From 28e4c08ab01a8ac34b5dabf705b1f9c1e998948f Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 22 Feb 2012 09:56:12 -0800 Subject: Adding all the shaders back in --- js/helper-classes/RDGE/Materials/WaterMaterial.js | 133 ++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 js/helper-classes/RDGE/Materials/WaterMaterial.js (limited to 'js/helper-classes/RDGE/Materials/WaterMaterial.js') diff --git a/js/helper-classes/RDGE/Materials/WaterMaterial.js b/js/helper-classes/RDGE/Materials/WaterMaterial.js new file mode 100644 index 00000000..101a8c0c --- /dev/null +++ b/js/helper-classes/RDGE/Materials/WaterMaterial.js @@ -0,0 +1,133 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + + +/////////////////////////////////////////////////////////////////////// +// Class GLMaterial +// RDGE representation of a material. +/////////////////////////////////////////////////////////////////////// +function WaterMaterial() +{ + // initialize the inherited members + this.inheritedFrom = PulseMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "WaterMaterial"; + this._shaderName = "water"; + + this._texMap = 'assets/images/rocky-normal.jpg'; + + this._time = 0.0; + this._dTime = 0.01; + + /////////////////////////////////////////////////////////////////////// + // Properties + /////////////////////////////////////////////////////////////////////// + // all defined in parent PulseMaterial.js + // load the local default value + this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + + /////////////////////////////////////////////////////////////////////// + + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function( world ) + { + // allocate a new uber material + var newMat = new WaterMaterial(); + + // copy over the current values; + var propNames = [], propValues = [], propTypes = [], propLabels = []; + this.getAllProperties( propNames, propValues, propTypes, propLabels); + var n = propNames.length; + for (var i=0; i