From 28e4c08ab01a8ac34b5dabf705b1f9c1e998948f Mon Sep 17 00:00:00 2001
From: hwc487
Date: Wed, 22 Feb 2012 09:56:12 -0800
Subject: Adding all the shaders back in
---
js/helper-classes/RDGE/Materials/JuliaMaterial.js | 150 ++++++++++++++++++++++
1 file changed, 150 insertions(+)
create mode 100644 js/helper-classes/RDGE/Materials/JuliaMaterial.js
(limited to 'js/helper-classes/RDGE/Materials/JuliaMaterial.js')
diff --git a/js/helper-classes/RDGE/Materials/JuliaMaterial.js b/js/helper-classes/RDGE/Materials/JuliaMaterial.js
new file mode 100644
index 00000000..f95263f4
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/JuliaMaterial.js
@@ -0,0 +1,150 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function JuliaMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "JuliaMaterial";
+ this._shaderName = "julia";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // no properties
+ this._propNames = [];
+ this._propLabels = [];
+ this._propTypes = [];
+ this._propValues = [];
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new JuliaMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i