From 805059d68087530721212a650412aefb85e98d1f Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 10:26:57 -0800 Subject: Removed unused materials. Signed-off-by: Nivesh Rajbhandari --- .../RDGE/Materials/IridescentScalesMaterial.js | 212 --------------------- 1 file changed, 212 deletions(-) delete mode 100644 js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js (limited to 'js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js b/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js deleted file mode 100644 index ac1d3fe7..00000000 --- a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js +++ /dev/null @@ -1,212 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// GL representation of a material. -/////////////////////////////////////////////////////////////////////// -function IridescentScalesMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "IridescentScalesMaterial"; - this._shaderName = "iridescentScales"; - - //this._diffuseTexture = "grey"; - //this._specularTexture = "irredecentENV"; - //this._normalTexture = "scales_normal"; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getShaderName = function() { return this._shaderName; } - - //this.getLightDiff = function() { return this._lightDiff; } - - this.getDiffuseTexture = function() { return this._propValues["diffuseTexture"].slice(0); } - this.setDiffuseTexture = function(dt) { this._propValues["diffuseTexture"] = dt.slice(0); - if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); } - - this.getSpecularTexture = function() { return this._propValues["specularTexture"].slice(0); } - this.setSpecularTexture = function(st) { this._propValues["specularTexture"] = st.slice(0); - if (this._materialNode) this._materialNode.setSpecularTexture( st ); } - - this.getNormalTexture = function() { return this._propValues["normalTexture"].slice(0); } - this.setNormalTexture = function(nt) { this._propValues["normalTexture"] = nt.slice(0); - if (this._materialNode) this._materialNode.setNormalTexture( nt ); } - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["diffuseTexture", "specularTexture", "normalTexture"]; - this._propLabels = ["Diffuse Tecture", "Specular Texture", "Bump Map"]; - this._propTypes = ["file", "file", "file"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = "grey"; - this._propValues[ this._propNames[1] ] = "irredecentENV"; - this._propValues[ this._propNames[2] ] = "scales_normal"; - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate imput - var ok = this.validateProperty( prop, value ); - if (!ok) - console.log( "invalid property in Bump Metal Materia;" + prop + " : " + value ); - - switch (prop) - { - case "diffuseTexture": this.setDiffuseTexture( value ); break; - case "specularTexture": this.setSpecularTexture( value ); break; - case "normalMap": this.setNormalTexture( value ); break; - - default: - console.log( "invalid property to Iridescent Scales Material: " + prop + ", value: " + value ); - break; - } - } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.dup = function() { return new IridescentScalesMaterial(); } - - this.init = function() - { - // set up the shader - this._shader = new jshader(); - this._shader.def = iridescentScalesShaderDef; - this._shader.init(); - - // create the material node - this._materialNode = createMaterialNode( this.getName() ); - this._materialNode.setShader(this._shader); - - // set up the material node - this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); - this._materialNode.setSpecTexture( this.getSpecularTexture() ); - this._materialNode.setNormalTexture( this.getNormalTexture() ); - } - - this.export = function() - { - // every material needs the base type and instance name - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; - exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; - exportStr += "normalTexture: " + this.getNormalTexture() + "\n"; - - // every material needs to terminate like this - exportStr += "endMaterial\n"; - - return exportStr; - } - - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - try - { - var dt = pu.nextValue( "diffuseTexture: " ), - st = pu.nextValue( "specularTexture: " ), - nt = pu.nextValue( "normalTexture: " ); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ); - index += endKey.length; - rtnStr = importStr.substr( index ); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - - return rtnStr; - } -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shaders -/* - * The main shader for the scene - */ -var iridescentScalesShaderDef = {'shaders': { - // this shader is being referenced by file - 'defaultVShader':"assets/shaders/test_vshader.glsl", - 'defaultFShader':"assets/shaders/test_fshader.glsl", - - // this shader is inline - 'dirLightVShader': "\ - uniform mat4 u_mvMatrix;\ - uniform mat4 u_normalMatrix;\ - uniform mat4 u_projMatrix;\ - uniform mat4 u_worldMatrix;\ - attribute vec3 a_pos;\ - attribute vec3 a_nrm;\ - varying vec3 vNormal;\ - varying vec3 vPos;\ - void main() {\ - vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ - gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ - vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ - }", - 'dirLightFShader': "\ - precision highp float;\ - uniform vec4 u_light1Diff;\ - uniform vec3 u_light1Pos;\ - uniform vec4 u_light2Diff;\ - uniform vec3 u_light2Pos;\ - varying vec3 vNormal;\ - varying vec3 vPos;\ - void main() {\ - vec3 light1 = vec3(u_light1Pos.x - vPos.x, u_light1Pos.y - vPos.y, u_light1Pos.z - vPos.z);\ - vec3 light2 = vec3(u_light2Pos.x - vPos.x, u_light2Pos.y - vPos.y, u_light2Pos.z - vPos.z);\ - float t = 0.75;\ - float range = t*t;\ - float alpha1 = max(0.0, 1.0 - ( (light1.x*light1.x)/range + (light1.y*light1.y)/range + (light1.z*light1.z)/range));\ - float alpha2 = max(0.0, 1.0 - ( (light2.x*light2.x)/range + (light2.y*light2.y)/range + (light2.z*light2.z)/range));\ - gl_FragColor = vec4((u_light2Diff*alpha2 + u_light1Diff*alpha1).rgb, 1.0);\ - }", - }, - 'techniques': { - 'default':[{ - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' }, - }, - // parameters - 'params' : - { - //'u_light0Diff' : { 'type' : 'vec4' }, - //'u_matDiffuse' : { 'type' : 'vec4' } - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1] - }, - }] - }}; 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