From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- js/helper-classes/RDGE/Materials/QuiltMaterial.js | 168 ++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/QuiltMaterial.js (limited to 'js/helper-classes/RDGE/Materials/QuiltMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/QuiltMaterial.js b/js/helper-classes/RDGE/Materials/QuiltMaterial.js new file mode 100644 index 00000000..ba192d53 --- /dev/null +++ b/js/helper-classes/RDGE/Materials/QuiltMaterial.js @@ -0,0 +1,168 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + /////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// GL representation of a material. +/////////////////////////////////////////////////////////////////////// +function QuiltMaterial01() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "QuiltMaterial 1"; + this._shaderName = "quilt_1"; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getShaderName = function() { return this._shaderName; } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.dup = function() { return new QuiltMaterial01(); } + + this.init = function() + { + + // set up the material node + this._materialNode = createMaterialNode("quiltMaterial01") + this._materialNode.setDiffuseTexture("quilt01"); + this._materialNode.setSpecTexture("quilt01_E"); + this._materialNode.setNormalTexture("quilt01_N"); + + // set up the shader + this._shader = new jshader(); + this._shader.def = quiltShaderDef; + this._shader.init(); + this._materialNode.setShader(this._shader); + } +} + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// GL representation of a material. +/////////////////////////////////////////////////////////////////////// +function QuiltMaterial02() +{ + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "QuiltMaterial 2"; + this._shaderName = "quilt_2"; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getShaderName = function() { return this._shaderName; } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.dup = function() { return new QuiltMaterial02(); } + + this.init = function() + { + + // set up the material node + this._materialNode = createMaterialNode("quiltMaterial02") + this._materialNode.setDiffuseTexture("quilt02"); + this._materialNode.setSpecTexture("quilt02_E"); + this._materialNode.setNormalTexture("quilt02_N"); + + // set up the shader + this._shader = new jshader(); + this._shader.def = quilt2ShaderDef; + this._shader.init(); + this._materialNode.setShader(this._shader); + } +} + +/////////////////////////////////////////////////////////////////////////////////////// +// RDGE shaders +/* + * The main shader for the scene + */ +var quiltShaderDef = {'shaders': { + // this shader is being referenced by file + 'defaultVShader':"assets/shaders/quilt_vshader.glsl", + 'defaultFShader':"assets/shaders/quilt_fshader.glsl", + + }, + 'techniques': { + 'default':[{ + 'vshader' : 'defaultVShader', + 'fshader' : 'defaultFShader', + // attributes + 'attributes' : + { + 'vert' : { 'type' : 'vec3' }, + 'normal' : { 'type' : 'vec3' }, + 'texcoord' : { 'type' : 'vec2' }, + }, + // parameters + 'params' : + { + //'u_light0Diff' : { 'type' : 'vec4' }, + //'u_matDiffuse' : { 'type' : 'vec4' } + }, + + // render states + 'states' : + { + 'depthEnable' : true, + 'offset':[1.0, 0.1], + 'blendEnabled' : true, + 'srcBlend' : 'SRC_ALPHA', + 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' + }, + }] + }}; + +var quilt2ShaderDef = {'shaders': { + // this shader is being referenced by file + 'defaultVShader':"assets/shaders/quilt_vshader.glsl", + 'defaultFShader':"assets/shaders/quilt2_fshader.glsl", + + }, + 'techniques': { + 'default':[{ + 'vshader' : 'defaultVShader', + 'fshader' : 'defaultFShader', + // attributes + 'attributes' : + { + 'vert' : { 'type' : 'vec3' }, + 'normal' : { 'type' : 'vec3' }, + 'texcoord' : { 'type' : 'vec2' }, + }, + // parameters + 'params' : + { + //'u_light0Diff' : { 'type' : 'vec4' }, + //'u_matDiffuse' : { 'type' : 'vec4' } + }, + + // render states + 'states' : + { + 'depthEnable' : true, + 'offset':[1.0, 0.1], + 'blendEnabled' : true, + 'srcBlend' : 'SRC_ALPHA', + 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' + }, + }] + }}; -- cgit v1.2.3