From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 12:34:53 -0700 Subject: Normalize to unix line terminators --- .../RDGE/src/core/script/precompiled.js | 196 ++++++++++----------- 1 file changed, 98 insertions(+), 98 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/precompiled.js') diff --git a/js/helper-classes/RDGE/src/core/script/precompiled.js b/js/helper-classes/RDGE/src/core/script/precompiled.js index 59edd395..a77029b8 100755 --- a/js/helper-classes/RDGE/src/core/script/precompiled.js +++ b/js/helper-classes/RDGE/src/core/script/precompiled.js @@ -1,98 +1,98 @@ -/* -Copyright (c) 2012, Motorola Mobility, Inc -All Rights Reserved. -BSD License. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. - */ - -/* -* A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) -* These parameters are compiled into all jshaders and can be set from any jshader -* with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. -* To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) -* The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter -* this parameter can be used to set the value for that shader but will not override the global setting -* The values set here are the default global values. -* note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects -*/ - -var RDGE = RDGE || {}; - - - -RDGE.rdgeGlobalParameters = -{ - "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_inv_viewport_width": { 'type': 'float', 'data': [1] }, - "u_inv_viewport_height": { 'type': 'float', 'data': [1] }, - "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, - "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, - "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] }, - "rdge_lights": { - "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, - "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, - "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] }, - "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, - "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, - "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] }, - "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, - "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, - "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, - "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] }, - "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, - "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, - "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, - "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, - "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, - "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] } - }, - "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" }, - //"envMap": {'type': 'tex2d', 'data': null}, - //"normalMap": {'type': 'tex2d', 'data': null}, - //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, - //"u_shadowDepthMap": {'type': 'tex2d', 'data': null}, - //"u_depthMap": {'type': 'tex2d', 'data': null}, - "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] }, - "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, - "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, - "u_matShininess": { 'type': 'float', 'data': [128.0] }, - "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] }, - "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] }, - "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, - "u_farZ": { 'type': 'float', 'data': [1000] }, - "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] }, - "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] } -}; +/* +Copyright (c) 2012, Motorola Mobility, Inc +All Rights Reserved. +BSD License. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + - Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + - Neither the name of Motorola Mobility nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +/* +* A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) +* These parameters are compiled into all jshaders and can be set from any jshader +* with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. +* To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) +* The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter +* this parameter can be used to set the value for that shader but will not override the global setting +* The values set here are the default global values. +* note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects +*/ + +var RDGE = RDGE || {}; + + + +RDGE.rdgeGlobalParameters = +{ + "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_inv_viewport_width": { 'type': 'float', 'data': [1] }, + "u_inv_viewport_height": { 'type': 'float', 'data': [1] }, + "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, + "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, + "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] }, + "rdge_lights": { + "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, + "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, + "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] }, + "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, + "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, + "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] }, + "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, + "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, + "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, + "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] }, + "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, + "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, + "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, + "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, + "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, + "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] } + }, + "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" }, + //"envMap": {'type': 'tex2d', 'data': null}, + //"normalMap": {'type': 'tex2d', 'data': null}, + //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, + //"u_shadowDepthMap": {'type': 'tex2d', 'data': null}, + //"u_depthMap": {'type': 'tex2d', 'data': null}, + "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] }, + "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, + "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, + "u_matShininess": { 'type': 'float', 'data': [128.0] }, + "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] }, + "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] }, + "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, + "u_farZ": { 'type': 'float', 'data': [1000] }, + "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] }, + "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] } +}; -- cgit v1.2.3