From 805059d68087530721212a650412aefb85e98d1f Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 10:26:57 -0800 Subject: Removed unused materials. Signed-off-by: Nivesh Rajbhandari --- .../RDGE/Materials/RadialGradientMaterial.js | 187 +++++++++++++-------- 1 file changed, 113 insertions(+), 74 deletions(-) (limited to 'js/helper-classes/RDGE/Materials/RadialGradientMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js index 70c0e952..50833f4f 100644 --- a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js +++ b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js @@ -21,13 +21,15 @@ function RadialGradientMaterial() this._name = "RadialGradientMaterial"; this._shaderName = "radialGradient"; - this._startColor = [1, 0, 0, 1]; - this._stopColor = [0, 1, 0, 1]; - - this._mainCircleRadius = 0.5; - this._innerCircleRadius = 0.05; - this._innerCircleCenter = [0.5, 0.5]; - this._mainCircleCenter = [0.5, 0.5]; + this._color1 = [1,0,0,1]; + this._color2 = [0,1,0,1]; + this._color3 = [0,0,1,1]; + this._color4 = [0,1,1,1]; + this._colorStop1 = 0.0; + this._colorStop2 = 0.3; + this._colorStop3 = 0.6; + this._colorStop4 = 1.0; + this._colorCount = 4; /////////////////////////////////////////////////////////////////////// // Property Accessors @@ -35,42 +37,79 @@ function RadialGradientMaterial() this.getName = function() { return this._name; } this.getShaderName = function() { return this._shaderName; } - this.getStartColor = function() { return this._startColor.slice(0); } - this.setStartColor = function(c) { this._startColor = c.slice(0); } - - this.getStopColor = function() { return this._stopColor.slice(0); } - this.setStopColor = function(c) { this._stopColor = c.slice(0); } - - this.getMainCircleRadius = function() { return this._mainCircleRadius; } - this.setMainCircleRadius = function(r) { this._mainCircleRadius = r; } - - this.getInnerCircleRadius = function() { return this._innerCircleRadius; } - this.setInnerCircleRadius = function(r) { this._innerCircleRadius = r; } + + this.getColor1 = function() { return this._color1; } + this.setColor1 = function(c) { this._color1 = c.slice(); + if (this._shader && this._shader.default) + this._shader.default.u_color1.set(c); + } + + this.getColor2 = function() { return this._color2; } + this.setColor2 = function(c) { this._color2 = c.slice(); + if (this._shader && this._shader.default) + this._shader.default.u_color2.set(c); + } + + this.getColor3 = function() { return this._color3; } + this.setColor3 = function(c) { this._color3 = c.slice(); + if (this._shader && this._shader.default) + this._shader.default.u_color3.set(c); + } + + this.getColor4 = function() { return this._color4; } + this.setColor4 = function(c) { this._color4 = c.slice(); + if (this._shader && this._shader.default) + this._shader.default.u_color4.set(c); + } + + this.getColorStop1 = function() { return this._colorStop1; } + this.setColorStop1 = function(s) { this._colorStop1 = s; + if (this._shader && this._shader.default) + this._shader.default.u_colorStop1.set([s]); + } + + this.getColorStop2 = function() { return this._colorStop2; } + this.setColorStop2 = function(s) { this._colorStop2 = s; + if (this._shader && this._shader.default) + this._shader.default.u_colorStop2.set([s]); + } + + this.getColorStop3 = function() { return this._colorStop3; } + this.setColorStop3 = function(s) { this._colorStop3 = s; + if (this._shader && this._shader.default) + this._shader.default.u_colorStop3.set([s]); + } + + this.getColorStop4 = function() { return this._colorStop4; } + this.setColorStop4 = function(s) { this._colorStop4 = s; + if (this._shader && this._shader.default) + this._shader.default.u_colorStop4.set([s]); + } + + this.getColorCount = function() { return this._colorCount; } + this.setColorCount = function(c) { this._colorCount = c; + if (this._shader && this._shader.default) + this._shader.default.u_colorCount.set([c]); + } + + this.isAnimated = function() { return false; } - this.getInnerCircleCenter = function() { return this._innerCircleCenter; } - this.setInnerCircleCenter = function(c) { this._innerCircleCenter = c; } - - this.getMainCircleCenter = function() { return this._mainCircleCenter; } - this.setMainCircleCenter = function(c) { this._mainCircleCenter = c; } /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// - this._propNames = ["startColor", "stopColor", "mainCircleRadius", "innerCircleRadius", "mainCircleCenter", "innerCircleCenter"]; - this._propLabels = ["Start Color", "Stop Color", "Main Circle Radius", "Inner Circle Radius", "Main Circle Center", "Inner Circle Center"]; - this._propTypes = ["color", "color", "float", "float", "vector2d", "vector2d"]; + this._propNames = ["color1", "color2", "angle"]; + this._propLabels = ["Start Color", "Stop Color", "Angle"]; + this._propTypes = ["color", "color", "float"]; this._propValues = []; - this._propValues[ this._propNames[0] ] = this._startColor.slice(0); - this._propValues[ this._propNames[1] ] = this._stopColor.slice(0); - this._propValues[ this._propNames[2] ] = this.getMainCircleRadius(); - this._propValues[ this._propNames[3] ] = this.getInnerCircleRadius(); - this._propValues[ this._propNames[4] ] = this.getMainCircleCenter(); - this._propValues[ this._propNames[5] ] = this.getInnerCircleCenter(); + this._propValues[ this._propNames[0] ] = this._color1.slice(0); + this._propValues[ this._propNames[1] ] = this._color4.slice(0); + this._propValues[ this._propNames[2] ] = this._angle; this.setProperty = function( prop, value ) { - if (prop === "color") prop = "startColor"; + if (prop === "color") prop = "color1"; // make sure we have legitimate imput var ok = this.validateProperty( prop, value ); @@ -79,12 +118,9 @@ function RadialGradientMaterial() switch (prop) { - case "startColor": this.setStartColor(value); break; - case "stopColor": this.setStopColor(value); break; - case "innerCircleRadius": this.setInnerCircleRadius( value ); break; - case "mainCircleRadius": this.setMainCircleRadius( value ); break; - case "innerCircleCenter": this.setInnerCircleCenter( value ); break; - case "mainCircleCenter": this.setMainCircleCenter( value ); break; + case "color1": this.setColor1( value ); break; + case "color2": this.setColor2( value ); break; + case "angle": this.setAngle( value ); break; } this.updateValuesInShader(); @@ -115,25 +151,30 @@ function RadialGradientMaterial() this.updateValuesInShader = function() { - if (!this._shader || !this._shader.default) return; - - // calculate values - var mainCircleRadius = this.getMainCircleRadius(); - var innerCircleRadius = this.getInnerCircleRadius(); - var innerCircleCenter = this.getInnerCircleCenter(); - var mainCircleCenter = this.getMainCircleCenter(); - var radiusDelta = innerCircleRadius - mainCircleRadius; - var innerCircleCenterMinusCenter = VecUtils.vecSubtract( 2, innerCircleCenter, mainCircleCenter ); - var u_A = VecUtils.vecDot( 2, innerCircleCenterMinusCenter, innerCircleCenterMinusCenter) - (radiusDelta * radiusDelta) - - // set values - this._shader.default.u_center.set( innerCircleCenter ); - this._shader.default.u_startColor.set( this.getStartColor() ); - this._shader.default.u_stopColor.set( this.getStopColor() ); - this._shader.default.u_innerCircleCenterMinusCenter.set( innerCircleCenterMinusCenter ); - this._shader.default.u_radius.set( [mainCircleRadius] ); - this._shader.default.u_A.set( [ u_A] ); - this._shader.default.u_radiusDelta.set( [radiusDelta] ); + if (this._shader && this._shader.default) + { + //this._shader.default.u_colorCount.set( [4] ); + + var c; + c = this.getColor1(); + this._shader.default.u_color1.set( c ); + c = this.getColor2(); + this._shader.default.u_color2.set( c ); + c = this.getColor3(); + this._shader.default.u_color3.set( c ); + c = this.getColor4(); + this._shader.default.u_color4.set( c ); + + var s; + s = this.getColorStop1(); + this._shader.default.u_colorStop1.set( [s] ); + s = this.getColorStop2(); + this._shader.default.u_colorStop2.set( [s] ); + s = this.getColorStop3(); + this._shader.default.u_colorStop3.set( [s] ); + s = this.getColorStop4(); + this._shader.default.u_colorStop4.set( [s] ); + } } this.export = function() @@ -190,13 +231,13 @@ function RadialGradientMaterial() /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader - + // shader spec (can also be loaded from a .JSON file, or constructed at runtime) var radialGradientMaterialDef = {'shaders': { 'defaultVShader':"assets/shaders/radialGradient.vert.glsl", - 'defaultFShader':"assets/shaders/radialGradient.frag.glsl", + 'defaultFShader':"assets/shaders/radialGradient.frag.glsl" }, 'techniques': { @@ -210,18 +251,20 @@ var radialGradientMaterialDef = { 'vert' : { 'type' : 'vec3' }, 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' }, + 'texcoord' : { 'type' : 'vec2' } }, // parameters 'params' : { - 'u_startColor' : { 'type' : 'vec4' }, - 'u_stopColor' : { 'type' : 'vec4' }, - 'u_center' : { 'type' : 'vec2' }, - 'u_radius' : { 'type' : 'float' }, - 'u_A' : { 'type' : 'float' }, - 'u_radiusDelta' : { 'type' : 'float' }, - 'u_innerCircleCenterMinusCenter' : { 'type' : 'vec2' }, + 'u_color1' : { 'type' : 'vec4' }, + 'u_color2' : { 'type' : 'vec4' }, + 'u_color3' : { 'type' : 'vec4' }, + 'u_color4' : { 'type' : 'vec4' }, + 'u_colorStop1': { 'type' : 'float' }, + 'u_colorStop2': { 'type' : 'float' }, + 'u_colorStop3': { 'type' : 'float' }, + 'u_colorStop4': { 'type' : 'float' }, + //'u_colorCount': {'type' : 'int' } }, // render states @@ -229,12 +272,8 @@ var radialGradientMaterialDef = { 'depthEnable' : true, 'offset':[1.0, 0.1] - }, - }, + } + } ] } }; - - - - -- cgit v1.2.3