From 86a801c057fc3b0580d6130be5740c2ee503444f Mon Sep 17 00:00:00 2001 From: hwc487 Date: Fri, 27 Jan 2012 15:52:36 -0800 Subject: updated from old repo --- js/helper-classes/RDGE/Materials/LinearGradientMaterial.js | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'js/helper-classes/RDGE/Materials/LinearGradientMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js index 357ce275..f026cd15 100644 --- a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js +++ b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js @@ -98,6 +98,8 @@ function LinearGradientMaterial() this._shader.default.u_cos_sin_angle.set([Math.cos(a), Math.sin(a)]); } + this.isAnimated = function() { return true; } + /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// @@ -146,6 +148,8 @@ function LinearGradientMaterial() // send the current values to the shader this.updateShaderValues(); + + console.log( "**** LinearGradientMaterial initialized" ); } this.updateShaderValues= function() -- cgit v1.2.3 From 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c Mon Sep 17 00:00:00 2001 From: hwc487 Date: Mon, 30 Jan 2012 16:15:12 -0800 Subject: Renderer startup handling of non-animated materials. Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. --- js/helper-classes/RDGE/Materials/LinearGradientMaterial.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/helper-classes/RDGE/Materials/LinearGradientMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js index f026cd15..ce965296 100644 --- a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js +++ b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js @@ -98,7 +98,7 @@ function LinearGradientMaterial() this._shader.default.u_cos_sin_angle.set([Math.cos(a), Math.sin(a)]); } - this.isAnimated = function() { return true; } + this.isAnimated = function() { return false; } /////////////////////////////////////////////////////////////////////// // Material Property Accessors -- cgit v1.2.3