From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- js/helper-classes/RDGE/Materials/PulseMaterial.js | 226 ++++++++++++++++++++++ 1 file changed, 226 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/PulseMaterial.js (limited to 'js/helper-classes/RDGE/Materials/PulseMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js new file mode 100644 index 00000000..5bee818e --- /dev/null +++ b/js/helper-classes/RDGE/Materials/PulseMaterial.js @@ -0,0 +1,226 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// RDGE representation of a material. +/////////////////////////////////////////////////////////////////////// +function PulseMaterial() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "PulseMaterial"; + this._shaderName = "pulse"; + + this._texMap = 'assets/images/cubelight.png'; + + this._time = 0.0; + this._dTime = 0.01; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getName = function() { return this._name; } + this.getShaderName = function() { return this._shaderName; } + + this.getTextureMap = function() { return this._texMap.slice(0); } + this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); } + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + this._propNames = ["texmap"]; + this._propLabels = ["Texture map"]; + this._propTypes = ["file"]; + this._propValues = []; + + this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + + this.setProperty = function( prop, value ) + { + // make sure we have legitimate imput + var ok = this.validateProperty( prop, value ); + if (!ok) + console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); + + switch (prop) + { + case "texmap": + this.setTextureMap(value); + break; + + case "color": + break; + } + } + /////////////////////////////////////////////////////////////////////// + + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function( world ) + { + // allocate a new uber material + var newMat = new PulseMaterial(); + + // copy over the current values; + var propNames = [], propValues = [], propTypes = [], propLabels = []; + this.getAllProperties( propNames, propValues, propTypes, propLabels); + var n = propNames.length; + for (var i=0; i