From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 11:52:06 -0700
Subject: Expand tabs
---
js/helper-classes/RDGE/src/core/script/camera.js | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/camera.js')
diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js
index da9aff3d..e85fe593 100755
--- a/js/helper-classes/RDGE/src/core/script/camera.js
+++ b/js/helper-classes/RDGE/src/core/script/camera.js
@@ -208,9 +208,9 @@ RDGE.camera = function () {
this.getFTR = function () {
var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0;
return [
- Math.tan(fovyRad) * this.persp.far,
- Math.tan(fovyRad / this.persp.aratio) * this.persp.far,
- this.persp.far];
+ Math.tan(fovyRad) * this.persp.far,
+ Math.tan(fovyRad / this.persp.aratio) * this.persp.far,
+ this.persp.far];
};
this.attachCameraToNode = function (node) {
@@ -219,7 +219,7 @@ RDGE.camera = function () {
};
-/** Camera Manager
+/** Camera Manager
* This class is used to manage the active camera. It provides functionality
* for getting and setting the active camera, as well as providing stack operations
* to switch to and from multiple cameras.
--
cgit v1.2.3
From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 11:53:10 -0700
Subject: Remove trailing spaces
---
js/helper-classes/RDGE/src/core/script/camera.js | 24 ++++++++++++------------
1 file changed, 12 insertions(+), 12 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/camera.js')
diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js
index e85fe593..28d307ae 100755
--- a/js/helper-classes/RDGE/src/core/script/camera.js
+++ b/js/helper-classes/RDGE/src/core/script/camera.js
@@ -27,8 +27,8 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
-/*
- * camera class
+/*
+ * camera class
*/
var RDGE = RDGE || {};
@@ -84,7 +84,7 @@ RDGE.camera = function () {
return p;
};
- /* This is the old way
+ /* This is the old way
var t = this.persp.near * Math.tan(0.017453292519943295769236 * this.persp.fov * 0.5);
var r = t * this.persp.aratio;
var u = t;
@@ -204,7 +204,7 @@ RDGE.camera = function () {
return 0.0;
};
- // this is used by ambient occlusion...
+ // this is used by ambient occlusion...
this.getFTR = function () {
var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0;
return [
@@ -220,15 +220,15 @@ RDGE.camera = function () {
/** Camera Manager
- * This class is used to manage the active camera. It provides functionality
- * for getting and setting the active camera, as well as providing stack operations
- * to switch to and from multiple cameras.
+ * This class is used to manage the active camera. It provides functionality
+ * for getting and setting the active camera, as well as providing stack operations
+ * to switch to and from multiple cameras.
*/
RDGE.cameraManager = function () {
this.stack = [];
/* Set the active camera.
- * This function sets the active camera to the given camera.
+ * This function sets the active camera to the given camera.
*/
this.setActiveCamera = function (c) {
// pop the active camera off the stack.
@@ -239,8 +239,8 @@ RDGE.cameraManager = function () {
this.stack.push(c);
};
- /* Get the active camera.
- * The active camera always resides at the top of the stack.
+ /* Get the active camera.
+ * The active camera always resides at the top of the stack.
*/
this.getActiveCamera = function () {
if (this.stack.length > 0) {
@@ -250,14 +250,14 @@ RDGE.cameraManager = function () {
}
};
- /* Push a camera onto the stack.
+ /* Push a camera onto the stack.
* The given camera becomes the active camera.
*/
this.pushCamera = function (c) {
this.stack.push(c);
};
- /* Pop a camera off the stack.
+ /* Pop a camera off the stack.
* Returns the camera that was popped.
* The next camera on the stack becomes active.
*/
--
cgit v1.2.3
From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 12:34:53 -0700
Subject: Normalize to unix line terminators
---
js/helper-classes/RDGE/src/core/script/camera.js | 550 +++++++++++------------
1 file changed, 275 insertions(+), 275 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/camera.js')
diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js
index 28d307ae..abcd8d42 100755
--- a/js/helper-classes/RDGE/src/core/script/camera.js
+++ b/js/helper-classes/RDGE/src/core/script/camera.js
@@ -1,275 +1,275 @@
-/*
-Copyright (c) 2012, Motorola Mobility, Inc
-All Rights Reserved.
-BSD License.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- - Neither the name of Motorola Mobility nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
- */
-/*
- * camera class
- */
-var RDGE = RDGE || {};
-
-RDGE.camera = function () {
- this.proj = RDGE.mat4.identity();
- this.view = RDGE.mat4.identity();
- this.world = RDGE.mat4.identity();
- this.viewProj = RDGE.mat4.identity();
- this.invViewProj = RDGE.mat4.identity();
- this.frustum = [];
- this.frustumPts = [];
- this.controller = null;
-
- this.setPerspective = function (fov, aratio, near, far) {
- this.ortho = null;
- this.persp = {};
- this.persp.fov = fov;
- this.persp.aratio = aratio;
- this.persp.near = near;
- this.persp.far = far;
- this.proj = RDGE.mat4.perspective(fov, aratio, near, far);
- this.recalc();
- };
-
- this.reset = function () {
- this.world = RDGE.mat4.identity();
- this.recalc();
- };
-
- this.copy = function (cam) {
- RDGE.mat4.inplace_copy(this.view, cam.view);
- RDGE.mat4.inplace_copy(this.world, cam.world);
- RDGE.mat4.inplace_copy(this.proj, cam.proj);
- RDGE.mat4.inplace_copy(this.viewProj, cam.viewProj);
- RDGE.mat4.inplace_copy(this.invViewProj, cam.invViewProj);
- this.frustum = cam.frustum.slice();
- this.frustumPts = cam.frustumPts.slice();
- };
-
- this.recalc = function () {
- // update frustum planes
- this.frustum = [];
- var vp = this.viewProj;
-
- normalizePlane = function (p) {
- var len = RDGE.vec3.length(p);
- if (Math.abs(1.0 - len) > 0.001) {
- p[0] /= len;
- p[1] /= len;
- p[2] /= len;
- p[3] /= len;
- }
- return p;
- };
-
- /* This is the old way
- var t = this.persp.near * Math.tan(0.017453292519943295769236 * this.persp.fov * 0.5);
- var r = t * this.persp.aratio;
- var u = t;
- var l = -r;
- var b = -u;
-
- tview = RDGE.mat4.transpose(this.view);
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [this.persp.near, 0.0, l, 0.0] ) ) ); // left
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [-this.persp.near, 0.0, -r, 0.0] ) ) ); // right
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, this.persp.near, b, 0.0] ) ) ); // bottom
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, -this.persp.near, -u, 0.0] ) ) ); // top
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, 0.0, -1.0, -this.persp.near] ) ) ); // near
- this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, 0.0, 1.0, this.persp.far] ) ) ); // far
- */
- var l = normalizePlane([vp[3] + vp[0], vp[7] + vp[4], vp[11] + vp[8], vp[15] + vp[12]]);
- var r = normalizePlane([vp[3] - vp[0], vp[7] - vp[4], vp[11] - vp[8], vp[15] - vp[12]]);
- var t = normalizePlane([vp[3] - vp[1], vp[7] - vp[5], vp[11] - vp[9], vp[15] - vp[13]]);
- var b = normalizePlane([vp[3] + vp[1], vp[7] + vp[5], vp[11] + vp[9], vp[15] + vp[13]]);
- var n = normalizePlane([vp[3] + vp[2], vp[7] + vp[6], vp[11] + vp[10], vp[15] + vp[14]]);
- var f = normalizePlane([vp[3] - vp[2], vp[7] - vp[6], vp[11] - vp[10], vp[15] - vp[14]]);
-
- this.frustum.push(l);
- this.frustum.push(r);
- this.frustum.push(t);
- this.frustum.push(b);
- this.frustum.push(n);
- this.frustum.push(f);
-
- // update frustum points
- this.frustumPts = [];
- var invvp = this.viewProj;
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, -1, -1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, 1, -1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, 1, -1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, -1, -1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, -1, 1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, 1, 1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, 1, 1]));
- this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, -1, 1]));
- };
-
- this.setWorld = function (m) {
- this.world = m;
- this.view = RDGE.mat4.inverse(m);
- this.viewProj = RDGE.mat4.mul(this.view, this.proj);
- this.invViewProj = RDGE.mat4.inverse(this.viewProj);
- this.recalc();
- };
-
- this.setView = function (m) {
- this.view = m;
- this.world = RDGE.mat4.inverse(m);
- this.viewProj = RDGE.mat4.mul(this.view, this.proj);
- this.invViewProj = RDGE.mat4.inverse(this.viewProj);
- this.recalc();
- };
-
- this.setLookAt = function (eyePos, targetPos, upVec) {
- this.setWorld(RDGE.mat4.lookAt(eyePos, targetPos, upVec));
- //this.recalc();
- };
-
- this.setPerspective = function (fov, aratio, near, far) {
- this.ortho = null;
- this.persp = {};
- this.persp.fov = fov;
- this.persp.aratio = aratio;
- this.persp.near = near;
- this.persp.far = far;
- this.proj = RDGE.mat4.perspective(fov, aratio, near, far);
- this.recalc();
- };
-
- this.setOrthographic = function (l, r, t, b, n, f) {
- this.persp = null;
- this.ortho = {};
- this.ortho.left = l;
- this.ortho.right = r;
- this.ortho.top = t;
- this.ortho.bottom = b;
- this.ortho.near = n;
- this.ortho.far = f;
- this.proj = RDGE.mat4.orthographic(l, r, t, b, n, f);
- this.recalc();
- };
-
- this.onResize = function (x, y, width, height) {
- if (this.persp) {
- this.setPerspective(this.persp.fov, width / height, this.persp.near, this.persp.far);
- }
- if (this.ortho) {
- this.setOrthographic(x, x + width, y, y + height, this.ortho.near, this.ortho.far);
- }
- };
-
- this.zNear = function () {
- if (this.persp) {
- return this.persp.near;
- }
-
- if (this.ortho) {
- return this.ortho.near;
- }
-
- return 0.0;
- };
-
- this.zFar = function () {
- if (this.persp) {
- return this.persp.far;
- }
-
- if (this.ortho) {
- return this.ortho.far;
- }
-
- return 0.0;
- };
-
- // this is used by ambient occlusion...
- this.getFTR = function () {
- var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0;
- return [
- Math.tan(fovyRad) * this.persp.far,
- Math.tan(fovyRad / this.persp.aratio) * this.persp.far,
- this.persp.far];
- };
-
- this.attachCameraToNode = function (node) {
- this.controller = node;
- };
-};
-
-
-/** Camera Manager
- * This class is used to manage the active camera. It provides functionality
- * for getting and setting the active camera, as well as providing stack operations
- * to switch to and from multiple cameras.
- */
-RDGE.cameraManager = function () {
- this.stack = [];
-
- /* Set the active camera.
- * This function sets the active camera to the given camera.
- */
- this.setActiveCamera = function (c) {
- // pop the active camera off the stack.
- if (this.stack.length > 0) {
- this.stack.pop();
- }
- // push the given camera onto the stack.
- this.stack.push(c);
- };
-
- /* Get the active camera.
- * The active camera always resides at the top of the stack.
- */
- this.getActiveCamera = function () {
- if (this.stack.length > 0) {
- return this.stack[this.stack.length - 1];
- } else {
- return null;
- }
- };
-
- /* Push a camera onto the stack.
- * The given camera becomes the active camera.
- */
- this.pushCamera = function (c) {
- this.stack.push(c);
- };
-
- /* Pop a camera off the stack.
- * Returns the camera that was popped.
- * The next camera on the stack becomes active.
- */
- this.popCamera = function () {
- return this.stack.pop();
- };
-
- this.onResize = function (x, y, w, h) {
- var i = this.stack.length - 1;
- while (i >= 0) {
- this.stack[i].onResize(x, y, w, h);
- i--;
- }
- };
-};
+/*
+Copyright (c) 2012, Motorola Mobility, Inc
+All Rights Reserved.
+BSD License.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ - Neither the name of Motorola Mobility nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+/*
+ * camera class
+ */
+var RDGE = RDGE || {};
+
+RDGE.camera = function () {
+ this.proj = RDGE.mat4.identity();
+ this.view = RDGE.mat4.identity();
+ this.world = RDGE.mat4.identity();
+ this.viewProj = RDGE.mat4.identity();
+ this.invViewProj = RDGE.mat4.identity();
+ this.frustum = [];
+ this.frustumPts = [];
+ this.controller = null;
+
+ this.setPerspective = function (fov, aratio, near, far) {
+ this.ortho = null;
+ this.persp = {};
+ this.persp.fov = fov;
+ this.persp.aratio = aratio;
+ this.persp.near = near;
+ this.persp.far = far;
+ this.proj = RDGE.mat4.perspective(fov, aratio, near, far);
+ this.recalc();
+ };
+
+ this.reset = function () {
+ this.world = RDGE.mat4.identity();
+ this.recalc();
+ };
+
+ this.copy = function (cam) {
+ RDGE.mat4.inplace_copy(this.view, cam.view);
+ RDGE.mat4.inplace_copy(this.world, cam.world);
+ RDGE.mat4.inplace_copy(this.proj, cam.proj);
+ RDGE.mat4.inplace_copy(this.viewProj, cam.viewProj);
+ RDGE.mat4.inplace_copy(this.invViewProj, cam.invViewProj);
+ this.frustum = cam.frustum.slice();
+ this.frustumPts = cam.frustumPts.slice();
+ };
+
+ this.recalc = function () {
+ // update frustum planes
+ this.frustum = [];
+ var vp = this.viewProj;
+
+ normalizePlane = function (p) {
+ var len = RDGE.vec3.length(p);
+ if (Math.abs(1.0 - len) > 0.001) {
+ p[0] /= len;
+ p[1] /= len;
+ p[2] /= len;
+ p[3] /= len;
+ }
+ return p;
+ };
+
+ /* This is the old way
+ var t = this.persp.near * Math.tan(0.017453292519943295769236 * this.persp.fov * 0.5);
+ var r = t * this.persp.aratio;
+ var u = t;
+ var l = -r;
+ var b = -u;
+
+ tview = RDGE.mat4.transpose(this.view);
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [this.persp.near, 0.0, l, 0.0] ) ) ); // left
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [-this.persp.near, 0.0, -r, 0.0] ) ) ); // right
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, this.persp.near, b, 0.0] ) ) ); // bottom
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, -this.persp.near, -u, 0.0] ) ) ); // top
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, 0.0, -1.0, -this.persp.near] ) ) ); // near
+ this.frustum.push( normalizePlane( RDGE.mat4.transformPoint(tview, [0.0, 0.0, 1.0, this.persp.far] ) ) ); // far
+ */
+ var l = normalizePlane([vp[3] + vp[0], vp[7] + vp[4], vp[11] + vp[8], vp[15] + vp[12]]);
+ var r = normalizePlane([vp[3] - vp[0], vp[7] - vp[4], vp[11] - vp[8], vp[15] - vp[12]]);
+ var t = normalizePlane([vp[3] - vp[1], vp[7] - vp[5], vp[11] - vp[9], vp[15] - vp[13]]);
+ var b = normalizePlane([vp[3] + vp[1], vp[7] + vp[5], vp[11] + vp[9], vp[15] + vp[13]]);
+ var n = normalizePlane([vp[3] + vp[2], vp[7] + vp[6], vp[11] + vp[10], vp[15] + vp[14]]);
+ var f = normalizePlane([vp[3] - vp[2], vp[7] - vp[6], vp[11] - vp[10], vp[15] - vp[14]]);
+
+ this.frustum.push(l);
+ this.frustum.push(r);
+ this.frustum.push(t);
+ this.frustum.push(b);
+ this.frustum.push(n);
+ this.frustum.push(f);
+
+ // update frustum points
+ this.frustumPts = [];
+ var invvp = this.viewProj;
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, -1, -1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, 1, -1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, 1, -1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, -1, -1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, -1, 1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [-1, 1, 1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, 1, 1]));
+ this.frustumPts.push(RDGE.mat4.transformPoint(invvp, [1, -1, 1]));
+ };
+
+ this.setWorld = function (m) {
+ this.world = m;
+ this.view = RDGE.mat4.inverse(m);
+ this.viewProj = RDGE.mat4.mul(this.view, this.proj);
+ this.invViewProj = RDGE.mat4.inverse(this.viewProj);
+ this.recalc();
+ };
+
+ this.setView = function (m) {
+ this.view = m;
+ this.world = RDGE.mat4.inverse(m);
+ this.viewProj = RDGE.mat4.mul(this.view, this.proj);
+ this.invViewProj = RDGE.mat4.inverse(this.viewProj);
+ this.recalc();
+ };
+
+ this.setLookAt = function (eyePos, targetPos, upVec) {
+ this.setWorld(RDGE.mat4.lookAt(eyePos, targetPos, upVec));
+ //this.recalc();
+ };
+
+ this.setPerspective = function (fov, aratio, near, far) {
+ this.ortho = null;
+ this.persp = {};
+ this.persp.fov = fov;
+ this.persp.aratio = aratio;
+ this.persp.near = near;
+ this.persp.far = far;
+ this.proj = RDGE.mat4.perspective(fov, aratio, near, far);
+ this.recalc();
+ };
+
+ this.setOrthographic = function (l, r, t, b, n, f) {
+ this.persp = null;
+ this.ortho = {};
+ this.ortho.left = l;
+ this.ortho.right = r;
+ this.ortho.top = t;
+ this.ortho.bottom = b;
+ this.ortho.near = n;
+ this.ortho.far = f;
+ this.proj = RDGE.mat4.orthographic(l, r, t, b, n, f);
+ this.recalc();
+ };
+
+ this.onResize = function (x, y, width, height) {
+ if (this.persp) {
+ this.setPerspective(this.persp.fov, width / height, this.persp.near, this.persp.far);
+ }
+ if (this.ortho) {
+ this.setOrthographic(x, x + width, y, y + height, this.ortho.near, this.ortho.far);
+ }
+ };
+
+ this.zNear = function () {
+ if (this.persp) {
+ return this.persp.near;
+ }
+
+ if (this.ortho) {
+ return this.ortho.near;
+ }
+
+ return 0.0;
+ };
+
+ this.zFar = function () {
+ if (this.persp) {
+ return this.persp.far;
+ }
+
+ if (this.ortho) {
+ return this.ortho.far;
+ }
+
+ return 0.0;
+ };
+
+ // this is used by ambient occlusion...
+ this.getFTR = function () {
+ var fovyRad = (this.persp.fov * 0.5) * Math.PI / 180.0;
+ return [
+ Math.tan(fovyRad) * this.persp.far,
+ Math.tan(fovyRad / this.persp.aratio) * this.persp.far,
+ this.persp.far];
+ };
+
+ this.attachCameraToNode = function (node) {
+ this.controller = node;
+ };
+};
+
+
+/** Camera Manager
+ * This class is used to manage the active camera. It provides functionality
+ * for getting and setting the active camera, as well as providing stack operations
+ * to switch to and from multiple cameras.
+ */
+RDGE.cameraManager = function () {
+ this.stack = [];
+
+ /* Set the active camera.
+ * This function sets the active camera to the given camera.
+ */
+ this.setActiveCamera = function (c) {
+ // pop the active camera off the stack.
+ if (this.stack.length > 0) {
+ this.stack.pop();
+ }
+ // push the given camera onto the stack.
+ this.stack.push(c);
+ };
+
+ /* Get the active camera.
+ * The active camera always resides at the top of the stack.
+ */
+ this.getActiveCamera = function () {
+ if (this.stack.length > 0) {
+ return this.stack[this.stack.length - 1];
+ } else {
+ return null;
+ }
+ };
+
+ /* Push a camera onto the stack.
+ * The given camera becomes the active camera.
+ */
+ this.pushCamera = function (c) {
+ this.stack.push(c);
+ };
+
+ /* Pop a camera off the stack.
+ * Returns the camera that was popped.
+ * The next camera on the stack becomes active.
+ */
+ this.popCamera = function () {
+ return this.stack.pop();
+ };
+
+ this.onResize = function (x, y, w, h) {
+ var i = this.stack.length - 1;
+ while (i >= 0) {
+ this.stack[i].onResize(x, y, w, h);
+ i--;
+ }
+ };
+};
--
cgit v1.2.3
From fdbec324dad4ab33d97282ab021d2c1661bc097c Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Mon, 9 Jul 2012 16:27:52 -0700
Subject: BSD License
---
js/helper-classes/RDGE/src/core/script/camera.js | 23 ++++++++++++-----------
1 file changed, 12 insertions(+), 11 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/camera.js')
diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js
index abcd8d42..72d24d08 100755
--- a/js/helper-classes/RDGE/src/core/script/camera.js
+++ b/js/helper-classes/RDGE/src/core/script/camera.js
@@ -1,24 +1,25 @@
/*
-Copyright (c) 2012, Motorola Mobility, Inc
+Copyright (c) 2012, Motorola Mobility LLC.
All Rights Reserved.
-BSD License.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- - Neither the name of Motorola Mobility nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* Neither the name of Motorola Mobility LLC nor the names of its
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
--
cgit v1.2.3