From 805059d68087530721212a650412aefb85e98d1f Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 10:26:57 -0800 Subject: Removed unused materials. Signed-off-by: Nivesh Rajbhandari --- js/helper-classes/RDGE/Materials/QuiltMaterial.js | 168 ---------------------- 1 file changed, 168 deletions(-) delete mode 100644 js/helper-classes/RDGE/Materials/QuiltMaterial.js (limited to 'js/helper-classes/RDGE/Materials/QuiltMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/QuiltMaterial.js b/js/helper-classes/RDGE/Materials/QuiltMaterial.js deleted file mode 100644 index ba192d53..00000000 --- a/js/helper-classes/RDGE/Materials/QuiltMaterial.js +++ /dev/null @@ -1,168 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - /////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// GL representation of a material. -/////////////////////////////////////////////////////////////////////// -function QuiltMaterial01() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "QuiltMaterial 1"; - this._shaderName = "quilt_1"; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getShaderName = function() { return this._shaderName; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.dup = function() { return new QuiltMaterial01(); } - - this.init = function() - { - - // set up the material node - this._materialNode = createMaterialNode("quiltMaterial01") - this._materialNode.setDiffuseTexture("quilt01"); - this._materialNode.setSpecTexture("quilt01_E"); - this._materialNode.setNormalTexture("quilt01_N"); - - // set up the shader - this._shader = new jshader(); - this._shader.def = quiltShaderDef; - this._shader.init(); - this._materialNode.setShader(this._shader); - } -} - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// GL representation of a material. -/////////////////////////////////////////////////////////////////////// -function QuiltMaterial02() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "QuiltMaterial 2"; - this._shaderName = "quilt_2"; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getShaderName = function() { return this._shaderName; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.dup = function() { return new QuiltMaterial02(); } - - this.init = function() - { - - // set up the material node - this._materialNode = createMaterialNode("quiltMaterial02") - this._materialNode.setDiffuseTexture("quilt02"); - this._materialNode.setSpecTexture("quilt02_E"); - this._materialNode.setNormalTexture("quilt02_N"); - - // set up the shader - this._shader = new jshader(); - this._shader.def = quilt2ShaderDef; - this._shader.init(); - this._materialNode.setShader(this._shader); - } -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shaders -/* - * The main shader for the scene - */ -var quiltShaderDef = {'shaders': { - // this shader is being referenced by file - 'defaultVShader':"assets/shaders/quilt_vshader.glsl", - 'defaultFShader':"assets/shaders/quilt_fshader.glsl", - - }, - 'techniques': { - 'default':[{ - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' }, - }, - // parameters - 'params' : - { - //'u_light0Diff' : { 'type' : 'vec4' }, - //'u_matDiffuse' : { 'type' : 'vec4' } - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1], - 'blendEnabled' : true, - 'srcBlend' : 'SRC_ALPHA', - 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' - }, - }] - }}; - -var quilt2ShaderDef = {'shaders': { - // this shader is being referenced by file - 'defaultVShader':"assets/shaders/quilt_vshader.glsl", - 'defaultFShader':"assets/shaders/quilt2_fshader.glsl", - - }, - 'techniques': { - 'default':[{ - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' }, - }, - // parameters - 'params' : - { - //'u_light0Diff' : { 'type' : 'vec4' }, - //'u_matDiffuse' : { 'type' : 'vec4' } - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1], - 'blendEnabled' : true, - 'srcBlend' : 'SRC_ALPHA', - 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' - }, - }] - }}; -- cgit v1.2.3