From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/helper-classes/RDGE/src/core/script/input.js | 117 ------------------------ 1 file changed, 117 deletions(-) delete mode 100755 js/helper-classes/RDGE/src/core/script/input.js (limited to 'js/helper-classes/RDGE/src/core/script/input.js') diff --git a/js/helper-classes/RDGE/src/core/script/input.js b/js/helper-classes/RDGE/src/core/script/input.js deleted file mode 100755 index 7622c5ab..00000000 --- a/js/helper-classes/RDGE/src/core/script/input.js +++ /dev/null @@ -1,117 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -input = {} -/* - * input.eventHandlers - * Register one or more event handlers with the input system. An event handler can be - * any object defining one or more of the following event handling functions: - * onKeyDown(ev) - * onKeyUp(ev) - * onMouseDown(ev) - * onMouseUp(ev) - * onMouseMove(ev) - * onMouseWheel(ev) - * ... - * - */ -input.eventHandlers = []; - -/* - * input.onKeyDown - * Top level onKeyDown event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onKeyDown = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onKeyDown != undefined && input.eventHandlers[i].onKeyDown(ev) ) { - break; - } - i++; - } -} - -/* - * input.onKeyUp - * Top level onKeyUp event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onKeyUp = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onKeyUp != undefined && input.eventHandlers[i].onKeyUp(ev) ) { - break; - } - i++; - } -} - -/* - * input.onMouseDown - * Top level onMouseDown event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onMouseDown = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onMouseDown != undefined && input.eventHandlers[i].onMouseDown(ev) ) { - break; - } - i++; - } -} - -/* - * input.onMouseUp - * Top level onMouseUp event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onMouseUp = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onMouseUp != undefined && input.eventHandlers[i].onMouseUp(ev) ) { - break; - } - i++; - } -} - -/* - * input.onMouseMove - * Top level onMouseMove event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onMouseMove = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onMouseMove != undefined && input.eventHandlers[i].onMouseMove(ev) ) { - break; - } - i++; - } -} - -/* - * input.onMouseWheel - * Top level onMouseWheel event handler function. This function propogates events to all registered - * event handlers. The first handler to return true stops this propogation, thus "handling" the event. - */ -input.onMouseWheel = function(ev) { - var i = 0; - var count = input.eventHandlers.length; - while( i < count ) { - if( input.eventHandlers[i].onMouseWheel != undefined && input.eventHandlers[i].onMouseWheel(ev) ) { - break; - } - i++; - } -} \ No newline at end of file -- cgit v1.2.3