From 28e4c08ab01a8ac34b5dabf705b1f9c1e998948f Mon Sep 17 00:00:00 2001
From: hwc487
Date: Wed, 22 Feb 2012 09:56:12 -0800
Subject: Adding all the shaders back in
---
js/helper-classes/RDGE/Materials/DeformMaterial.js | 133 +++++++++++
js/helper-classes/RDGE/Materials/FlyMaterial.js | 133 +++++++++++
js/helper-classes/RDGE/Materials/JuliaMaterial.js | 150 ++++++++++++
.../RDGE/Materials/KeleidoscopeMaterial.js | 149 ++++++++++++
js/helper-classes/RDGE/Materials/MandelMaterial.js | 151 ++++++++++++
js/helper-classes/RDGE/Materials/PlasmaMaterial.js | 134 +++++++++++
js/helper-classes/RDGE/Materials/PulseMaterial.js | 253 +++++++++++++++++++++
.../RDGE/Materials/RadialBlurMaterial.js | 246 ++++++++++++++++++++
.../RDGE/Materials/ReliefTunnelMaterial.js | 133 +++++++++++
.../RDGE/Materials/SquareTunnelMaterial.js | 133 +++++++++++
js/helper-classes/RDGE/Materials/StarMaterial.js | 133 +++++++++++
js/helper-classes/RDGE/Materials/TaperMaterial.js | 223 ++++++++++++++++++
js/helper-classes/RDGE/Materials/TunnelMaterial.js | 133 +++++++++++
js/helper-classes/RDGE/Materials/TwistMaterial.js | 149 ++++++++++++
.../RDGE/Materials/TwistVertMaterial.js | 248 ++++++++++++++++++++
js/helper-classes/RDGE/Materials/WaterMaterial.js | 133 +++++++++++
.../RDGE/Materials/ZInvertMaterial.js | 133 +++++++++++
17 files changed, 2767 insertions(+)
create mode 100644 js/helper-classes/RDGE/Materials/DeformMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/FlyMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/JuliaMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/MandelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/PlasmaMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/PulseMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/SquareTunnelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/StarMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/TaperMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/TunnelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/TwistMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/TwistVertMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/WaterMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/ZInvertMaterial.js
(limited to 'js/helper-classes/RDGE/Materials')
diff --git a/js/helper-classes/RDGE/Materials/DeformMaterial.js b/js/helper-classes/RDGE/Materials/DeformMaterial.js
new file mode 100644
index 00000000..ddc97383
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/DeformMaterial.js
@@ -0,0 +1,133 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function DeformMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "DeformMaterial";
+ this._shaderName = "deform";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new DeformMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function FlyMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "FlyMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new FlyMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function JuliaMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "JuliaMaterial";
+ this._shaderName = "julia";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // no properties
+ this._propNames = [];
+ this._propLabels = [];
+ this._propTypes = [];
+ this._propValues = [];
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new JuliaMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function KeleidoscopeMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "KeleidoscopeMaterial";
+ this._shaderName = "keleidoscope";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new KeleidoscopeMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function MandelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "MandelMaterial";
+ this._shaderName = "mandel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // no properties
+ this._propNames = [];
+ this._propLabels = [];
+ this._propTypes = [];
+ this._propValues = [];
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+ this.isAnimated = function() { return true; }
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new MandelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function PlasmaMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = GLMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "PlasmaMaterial";
+ this._shaderName = "plasma";
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+ this._speed = 1.0;
+
+ this._color = [1,0,0,1];
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this.getShaderName = function() { return this._shaderName; }
+
+ this.isAnimated = function() { return true; }
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this._propNames = ["color"];
+ this._propLabels = ["Color"];
+ this._propTypes = ["color"];
+ this._propValues = [];
+
+ this._propValues[ this._propNames[0] ] = this._color;
+
+ this.setProperty = function( prop, value )
+ {
+ // make sure we have legitimate imput
+ if (this.validateProperty( prop, value ))
+ {
+ this._color = value.slice(0);
+ this._shader.default[prop].set(value);
+ }
+ }
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function() { return new PlasmaMaterial(); }
+
+ this.init = function()
+ {
+ // set up the shader
+ this._shader = new jshader();
+ this._shader.def = plasmaShaderDef;
+ this._shader.init();
+
+ // set the default value
+ this._time = 0;
+ this._shader.default.u_time = this._time;
+ this.setProperty( "color", [this._time, 0, 0, 1] );
+
+ // set up the material node
+ this._materialNode = createMaterialNode("plasmaMaterial");
+ this._materialNode.setShader(this._shader);
+ }
+
+ this.update = function( time )
+ {
+ this._shader.default.u_time = this._time;
+ var color = this.getProperty( "color" );
+ color[0] = this._time;
+ this.setProperty( "color", color );
+ //console.log( "update color to: " + color );
+ this._time += this._dTime;
+ }
+
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+// RDGE shader
+
+// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
+var plasmaShaderDef =
+{'shaders':
+ {
+ 'defaultVShader':"assets/shaders/plasma.vert.glsl",
+ 'defaultFShader':"assets/shaders/plasma.frag.glsl",
+ },
+ 'techniques':
+ {
+ 'default':
+ [
+ {
+ 'vshader' : 'defaultVShader',
+ 'fshader' : 'defaultFShader',
+ // attributes
+ 'attributes' :
+ {
+ 'vert' : { 'type' : 'vec3' },
+ 'normal' : { 'type' : 'vec3' },
+ 'texcoord' : { 'type' : 'vec2' },
+ },
+ // parameters
+ 'params' :
+ {
+ 'u_time' : { 'type' : 'float' },
+ 'color' : { 'type' : 'vec4' }
+ },
+
+ // render states
+ 'states' :
+ {
+ 'depthEnable' : true,
+ 'offset':[1.0, 0.1]
+ },
+ },
+ ]
+ }
+};
+
diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js
new file mode 100644
index 00000000..6f7e9fe0
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/PulseMaterial.js
@@ -0,0 +1,253 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function PulseMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = GLMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "PulseMaterial";
+ this._shaderName = "pulse";
+
+ this._texMap = 'assets/images/cubelight.png';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this.getName = function() { return this._name; }
+ this.getShaderName = function() { return this._shaderName; }
+
+ this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }
+ this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }
+
+ this.isAnimated = function() { return true; }
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this._propNames = ["texmap"];
+ this._propLabels = ["Texture map"];
+ this._propTypes = ["file"];
+ this._propValues = [];
+
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ this.setProperty = function( prop, value )
+ {
+ // make sure we have legitimate imput
+ var ok = this.validateProperty( prop, value );
+ if (!ok)
+ console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+
+ switch (prop)
+ {
+ case "texmap":
+ this.setTextureMap(value);
+ break;
+
+ case "color":
+ break;
+ }
+ }
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // save the world
+ if (world) this.setWorld( world );
+
+ // allocate a new uber material
+ var newMat = new PulseMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i 200.0) this._time = 0.0;
+ }
+ }
+ }
+
+ this.setResolution = function( res )
+ {
+ var material = this._materialNode;
+ if (material)
+ {
+ var technique = material.shaderProgram.default;
+ var renderer = g_Engine.getContext().renderer;
+ if (renderer && technique)
+ {
+ technique.u_resolution.set( res );
+ }
+ }
+ }
+
+ this.export = function()
+ {
+ // every material needs the base type and instance name
+ var exportStr = "material: " + this.getShaderName() + "\n";
+ exportStr += "name: " + this.getName() + "\n";
+
+ // every material needs to terminate like this
+ exportStr += "endMaterial\n";
+
+ return exportStr;
+ }
+
+ this.import = function( importStr )
+ {
+ var pu = new ParseUtils( importStr );
+ var material = pu.nextValue( "material: " );
+ if (material != this.getShaderName()) throw new Error( "ill-formed material" );
+ this.setName( pu.nextValue( "name: ") );
+
+ var rtnStr;
+
+ return rtnStr;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+// RDGE shader
+
+// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
+var pulseMaterialDef =
+{'shaders':
+ {
+ 'defaultVShader':"assets/shaders/Basic.vert.glsl",
+ 'defaultFShader':"assets/shaders/Pulse.frag.glsl"
+ },
+ 'techniques':
+ {
+ 'default':
+ [
+ {
+ 'vshader' : 'defaultVShader',
+ 'fshader' : 'defaultFShader',
+ // attributes
+ 'attributes' :
+ {
+ 'vert' : { 'type' : 'vec3' },
+ 'normal' : { 'type' : 'vec3' },
+ 'texcoord' : { 'type' : 'vec2' }
+ },
+ // parameters
+ 'params' :
+ {
+ 'u_tex0': { 'type' : 'tex2d' },
+ 'u_time' : { 'type' : 'float' },
+ 'u_resolution' : { 'type' : 'vec2' },
+ },
+
+ // render states
+ 'states' :
+ {
+ 'depthEnable' : true,
+ 'offset':[1.0, 0.1]
+ },
+ },
+ ]
+ }
+};
+
+
+
+
diff --git a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
new file mode 100644
index 00000000..732800cf
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
@@ -0,0 +1,246 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function RadialBlurMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = GLMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "RadialBlurMaterial";
+ this._shaderName = "radialBlur";
+
+ this._texMap = 'assets/images/cubelight.png';
+ this._color = [1,0,0,1];
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this.getName = function() { return this._name; }
+ this.getShaderName = function() { return this._shaderName; }
+
+ this.getTextureMap = function() { return this._texMap.slice(0); }
+ this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }
+
+ this.isAnimated = function() { return true; }
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this._propNames = ["texmap", "color"];
+ this._propLabels = ["Texture map", "Color"];
+ this._propTypes = ["file", "color"];
+ this._propValues = [];
+
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+ this._propValues[ this._propNames[1] ] = this._color.slice(0);
+
+ this.setProperty = function( prop, value )
+ {
+ // make sure we have legitimate imput
+ var ok = this.validateProperty( prop, value );
+ if (!ok)
+ console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+
+ switch (prop)
+ {
+ case "texmap":
+ this.setTextureMap(value);
+ break;
+
+ case "color":
+ this._propValues[prop] = value.slice(0);
+ if (this._shader && this._shader.default)
+ this._shader.default[prop].set(value);
+ break;
+ }
+ }
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new RadialBlurMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function ReliefTunnelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "ReliefTunnelMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new ReliefTunnelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function SquareTunnelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "SquareTunnelMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new SquareTunnelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function StarMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "StarMaterial";
+ this._shaderName = "star";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new StarMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function TaperMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = GLMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "TaperMaterial";
+ this._shaderName = "taper";
+
+ this._color = [1,0,0,1];
+
+ this._deltaTime = 0.0;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this.getColor = function() { return this._color; }
+ this.getShaderName = function() { return this._shaderName; }
+
+ this.isAnimated = function() { return true; }
+ this.hasVertexDeformation = function() { return this._hasVertexDeformation; }
+ this._hasVertexDeformation = true;
+ this._vertexDeformationTolerance = 0.02; // should be a property
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function() { return new TaperMaterial(); }
+
+ this.init = function()
+ {
+ // set up the shader
+ this._shader = new jshader();
+ this._shader.def = taperShaderDef;
+ this._shader.init();
+
+ // set the defaults
+ this._shader.colorMe.color.set( this.getColor() );
+
+ // set up the material node
+ this._materialNode = createMaterialNode("taperMaterial");
+ this._materialNode.setShader(this._shader);
+
+ // initialize the taper properties
+ this.updateShaderValues();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+ this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount" ];
+ this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"];
+ this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"];
+ this._propValues = [];
+
+ // initialize the property values
+ this._propValues[ this._propNames[0] ] = this._color.slice();
+ this._propValues[ this._propNames[1] ] = 0.25;
+ this._propValues[ this._propNames[2] ] = 0.50;
+ this._propValues[ this._propNames[3] ] = 0.75;
+ this._propValues[ this._propNames[4] ] = -1;
+ this._propValues[ this._propNames[5] ] = 1;
+ this._propValues[ this._propNames[6] ] = 0.0;
+ this._propValues[ this._propNames[7] ] = 0.9;
+
+ this.setProperty = function( prop, value )
+ {
+ // make sure we have legitimate input
+ if (this.validateProperty( prop, value ))
+ {
+ switch (prop)
+ {
+ case "color": this._propValues[prop] = value.slice(); break;
+ default: this._propValues[prop] = value; break;
+ }
+
+ this.updateShaderValues();
+ }
+ }
+ ///////////////////////////////////////////////////////////////////////
+
+ this.export = function()
+ {
+ // this function should be overridden by subclasses
+ var exportStr = "material: " + this.getShaderName() + "\n";
+ exportStr += "name: " + this.getName() + "\n";
+
+ if (this._shader)
+ exportStr += "color: " + String(this._shader.colorMe.color) + "\n";
+ else
+ exportStr += "color: " + this.getColor() + "\n";
+ exportStr += "endMaterial\n";
+
+ return exportStr;
+ }
+
+ this.import = function( importStr )
+ {
+ var pu = new ParseUtils( importStr );
+ var material = pu.nextValue( "material: " );
+ if (material != this.getShaderName()) throw new Error( "ill-formed material" );
+ this.setName( pu.nextValue( "name: ") );
+
+ var rtnStr;
+ try
+ {
+ var color = eval( "[" + pu.nextValue( "color: " ) + "]" );
+
+ this.setProperty( "color", color);
+
+ var endKey = "endMaterial\n";
+ var index = importStr.indexOf( endKey );
+ index += endKey.length;
+ rtnStr = importStr.substr( index );
+ }
+ catch (e)
+ {
+ throw new Error( "could not import material: " + importStr );
+ }
+
+ return rtnStr;
+ }
+
+ this.update = function( time )
+ {
+ //var speed = 0.01;
+ //time *= speed;
+ this._deltaTime += 0.01;
+
+ if (this._shader && this._shader.colorMe)
+ {
+ var t3 = this._propValues[ this._propNames[3] ] - this._deltaTime;
+ if (t3 < 0)
+ {
+ this._deltaTime = this._propValues[ this._propNames[1] ] - 1.0;
+ t3 = this._propValues[ this._propNames[3] ] - this._deltaTime;
+ }
+ var t1 = this._propValues[ this._propNames[1] ] - this._deltaTime,
+ t2 = this._propValues[ this._propNames[2] ] - this._deltaTime;
+
+
+ this._shader.colorMe[this._propNames[1]].set( [t1] );
+ this._shader.colorMe[this._propNames[2]].set( [t2] );
+ this._shader.colorMe[this._propNames[3]].set( [t3] );
+ }
+ }
+
+ this.updateShaderValues = function()
+ {
+ if (this._shader && this._shader.colorMe)
+ {
+ var nProps = this._propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function TunnelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "TunnelMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.001;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new TunnelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i