From 818582d389f504c915be0c9052fafa33e3e76c92 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 7 Mar 2012 16:48:48 -0800 Subject: File IO --- js/helper-classes/RDGE/runtime/RuntimeMaterial.js | 282 ---------------------- 1 file changed, 282 deletions(-) delete mode 100644 js/helper-classes/RDGE/runtime/RuntimeMaterial.js (limited to 'js/helper-classes/RDGE/runtime/RuntimeMaterial.js') diff --git a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js deleted file mode 100644 index 6c57d102..00000000 --- a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js +++ /dev/null @@ -1,282 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -/////////////////////////////////////////////////////////////////////// -// Class RuntimeMaterial -// Runtime representation of a material. -/////////////////////////////////////////////////////////////////////// -function RuntimeMaterial( world ) -{ - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "GLMaterial"; - this._shaderName = "undefined"; - - // variables for animation speed - this._time = 0.0; - this._dTime = 0.01; - - // RDGE variables - this._shader; - this._materialNode; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - - // a material can be animated or not. default is not. - // Any material needing continuous rendering should override this method - this.isAnimated = function() { return false; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - this.init = function() - { - } - - this.update = function( time ) - { - } -} - -function RuntimeFlatMaterial() -{ - // inherit the members of RuntimeMaterial - this.inheritedFrom = RuntimeMaterial; - this.inheritedFrom(); - - this._name = "FlatMaterial"; - this._shaderName = "flat"; - - // assign a default color - this._color = [1,0,0,1]; - - this.import = function( importStr ) - { - var colorStr = getPropertyFromString( "color: ", importStr ); - if (colorStr) - this._color = eval( "[" + colorStr + "]" ); - }; - - - this.init = function() - { - if (this._shader) - { - this._shader.colorMe["color"].set( this._color ); - } - } -} - -function RuntimePulseMaterial() -{ - // inherit the members of RuntimeMaterial - this.inheritedFrom = RuntimeMaterial; - this.inheritedFrom(); - - this._name = "PulseMaterial"; - this._shaderName = "pulse"; - - this._texMap = 'assets/images/cubelight.png'; - - this.isAnimated = function() { return true; } - - - this.import = function( importStr ) - { - this._texMap = getPropertyFromString( "texture: ", importStr ); - } - - this.init = function() - { - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.default; - var renderer = g_Engine.getContext().renderer; - if (renderer && technique) - { - if (this._shader && this._shader.default) - { - var res = [ renderer.vpWidth, renderer.vpHeight ]; - technique.u_resolution.set( res ); - - var wrap = 'REPEAT', mips = true; - var tex = renderer.getTextureByName(this._texMap, wrap, mips ); - if (tex) - technique.u_tex0.set( tex ); - - this._shader.default.u_time.set( [this._time] ); - } - } - } - } - - // several materials inherit from pulse. - // they may share this update method - this.update = function( time ) - { - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.default; - var renderer = g_Engine.getContext().renderer; - if (renderer && technique) - { - if (this._shader && this._shader.default) - this._shader.default.u_time.set( [this._time] ); - this._time += this._dTime; - if (this._time > 200.0) this._time = 0.0; - } - } - } -} - -function RuntimeRadialGradientMaterial() -{ - // inherit the members of RuntimeMaterial - this.inheritedFrom = RuntimeMaterial; - this.inheritedFrom(); - - this._name = "RadialGradientMaterial"; - this._shaderName = "radialGradient"; - - // setup default values - this._color1 = [1,0,0,1]; this._colorStop1 = 0.0; - this._color2 = [0,1,0,1]; this._colorStop2 = 0.3; - this._color3 = [0,1,0,1]; this._colorStop3 = 0.6; - this._color4 = [0,1,0,1]; this._colorStop4 = 1.0; - - this.init = function() - { - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.default; - var renderer = g_Engine.getContext().renderer; - if (renderer && technique) - { - if (this._shader && this._shader.default) - { - this._shader.default.u_color1.set( this._color1 ); - this._shader.default.u_color2.set( this._color2 ); - this._shader.default.u_color3.set( this._color3 ); - this._shader.default.u_color4.set( this._color4 ); - - this._shader.default.u_colorStop1.set( [this._colorStop1] ); - this._shader.default.u_colorStop2.set( [this._colorStop2] ); - this._shader.default.u_colorStop3.set( [this._colorStop3] ); - this._shader.default.u_colorStop4.set( [this._colorStop4] ); - - if (this._angle !== undefined) - this._shader.default.u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); - } - } - } - } - - this.import = function( importStr ) - { - var colorStr; - colorStr = getPropertyFromString( "color1: ", importStr ); - this._color1 = eval( "[" + colorStr + "]" ); - colorStr = getPropertyFromString( "color2: ", importStr ); - this._color2 = eval( "[" + colorStr + "]" ); - colorStr = getPropertyFromString( "color3: ", importStr ); - this._color3 = eval( "[" + colorStr + "]" ); - colorStr = getPropertyFromString( "color4: ", importStr ); - this._color4 = eval( "[" + colorStr + "]" ); - - this._colorStop1 = Number( getPropertyFromString( "colorStop1: ", importStr ) ); - this._colorStop2 = Number( getPropertyFromString( "colorStop2: ", importStr ) ); - this._colorStop3 = Number( getPropertyFromString( "colorStop3: ", importStr ) ); - this._colorStop4 = Number( getPropertyFromString( "colorStop4: ", importStr ) ); - - if (this._angle !== undefined) - this._angle = getPropertyFromString( "angle: ", importStr ); - } - -} - -function RuntimeLinearGradientMaterial() -{ - // inherit the members of RuntimeMaterial - this.inheritedFrom = RuntimeRadialGradientMaterial; - this.inheritedFrom(); - - this._name = "LinearGradientMaterial"; - this._shaderName = "linearGradient"; - - // the only difference between linear & radial gradient is the existance of an angle for linear. - this._angle = 0.0; -} - -function RuntimeBumpMetalMaterial() -{ - // inherit the members of RuntimeMaterial - this.inheritedFrom = RuntimeMaterial; - this.inheritedFrom(); - - this._name = "BumpMetalMaterial"; - this._shaderName = "bumpMetal"; - - this._lightDiff = [0.3, 0.3, 0.3, 1.0]; - this._diffuseTexture = "assets/images/metal.png"; - this._specularTexture = "assets/images/silver.png"; - this._normalTexture = "assets/images/normalMap.png"; - - this.import = function( importStr ) - { - this._lightDiff = eval( "[" + getPropertyFromString( "lightDiff: ", importStr ) + "]" ); - this._diffuseTexture = getPropertyFromString( "diffuseTexture: ", importStr ); - this._specularTexture = getPropertyFromString( "specularTexture: ", importStr ); - this._normalTexture = getPropertyFromString( "normalMap: ", importStr ); - } - - this.init = function() - { - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.default; - var renderer = g_Engine.getContext().renderer; - if (renderer && technique) - { - if (this._shader && this._shader.default) - { - technique.u_light0Diff.set( this._lightDiff ); - - var tex; - var wrap = 'REPEAT', mips = true; - if (this._diffuseTexture) - { - tex = renderer.getTextureByName(this._diffuseTexture, wrap, mips ); - if (tex) technique.u_colMap.set( tex ); - - } - if (this._normalTexture) - { - tex = renderer.getTextureByName(this._normalTexture, wrap, mips ); - if (tex) technique.u_normalMap.set( tex ); - } - if (this._specularTexture) - { - tex = renderer.getTextureByName(this._specularTexture, wrap, mips ); - technique.u_glowMap.set( tex ); - } - } - } - } - } -} - -function RuntimeUberMaterial() -{ -} - - -- cgit v1.2.3