From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 12:34:53 -0700
Subject: Normalize to unix line terminators
---
.../RDGE/src/core/script/precompiled.js | 196 ++++++++++-----------
1 file changed, 98 insertions(+), 98 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/precompiled.js')
diff --git a/js/helper-classes/RDGE/src/core/script/precompiled.js b/js/helper-classes/RDGE/src/core/script/precompiled.js
index 59edd395..a77029b8 100755
--- a/js/helper-classes/RDGE/src/core/script/precompiled.js
+++ b/js/helper-classes/RDGE/src/core/script/precompiled.js
@@ -1,98 +1,98 @@
-/*
-Copyright (c) 2012, Motorola Mobility, Inc
-All Rights Reserved.
-BSD License.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- - Neither the name of Motorola Mobility nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*
-* A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
-* These parameters are compiled into all jshaders and can be set from any jshader
-* with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
-* To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
-* The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
-* this parameter can be used to set the value for that shader but will not override the global setting
-* The values set here are the default global values.
-* note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
-*/
-
-var RDGE = RDGE || {};
-
-
-
-RDGE.rdgeGlobalParameters =
-{
- "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_inv_viewport_width": { 'type': 'float', 'data': [1] },
- "u_inv_viewport_height": { 'type': 'float', 'data': [1] },
- "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
- "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
- "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] },
- "rdge_lights": {
- "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
- "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
- "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] },
- "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
- "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
- "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] },
- "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
- "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
- "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
- "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] },
- "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
- "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
- "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
- "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
- "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
- "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }
- },
- "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" },
- //"envMap": {'type': 'tex2d', 'data': null},
- //"normalMap": {'type': 'tex2d', 'data': null},
- //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"},
- //"u_shadowDepthMap": {'type': 'tex2d', 'data': null},
- //"u_depthMap": {'type': 'tex2d', 'data': null},
- "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] },
- "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
- "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
- "u_matShininess": { 'type': 'float', 'data': [128.0] },
- "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] },
- "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] },
- "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
- "u_farZ": { 'type': 'float', 'data': [1000] },
- "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] },
- "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }
-};
+/*
+Copyright (c) 2012, Motorola Mobility, Inc
+All Rights Reserved.
+BSD License.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ - Neither the name of Motorola Mobility nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+* A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
+* These parameters are compiled into all jshaders and can be set from any jshader
+* with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
+* To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
+* The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
+* this parameter can be used to set the value for that shader but will not override the global setting
+* The values set here are the default global values.
+* note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
+*/
+
+var RDGE = RDGE || {};
+
+
+
+RDGE.rdgeGlobalParameters =
+{
+ "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_inv_viewport_width": { 'type': 'float', 'data': [1] },
+ "u_inv_viewport_height": { 'type': 'float', 'data': [1] },
+ "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
+ "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
+ "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] },
+ "rdge_lights": {
+ "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
+ "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
+ "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] },
+ "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
+ "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
+ "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] },
+ "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
+ "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
+ "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
+ "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] },
+ "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
+ "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
+ "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
+ "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
+ "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
+ "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }
+ },
+ "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" },
+ //"envMap": {'type': 'tex2d', 'data': null},
+ //"normalMap": {'type': 'tex2d', 'data': null},
+ //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"},
+ //"u_shadowDepthMap": {'type': 'tex2d', 'data': null},
+ //"u_depthMap": {'type': 'tex2d', 'data': null},
+ "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] },
+ "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
+ "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
+ "u_matShininess": { 'type': 'float', 'data': [128.0] },
+ "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] },
+ "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] },
+ "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
+ "u_farZ": { 'type': 'float', 'data': [1000] },
+ "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] },
+ "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }
+};
--
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