From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:52:06 -0700 Subject: Expand tabs --- js/helper-classes/RDGE/src/core/script/engine.js | 186 +++++++++++------------ 1 file changed, 93 insertions(+), 93 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/engine.js') diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js index 36a34689..b2191197 100755 --- a/js/helper-classes/RDGE/src/core/script/engine.js +++ b/js/helper-classes/RDGE/src/core/script/engine.js @@ -31,72 +31,72 @@ POSSIBILITY OF SUCH DAMAGE. var RDGE = RDGE || {}; /* - * Manage state instances + * Manage state instances */ RDGE.stateManager = function () { - // a stack of states - this.stateStack = []; - - // number of states on the stack + // a stack of states + this.stateStack = []; + + // number of states on the stack this.stateTop = undefined; // the states of the context - this.RDGEInitState = null; - this.RDGERunState = null; + this.RDGEInitState = null; + this.RDGERunState = null; this.currentState = function () { - if(this.stateTop != undefined) - return this.stateStack[this.stateTop]; - - return null; + if(this.stateTop != undefined) + return this.stateStack[this.stateTop]; + + return null; }; - - /* - * Push new IRuntime state - engine executes the new state - */ + + /* + * Push new IRuntime state - engine executes the new state + */ this.PushState = function (state, flags) { if (state != null && typeof state.Init == 'function') { - if(this.stateTop != undefined) - this.stateStack[this.stateTop].LeaveState(); - - if(flags == undefined || flags != "noInit") - state.Init(); - - this.stateTop = this.stateStack.push(state) - 1; - } + if(this.stateTop != undefined) + this.stateStack[this.stateTop].LeaveState(); + + if(flags == undefined || flags != "noInit") + state.Init(); + + this.stateTop = this.stateStack.push(state) - 1; + } }; - /* - * Remove IRuntime state from stack, engine executes previous state - */ + /* + * Remove IRuntime state from stack, engine executes previous state + */ this.PopState = function () { - state = this.stateStack.pop(); + state = this.stateStack.pop(); if (state != null) { - state.Shutdown(); - } - - this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; - + state.Shutdown(); + } + + this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; + if (this.stateStack[this.stateTop]) { - this.stateStack[this.stateTop].ReInit(); - } + this.stateStack[this.stateTop].ReInit(); + } }; - /* - * Remove all states from the stack - */ + /* + * Remove all states from the stack + */ this.PopAll = function () { while (this.stateStack[this.stateTop] != null) { - this.PopState(); - } + this.PopState(); + } }; - + this.tick = function (dt) { if (this.stateStack[this.stateTop] != null) { - this.stateStack[this.stateTop].Update(dt); - this.stateStack[this.stateTop].Resize(); - this.stateStack[this.stateTop].Draw(); - } + this.stateStack[this.stateTop].Update(dt); + this.stateStack[this.stateTop].Resize(); + this.stateStack[this.stateTop].Draw(); + } }; }; @@ -124,22 +124,22 @@ RDGE.Engine = function () { this.RDGECanvas = null; /* - * a map of canvas names to renderer + * a map of canvas names to renderer */ this.canvasToRendererMap = {}; /* - * states to canvas map - maps a state stack to the canvas context it belongs to + * states to canvas map - maps a state stack to the canvas context it belongs to */ this.canvasNameToStateStack = {}; /* - * the list of context's that are active + * the list of context's that are active */ this.canvasCtxList = []; /* - * regex object to verify runtime object is not some sort of exploit + * regex object to verify runtime object is not some sort of exploit */ invalidObj = new RegExp("([()]|function)"); @@ -154,7 +154,7 @@ RDGE.Engine = function () { }; /* - * The context definition - every context shares these parameters + * The context definition - every context shares these parameters */ contextDef = function () { this.id = null; @@ -218,7 +218,7 @@ RDGE.Engine = function () { }; /* - * give the contextID (canvas id) of the context to set + * give the contextID (canvas id) of the context to set */ this.setContext = function (contextID) { contextManager.currentCtx = contextManager.contextMap[contextID]; @@ -254,38 +254,38 @@ RDGE.Engine.prototype.init = function (userInitState, userRunState, canvasObject this.GlInit(canvasObject); globalParamFuncSet = function (param) { - this.data = param.data; - this.type =param.type; - + this.data = param.data; + this.type =param.type; + this.set = function (v) { - var len = this.data ? this.data.length : 0; - for(var i=0;i 0 ? this.stateTop - 1 : 0; - + if (this.stateStack[this.stateTop]) { this.stateStack[this.stateTop].ReInit(); } @@ -90,7 +90,7 @@ RDGE.stateManager = function () { this.PopState(); } }; - + this.tick = function (dt) { if (this.stateStack[this.stateTop] != null) { this.stateStack[this.stateTop].Update(dt); @@ -256,7 +256,7 @@ RDGE.Engine.prototype.init = function (userInitState, userRunState, canvasObject globalParamFuncSet = function (param) { this.data = param.data; this.type =param.type; - + this.set = function (v) { var len = this.data ? this.data.length : 0; for(var i=0;i -Copyright (c) 2012, Motorola Mobility, Inc -All Rights Reserved. -BSD License. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. - */ - -var RDGE = RDGE || {}; - -/* - * Manage state instances - */ -RDGE.stateManager = function () { - // a stack of states - this.stateStack = []; - - // number of states on the stack - this.stateTop = undefined; - - // the states of the context - this.RDGEInitState = null; - this.RDGERunState = null; - - this.currentState = function () { - if(this.stateTop != undefined) - return this.stateStack[this.stateTop]; - - return null; - }; - - /* - * Push new IRuntime state - engine executes the new state - */ - this.PushState = function (state, flags) { - if (state != null && typeof state.Init == 'function') { - if(this.stateTop != undefined) - this.stateStack[this.stateTop].LeaveState(); - - if(flags == undefined || flags != "noInit") - state.Init(); - - this.stateTop = this.stateStack.push(state) - 1; - } - }; - - /* - * Remove IRuntime state from stack, engine executes previous state - */ - this.PopState = function () { - state = this.stateStack.pop(); - if (state != null) { - state.Shutdown(); - } - - this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; - - if (this.stateStack[this.stateTop]) { - this.stateStack[this.stateTop].ReInit(); - } - }; - - /* - * Remove all states from the stack - */ - this.PopAll = function () { - while (this.stateStack[this.stateTop] != null) { - this.PopState(); - } - }; - - this.tick = function (dt) { - if (this.stateStack[this.stateTop] != null) { - this.stateStack[this.stateTop].Update(dt); - this.stateStack[this.stateTop].Resize(); - this.stateStack[this.stateTop].Draw(); - } - }; -}; - -RDGE.Engine = function () { - this._assetPath = "assets/"; - - // map of scene graphs to names - this.sceneMap = []; - - // number of states on the stack - this.stateTop = undefined; - - // size of the browser window - this.lastWindowWidth = window.innerWidth; - this.lastWindowHeight = window.innerHeight; - - this.defaultContext = null; - - this.lightManager = null; - - clearColor = [0.0, 0.0, 0.0, 0.0]; - - this.initializeComplete = false; - - this.RDGECanvas = null; - - /* - * a map of canvas names to renderer - */ - this.canvasToRendererMap = {}; - - /* - * states to canvas map - maps a state stack to the canvas context it belongs to - */ - this.canvasNameToStateStack = {}; - - /* - * the list of context's that are active - */ - this.canvasCtxList = []; - - /* - * regex object to verify runtime object is not some sort of exploit - */ - invalidObj = new RegExp("([()]|function)"); - - isValidObj = function (name) { - // do a quick test make sure user isn't trying to execute a function - if (invalidObj.test(name)) { - window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); - return false; - } - - return true; - }; - - /* - * The context definition - every context shares these parameters - */ - contextDef = function () { - this.id = null; - this.renderer = null; - this.ctxStateManager = null; - this.startUpState = null; - this.sceneGraphMap = []; - this.currentScene = null; - this.getScene = function () { - return this.sceneGraphMap[this.currentScene]; - } - this.debug = - { - 'frameCounter': 0, - 'mat4CallCount': 0 - } - }; - - // maintains the contexts - contextManager = new RDGE.objectManager(); - this.ctxMan = contextManager; - - // the context currently being updated - contextManager.currentCtx = null; - - contextManager._addObject = contextManager.addObject; - contextManager.contextMap = {}; - - contextManager.addObject = function (context) { - this.contextMap[context.id] = context; - return this._addObject(context); - }; - - contextManager.start = function () { - var len = this.objects.length; - for (var i = 0; i < len; ++i) { - // set the current context - contextManager.currentCtx = this.objects[i]; - this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState); - } - }; - - contextManager.forEach = function (cb) { - var len = this.objects.length; - for (var i = 0; i < len; ++i) { - cb(this.objects[i]); - } - }; - - this.getContext = function (optCanvasID) { - if (!optCanvasID) { - return contextManager.currentCtx; - } - else { - return contextManager.contextMap[optCanvasID]; - } - }; - - this.clearContext = function (canvasID) { - contextManager.contextMap[canvasID] = undefined; - }; - - /* - * give the contextID (canvas id) of the context to set - */ - this.setContext = function (contextID) { - contextManager.currentCtx = contextManager.contextMap[contextID]; - }; - - this.tickContext = function (contextID) { - var savedCtx = contextManager.currentCtx; - contextManager.currentCtx = contextManager.contextMap[contextID]; - this.objects[i].ctxStateManager.tick(dt); - contextManager.currentCtx = savedCtx; - }; - - this.setAssetPath = function (path) { - this._assetPath = path.slice(); - }; - - this.remapAssetFolder = function (url) { - var searchStr = "assets/"; - var index = url.indexOf(searchStr); - var rtnPath = url; - if (index >= 0) { - rtnPath = url.substr(index + searchStr.length); - rtnPath = this._assetPath + rtnPath; - } - return rtnPath; - }; -}; - -/* - * Initialize the RDGE web engine - */ -RDGE.Engine.prototype.init = function (userInitState, userRunState, canvasObject) { - this.GlInit(canvasObject); - - globalParamFuncSet = function (param) { - this.data = param.data; - this.type =param.type; - - this.set = function (v) { - var len = this.data ? this.data.length : 0; - for(var i=0;i +Copyright (c) 2012, Motorola Mobility, Inc +All Rights Reserved. +BSD License. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + - Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + - Neither the name of Motorola Mobility nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +var RDGE = RDGE || {}; + +/* + * Manage state instances + */ +RDGE.stateManager = function () { + // a stack of states + this.stateStack = []; + + // number of states on the stack + this.stateTop = undefined; + + // the states of the context + this.RDGEInitState = null; + this.RDGERunState = null; + + this.currentState = function () { + if(this.stateTop != undefined) + return this.stateStack[this.stateTop]; + + return null; + }; + + /* + * Push new IRuntime state - engine executes the new state + */ + this.PushState = function (state, flags) { + if (state != null && typeof state.Init == 'function') { + if(this.stateTop != undefined) + this.stateStack[this.stateTop].LeaveState(); + + if(flags == undefined || flags != "noInit") + state.Init(); + + this.stateTop = this.stateStack.push(state) - 1; + } + }; + + /* + * Remove IRuntime state from stack, engine executes previous state + */ + this.PopState = function () { + state = this.stateStack.pop(); + if (state != null) { + state.Shutdown(); + } + + this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; + + if (this.stateStack[this.stateTop]) { + this.stateStack[this.stateTop].ReInit(); + } + }; + + /* + * Remove all states from the stack + */ + this.PopAll = function () { + while (this.stateStack[this.stateTop] != null) { + this.PopState(); + } + }; + + this.tick = function (dt) { + if (this.stateStack[this.stateTop] != null) { + this.stateStack[this.stateTop].Update(dt); + this.stateStack[this.stateTop].Resize(); + this.stateStack[this.stateTop].Draw(); + } + }; +}; + +RDGE.Engine = function () { + this._assetPath = "assets/"; + + // map of scene graphs to names + this.sceneMap = []; + + // number of states on the stack + this.stateTop = undefined; + + // size of the browser window + this.lastWindowWidth = window.innerWidth; + this.lastWindowHeight = window.innerHeight; + + this.defaultContext = null; + + this.lightManager = null; + + clearColor = [0.0, 0.0, 0.0, 0.0]; + + this.initializeComplete = false; + + this.RDGECanvas = null; + + /* + * a map of canvas names to renderer + */ + this.canvasToRendererMap = {}; + + /* + * states to canvas map - maps a state stack to the canvas context it belongs to + */ + this.canvasNameToStateStack = {}; + + /* + * the list of context's that are active + */ + this.canvasCtxList = []; + + /* + * regex object to verify runtime object is not some sort of exploit + */ + invalidObj = new RegExp("([()]|function)"); + + isValidObj = function (name) { + // do a quick test make sure user isn't trying to execute a function + if (invalidObj.test(name)) { + window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); + return false; + } + + return true; + }; + + /* + * The context definition - every context shares these parameters + */ + contextDef = function () { + this.id = null; + this.renderer = null; + this.ctxStateManager = null; + this.startUpState = null; + this.sceneGraphMap = []; + this.currentScene = null; + this.getScene = function () { + return this.sceneGraphMap[this.currentScene]; + } + this.debug = + { + 'frameCounter': 0, + 'mat4CallCount': 0 + } + }; + + // maintains the contexts + contextManager = new RDGE.objectManager(); + this.ctxMan = contextManager; + + // the context currently being updated + contextManager.currentCtx = null; + + contextManager._addObject = contextManager.addObject; + contextManager.contextMap = {}; + + contextManager.addObject = function (context) { + this.contextMap[context.id] = context; + return this._addObject(context); + }; + + contextManager.start = function () { + var len = this.objects.length; + for (var i = 0; i < len; ++i) { + // set the current context + contextManager.currentCtx = this.objects[i]; + this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState); + } + }; + + contextManager.forEach = function (cb) { + var len = this.objects.length; + for (var i = 0; i < len; ++i) { + cb(this.objects[i]); + } + }; + + this.getContext = function (optCanvasID) { + if (!optCanvasID) { + return contextManager.currentCtx; + } + else { + return contextManager.contextMap[optCanvasID]; + } + }; + + this.clearContext = function (canvasID) { + contextManager.contextMap[canvasID] = undefined; + }; + + /* + * give the contextID (canvas id) of the context to set + */ + this.setContext = function (contextID) { + contextManager.currentCtx = contextManager.contextMap[contextID]; + }; + + this.tickContext = function (contextID) { + var savedCtx = contextManager.currentCtx; + contextManager.currentCtx = contextManager.contextMap[contextID]; + this.objects[i].ctxStateManager.tick(dt); + contextManager.currentCtx = savedCtx; + }; + + this.setAssetPath = function (path) { + this._assetPath = path.slice(); + }; + + this.remapAssetFolder = function (url) { + var searchStr = "assets/"; + var index = url.indexOf(searchStr); + var rtnPath = url; + if (index >= 0) { + rtnPath = url.substr(index + searchStr.length); + rtnPath = this._assetPath + rtnPath; + } + return rtnPath; + }; +}; + +/* + * Initialize the RDGE web engine + */ +RDGE.Engine.prototype.init = function (userInitState, userRunState, canvasObject) { + this.GlInit(canvasObject); + + globalParamFuncSet = function (param) { + this.data = param.data; + this.type =param.type; + + this.set = function (v) { + var len = this.data ? this.data.length : 0; + for(var i=0;i -Copyright (c) 2012, Motorola Mobility, Inc +Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. -BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of Motorola Mobility LLC nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- cgit v1.2.3