From 28e4c08ab01a8ac34b5dabf705b1f9c1e998948f Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 22 Feb 2012 09:56:12 -0800 Subject: Adding all the shaders back in --- js/helper-classes/RDGE/Materials/PlasmaMaterial.js | 134 +++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/PlasmaMaterial.js (limited to 'js/helper-classes/RDGE/Materials/PlasmaMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/PlasmaMaterial.js b/js/helper-classes/RDGE/Materials/PlasmaMaterial.js new file mode 100644 index 00000000..a65f3a33 --- /dev/null +++ b/js/helper-classes/RDGE/Materials/PlasmaMaterial.js @@ -0,0 +1,134 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// RDGE representation of a material. +/////////////////////////////////////////////////////////////////////// +function PlasmaMaterial() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "PlasmaMaterial"; + this._shaderName = "plasma"; + + this._time = 0.0; + this._dTime = 0.01; + this._speed = 1.0; + + this._color = [1,0,0,1]; + + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getShaderName = function() { return this._shaderName; } + + this.isAnimated = function() { return true; } + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + this._propNames = ["color"]; + this._propLabels = ["Color"]; + this._propTypes = ["color"]; + this._propValues = []; + + this._propValues[ this._propNames[0] ] = this._color; + + this.setProperty = function( prop, value ) + { + // make sure we have legitimate imput + if (this.validateProperty( prop, value )) + { + this._color = value.slice(0); + this._shader.default[prop].set(value); + } + } + /////////////////////////////////////////////////////////////////////// + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function() { return new PlasmaMaterial(); } + + this.init = function() + { + // set up the shader + this._shader = new jshader(); + this._shader.def = plasmaShaderDef; + this._shader.init(); + + // set the default value + this._time = 0; + this._shader.default.u_time = this._time; + this.setProperty( "color", [this._time, 0, 0, 1] ); + + // set up the material node + this._materialNode = createMaterialNode("plasmaMaterial"); + this._materialNode.setShader(this._shader); + } + + this.update = function( time ) + { + this._shader.default.u_time = this._time; + var color = this.getProperty( "color" ); + color[0] = this._time; + this.setProperty( "color", color ); + //console.log( "update color to: " + color ); + this._time += this._dTime; + } + +} + +/////////////////////////////////////////////////////////////////////////////////////// +// RDGE shader + +// shader spec (can also be loaded from a .JSON file, or constructed at runtime) +var plasmaShaderDef = +{'shaders': + { + 'defaultVShader':"assets/shaders/plasma.vert.glsl", + 'defaultFShader':"assets/shaders/plasma.frag.glsl", + }, + 'techniques': + { + 'default': + [ + { + 'vshader' : 'defaultVShader', + 'fshader' : 'defaultFShader', + // attributes + 'attributes' : + { + 'vert' : { 'type' : 'vec3' }, + 'normal' : { 'type' : 'vec3' }, + 'texcoord' : { 'type' : 'vec2' }, + }, + // parameters + 'params' : + { + 'u_time' : { 'type' : 'float' }, + 'color' : { 'type' : 'vec4' } + }, + + // render states + 'states' : + { + 'depthEnable' : true, + 'offset':[1.0, 0.1] + }, + }, + ] + } +}; + -- cgit v1.2.3