From 1a3c7d0d5c4ee40af189459749a459990fd08b7e Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 09:38:55 -0700 Subject: removed unnecessary files from the RDGE build. Added back the build batch and shell script files for building the compiled version of RDGE Corrected the build scripts to not include the precompiled.js file twice. --- js/helper-classes/RDGE/precompiled.js | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100755 js/helper-classes/RDGE/precompiled.js (limited to 'js/helper-classes/RDGE/precompiled.js') diff --git a/js/helper-classes/RDGE/precompiled.js b/js/helper-classes/RDGE/precompiled.js deleted file mode 100755 index 7932444c..00000000 --- a/js/helper-classes/RDGE/precompiled.js +++ /dev/null @@ -1,17 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -/* - * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) - * These parameters are compiled into all jshaders and can be set from any jshader - * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. - * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) - * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter - * this parameter can be used to set the value for that shader but will not override the global setting - * The values set here are the default global values. - * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects - */ - -- cgit v1.2.3