From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:53:10 -0700 Subject: Remove trailing spaces --- js/helper-classes/RDGE/src/core/script/RenderInitProcs.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/RenderInitProcs.js') diff --git a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js index a374efa6..20b37abb 100755 --- a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js +++ b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js @@ -141,7 +141,7 @@ RDGE.renderInitProcDepthMap = function (renderObj) { // renderObj.addUniform("u_WTF2", g_lightMat[1], RDGE.UNIFORMTYPE.FLOAT4); // renderObj.addUniform("u_WTF3", g_lightMat[2], RDGE.UNIFORMTYPE.FLOAT4); // renderObj.addUniform("u_WTF4", g_lightMat[3], RDGE.UNIFORMTYPE.FLOAT4); - // + // // since the uniform data references should not change we can just bind one time renderObj.bindUniforms(); @@ -227,7 +227,7 @@ RDGE.renderInitShadowProjection = function (primSet, vertexData) { arrayPeek(material.renderObj).addBuffers(vertexData.indexObject, gl.ELEMENT_ARRAY_BUFFER); - gl.useProgram(null); + gl.useProgram(null); }; RDGE.renderInitRadialBlur = function(quad, shader) { -- cgit v1.2.3