName() + "\n"; + + if (this._shader) + exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; + else + exportStr += "color: " + this.getColor() + "\n"; + exportStr += "endMaterial\n"; + + return exportStr; + } + + this.import = function( importStr ) + { + var pu = new ParseUtils( importStr ); + var material = pu.nextValue( "material: " ); + if (material != this.getShaderName()) throw new Error( "ill-formed material" ); + this.setName( pu.nextValue( "material: ") ); + var color = pu.nextValue( "color: " ); + + var endKey = "endMaterial\n"; + var index = importStr.indexOf( endKey ) + endKey.len; + var rtnStr = importStr.substr( index ); + return rtnStr; + } +} + +// used to create unique names +var flatMaterialCounter = 0; + +/////////////////////////////////////////////////////////////////////////////////////// +// RDGE shader + +// shader spec (can also be loaded from a .JSON file, or constructed at runtime) +flatShaderDef = +{ + 'shaders': { // shader files + 'defaultVShader': "\ + uniform mat4 u_mvMatrix;\ + uniform mat4 u_projMatrix;\ + attribute vec3 a_pos;\ + void main() {\ + gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ + }", + 'defaultFShader': "\ + precision highp float;\ + uniform vec4 color;\ + void main() {\ + gl_FragColor = color;\ + }", + }, + 'techniques': { // rendering control + 'colorMe':[ // simple color pass + { + 'vshader' : 'defaultVShader', + 'fshader' : 'defaultFShader', + + // attributes + 'attributes' : + { + 'a_pos' : { 'type' : 'vec3' } // only using position for this shader + }, + // attributes + 'params' : + { + 'color' : { 'type' : 'vec4' } + }, + }, + ] + } +}; + -- cgit v1.2.3