From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:36:19 -0800 Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d. --- js/helper-classes/RDGE/Materials/DeformMaterial.js | 133 ----------- js/helper-classes/RDGE/Materials/FlyMaterial.js | 133 ----------- js/helper-classes/RDGE/Materials/JuliaMaterial.js | 150 ------------ .../RDGE/Materials/KeleidoscopeMaterial.js | 149 ------------ js/helper-classes/RDGE/Materials/MandelMaterial.js | 151 ------------ js/helper-classes/RDGE/Materials/PlasmaMaterial.js | 134 ----------- js/helper-classes/RDGE/Materials/PulseMaterial.js | 253 --------------------- .../RDGE/Materials/RadialBlurMaterial.js | 246 -------------------- .../RDGE/Materials/ReliefTunnelMaterial.js | 133 ----------- .../RDGE/Materials/SquareTunnelMaterial.js | 133 ----------- js/helper-classes/RDGE/Materials/StarMaterial.js | 133 ----------- js/helper-classes/RDGE/Materials/TaperMaterial.js | 223 ------------------ js/helper-classes/RDGE/Materials/TunnelMaterial.js | 133 ----------- js/helper-classes/RDGE/Materials/TwistMaterial.js | 149 ------------ .../RDGE/Materials/TwistVertMaterial.js | 248 -------------------- js/helper-classes/RDGE/Materials/WaterMaterial.js | 133 ----------- .../RDGE/Materials/ZInvertMaterial.js | 133 ----------- 17 files changed, 2767 deletions(-) delete mode 100644 js/helper-classes/RDGE/Materials/DeformMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/FlyMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/JuliaMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/MandelMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/PlasmaMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/PulseMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/RadialBlurMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/SquareTunnelMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/StarMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/TaperMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/TunnelMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/TwistMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/TwistVertMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/WaterMaterial.js delete mode 100644 js/helper-classes/RDGE/Materials/ZInvertMaterial.js (limited to 'js/helper-classes/RDGE/Materials') diff --git a/js/helper-classes/RDGE/Materials/DeformMaterial.js b/js/helper-classes/RDGE/Materials/DeformMaterial.js deleted file mode 100644 index ddc97383..00000000 --- a/js/helper-classes/RDGE/Materials/DeformMaterial.js +++ /dev/null @@ -1,133 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function DeformMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "DeformMaterial"; - this._shaderName = "deform"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new DeformMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function FlyMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "FlyMaterial"; - this._shaderName = "fly"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new FlyMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function JuliaMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "JuliaMaterial"; - this._shaderName = "julia"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // no properties - this._propNames = []; - this._propLabels = []; - this._propTypes = []; - this._propValues = []; - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new JuliaMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function KeleidoscopeMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "KeleidoscopeMaterial"; - this._shaderName = "keleidoscope"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new KeleidoscopeMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function MandelMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "MandelMaterial"; - this._shaderName = "mandel"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // no properties - this._propNames = []; - this._propLabels = []; - this._propTypes = []; - this._propValues = []; - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - this.isAnimated = function() { return true; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new MandelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function PlasmaMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "PlasmaMaterial"; - this._shaderName = "plasma"; - - this._time = 0.0; - this._dTime = 0.01; - this._speed = 1.0; - - this._color = [1,0,0,1]; - - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getShaderName = function() { return this._shaderName; } - - this.isAnimated = function() { return true; } - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["color"]; - this._propLabels = ["Color"]; - this._propTypes = ["color"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._color; - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate imput - if (this.validateProperty( prop, value )) - { - this._color = value.slice(0); - this._shader.default[prop].set(value); - } - } - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function() { return new PlasmaMaterial(); } - - this.init = function() - { - // set up the shader - this._shader = new jshader(); - this._shader.def = plasmaShaderDef; - this._shader.init(); - - // set the default value - this._time = 0; - this._shader.default.u_time = this._time; - this.setProperty( "color", [this._time, 0, 0, 1] ); - - // set up the material node - this._materialNode = createMaterialNode("plasmaMaterial"); - this._materialNode.setShader(this._shader); - } - - this.update = function( time ) - { - this._shader.default.u_time = this._time; - var color = this.getProperty( "color" ); - color[0] = this._time; - this.setProperty( "color", color ); - //console.log( "update color to: " + color ); - this._time += this._dTime; - } - -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shader - -// shader spec (can also be loaded from a .JSON file, or constructed at runtime) -var plasmaShaderDef = -{'shaders': - { - 'defaultVShader':"assets/shaders/plasma.vert.glsl", - 'defaultFShader':"assets/shaders/plasma.frag.glsl", - }, - 'techniques': - { - 'default': - [ - { - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' }, - }, - // parameters - 'params' : - { - 'u_time' : { 'type' : 'float' }, - 'color' : { 'type' : 'vec4' } - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1] - }, - }, - ] - } -}; - diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js deleted file mode 100644 index 6f7e9fe0..00000000 --- a/js/helper-classes/RDGE/Materials/PulseMaterial.js +++ /dev/null @@ -1,253 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function PulseMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "PulseMaterial"; - this._shaderName = "pulse"; - - this._texMap = 'assets/images/cubelight.png'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getName = function() { return this._name; } - this.getShaderName = function() { return this._shaderName; } - - this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null } - this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); } - - this.isAnimated = function() { return true; } - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["texmap"]; - this._propLabels = ["Texture map"]; - this._propTypes = ["file"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate imput - var ok = this.validateProperty( prop, value ); - if (!ok) - console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); - - switch (prop) - { - case "texmap": - this.setTextureMap(value); - break; - - case "color": - break; - } - } - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // save the world - if (world) this.setWorld( world ); - - // allocate a new uber material - var newMat = new PulseMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i 200.0) this._time = 0.0; - } - } - } - - this.setResolution = function( res ) - { - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.default; - var renderer = g_Engine.getContext().renderer; - if (renderer && technique) - { - technique.u_resolution.set( res ); - } - } - } - - this.export = function() - { - // every material needs the base type and instance name - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - // every material needs to terminate like this - exportStr += "endMaterial\n"; - - return exportStr; - } - - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - - return rtnStr; - } -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shader - -// shader spec (can also be loaded from a .JSON file, or constructed at runtime) -var pulseMaterialDef = -{'shaders': - { - 'defaultVShader':"assets/shaders/Basic.vert.glsl", - 'defaultFShader':"assets/shaders/Pulse.frag.glsl" - }, - 'techniques': - { - 'default': - [ - { - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' } - }, - // parameters - 'params' : - { - 'u_tex0': { 'type' : 'tex2d' }, - 'u_time' : { 'type' : 'float' }, - 'u_resolution' : { 'type' : 'vec2' }, - }, - - // render states - 'states' : - { - 'depthEnable' : true, - 'offset':[1.0, 0.1] - }, - }, - ] - } -}; - - - - diff --git a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js deleted file mode 100644 index 732800cf..00000000 --- a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js +++ /dev/null @@ -1,246 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function RadialBlurMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "RadialBlurMaterial"; - this._shaderName = "radialBlur"; - - this._texMap = 'assets/images/cubelight.png'; - this._color = [1,0,0,1]; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getName = function() { return this._name; } - this.getShaderName = function() { return this._shaderName; } - - this.getTextureMap = function() { return this._texMap.slice(0); } - this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); } - - this.isAnimated = function() { return true; } - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["texmap", "color"]; - this._propLabels = ["Texture map", "Color"]; - this._propTypes = ["file", "color"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - this._propValues[ this._propNames[1] ] = this._color.slice(0); - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate imput - var ok = this.validateProperty( prop, value ); - if (!ok) - console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); - - switch (prop) - { - case "texmap": - this.setTextureMap(value); - break; - - case "color": - this._propValues[prop] = value.slice(0); - if (this._shader && this._shader.default) - this._shader.default[prop].set(value); - break; - } - } - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new RadialBlurMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function ReliefTunnelMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "ReliefTunnelMaterial"; - this._shaderName = "reliefTunnel"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new ReliefTunnelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function SquareTunnelMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "SquareTunnelMaterial"; - this._shaderName = "squareTunnel"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new SquareTunnelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function StarMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "StarMaterial"; - this._shaderName = "star"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new StarMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function TaperMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "TaperMaterial"; - this._shaderName = "taper"; - - this._color = [1,0,0,1]; - - this._deltaTime = 0.0; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getColor = function() { return this._color; } - this.getShaderName = function() { return this._shaderName; } - - this.isAnimated = function() { return true; } - this.hasVertexDeformation = function() { return this._hasVertexDeformation; } - this._hasVertexDeformation = true; - this._vertexDeformationTolerance = 0.02; // should be a property - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function() { return new TaperMaterial(); } - - this.init = function() - { - // set up the shader - this._shader = new jshader(); - this._shader.def = taperShaderDef; - this._shader.init(); - - // set the defaults - this._shader.colorMe.color.set( this.getColor() ); - - // set up the material node - this._materialNode = createMaterialNode("taperMaterial"); - this._materialNode.setShader(this._shader); - - // initialize the taper properties - this.updateShaderValues(); - } - - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount" ]; - this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"]; - this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"]; - this._propValues = []; - - // initialize the property values - this._propValues[ this._propNames[0] ] = this._color.slice(); - this._propValues[ this._propNames[1] ] = 0.25; - this._propValues[ this._propNames[2] ] = 0.50; - this._propValues[ this._propNames[3] ] = 0.75; - this._propValues[ this._propNames[4] ] = -1; - this._propValues[ this._propNames[5] ] = 1; - this._propValues[ this._propNames[6] ] = 0.0; - this._propValues[ this._propNames[7] ] = 0.9; - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate input - if (this.validateProperty( prop, value )) - { - switch (prop) - { - case "color": this._propValues[prop] = value.slice(); break; - default: this._propValues[prop] = value; break; - } - - this.updateShaderValues(); - } - } - /////////////////////////////////////////////////////////////////////// - - this.export = function() - { - // this function should be overridden by subclasses - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - if (this._shader) - exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; - else - exportStr += "color: " + this.getColor() + "\n"; - exportStr += "endMaterial\n"; - - return exportStr; - } - - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - try - { - var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); - - this.setProperty( "color", color); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ); - index += endKey.length; - rtnStr = importStr.substr( index ); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - - return rtnStr; - } - - this.update = function( time ) - { - //var speed = 0.01; - //time *= speed; - this._deltaTime += 0.01; - - if (this._shader && this._shader.colorMe) - { - var t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; - if (t3 < 0) - { - this._deltaTime = this._propValues[ this._propNames[1] ] - 1.0; - t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; - } - var t1 = this._propValues[ this._propNames[1] ] - this._deltaTime, - t2 = this._propValues[ this._propNames[2] ] - this._deltaTime; - - - this._shader.colorMe[this._propNames[1]].set( [t1] ); - this._shader.colorMe[this._propNames[2]].set( [t2] ); - this._shader.colorMe[this._propNames[3]].set( [t3] ); - } - } - - this.updateShaderValues = function() - { - if (this._shader && this._shader.colorMe) - { - var nProps = this._propNames.length; - for (var i=0; i - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. - */ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function TunnelMaterial() -{ - // initialize the inherited members - this.inheritedFrom = PulseMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "TunnelMaterial"; - this._shaderName = "tunnel"; - - this._texMap = 'assets/images/rocky-normal.jpg'; - - this._time = 0.0; - this._dTime = 0.001; - - /////////////////////////////////////////////////////////////////////// - // Properties - /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new TunnelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels