From 28e4c08ab01a8ac34b5dabf705b1f9c1e998948f Mon Sep 17 00:00:00 2001
From: hwc487
Date: Wed, 22 Feb 2012 09:56:12 -0800
Subject: Adding all the shaders back in
---
.../RDGE/Materials/RadialBlurMaterial.js | 246 +++++++++++++++++++++
1 file changed, 246 insertions(+)
create mode 100644 js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
(limited to 'js/helper-classes/RDGE/Materials/RadialBlurMaterial.js')
diff --git a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
new file mode 100644
index 00000000..732800cf
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
@@ -0,0 +1,246 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function RadialBlurMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = GLMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "RadialBlurMaterial";
+ this._shaderName = "radialBlur";
+
+ this._texMap = 'assets/images/cubelight.png';
+ this._color = [1,0,0,1];
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this.getName = function() { return this._name; }
+ this.getShaderName = function() { return this._shaderName; }
+
+ this.getTextureMap = function() { return this._texMap.slice(0); }
+ this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }
+
+ this.isAnimated = function() { return true; }
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this._propNames = ["texmap", "color"];
+ this._propLabels = ["Texture map", "Color"];
+ this._propTypes = ["file", "color"];
+ this._propValues = [];
+
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+ this._propValues[ this._propNames[1] ] = this._color.slice(0);
+
+ this.setProperty = function( prop, value )
+ {
+ // make sure we have legitimate imput
+ var ok = this.validateProperty( prop, value );
+ if (!ok)
+ console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+
+ switch (prop)
+ {
+ case "texmap":
+ this.setTextureMap(value);
+ break;
+
+ case "color":
+ this._propValues[prop] = value.slice(0);
+ if (this._shader && this._shader.default)
+ this._shader.default[prop].set(value);
+ break;
+ }
+ }
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new RadialBlurMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i