From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- .../RDGE/src/core/script/precompiled.js | 69 ++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 js/helper-classes/RDGE/src/core/script/precompiled.js (limited to 'js/helper-classes/RDGE/src/core/script/precompiled.js') diff --git a/js/helper-classes/RDGE/src/core/script/precompiled.js b/js/helper-classes/RDGE/src/core/script/precompiled.js new file mode 100644 index 00000000..7fd1a425 --- /dev/null +++ b/js/helper-classes/RDGE/src/core/script/precompiled.js @@ -0,0 +1,69 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +/* + * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) + * These parameters are compiled into all jshaders and can be set from any jshader + * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. + * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) + * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter + * this parameter can be used to set the value for that shader but will not override the global setting + * The values set here are the default global values. + * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects + */ + +rdgeGlobalParameters = +{ + "u_projMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_mvMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_invMvMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_normalMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_worldMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_viewMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_invViewMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_invWorldMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_inv_viewport_width": {'type': 'float', 'data': [1]}, + "u_inv_viewport_height":{'type': 'float', 'data': [1]}, + "u_lightPos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, + "u_lightDiff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, + "u_lightAmb": {'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0]}, + "rdge_lights": { + "u_light0Pos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, + "u_light0Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, + "u_light0Amb": {'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0]}, + "u_light0Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, + "u_light1Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, + "u_light1Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0]}, + "u_light1Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, + "u_light1Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, + "u_light2Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, + "u_light2Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0]}, + "u_light2Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, + "u_light2Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, + "u_light3Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, + "u_light3Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, + "u_light3Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, + "u_light3Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}}, + "colMap": {'type': 'tex2d', 'data': "assets/images/white.png"}, + "envMap": {'type': 'tex2d', 'data': null}, + "normalMap": {'type': 'tex2d', 'data': null}, + "glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, + "u_shadowDepthMap": {'type': 'tex2d', 'data': null}, + "u_depthMap": {'type': 'tex2d', 'data': null}, + "u_matAmbient": {'type': 'vec4', 'data': [1.00,1.00,1.00, 1]}, + "u_matDiffuse": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, + "u_matSpecular": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, + "u_matShininess": {'type': 'float', 'data': [128.0]}, + "u_matEmission": {'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0]}, + "u_frustumFarZ": {'type': 'float', 'data': [1000.0]}, + "u_shadowLightWorld": {'type': 'mat4', 'data': mat4.identity()}, + "u_shadowBiasMatrix": {'type': 'mat4', 'data': mat4.identity()}, + "u_vShadowLight": {'type': 'mat4', 'data': mat4.identity()}, + "u_shadowBPV": {'type': 'mat4', 'data': mat4.identity()}, + "u_farZ": {'type': 'float', 'data': [1000]}, + "u_shadowLightFarZ": {'type': 'float', 'data': [1000]}, + "u_cameraFTR": {'type': 'vec3', 'data':[0.0, 0.0, 0.0]} +}; -- cgit v1.2.3