From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:52:06 -0700 Subject: Expand tabs --- .../RDGE/src/core/script/renderUtils.js | 100 ++++++++++----------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/renderUtils.js') diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js index 2d2a5930..ed3b2cfa 100755 --- a/js/helper-classes/RDGE/src/core/script/renderUtils.js +++ b/js/helper-classes/RDGE/src/core/script/renderUtils.js @@ -32,43 +32,43 @@ var RDGE = RDGE || {}; RDGE.renderUtils = RDGE.renderUtils || {}; /* -* Creates an indexed box primitive +* Creates an indexed box primitive * @return a rdge primitive */ RDGE.renderUtils.createBox = function () { var renderer = RDGE.globals.engine.getContext().renderer; var coords = - [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front - 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right - 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top - -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left - -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom - 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back + [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front + 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right + 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top + -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left + -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom + 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back var normals = - [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front - 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right - 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top - -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left + [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front + 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right + 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top + -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom - 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back + 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back var uvs = [1, 1, 0, 1, 0, 0, 1, 0, // front - 0, 1, 0, 0, 1, 0, 1, 1, // right - 1, 0, 1, 1, 0, 1, 0, 0, // top - 1, 1, 0, 1, 0, 0, 1, 0, // left - 0, 0, 1, 0, 1, 1, 0, 1, // bottom - 0, 0, 1, 0, 1, 1, 0, 1]; // back + 0, 1, 0, 0, 1, 0, 1, 1, // right + 1, 0, 1, 1, 0, 1, 0, 0, // top + 1, 1, 0, 1, 0, 0, 1, 0, // left + 0, 0, 1, 0, 1, 1, 0, 1, // bottom + 0, 0, 1, 0, 1, 1, 0, 1]; // back var indices = - [0, 1, 2, 0, 2, 3, // front - 4, 5, 6, 4, 6, 7, // right - 8, 9, 10, 8, 10, 11, // top - 12, 13, 14, 12, 14, 15, // left - 16, 17, 18, 16, 18, 19, // bottom - 20, 21, 22, 20, 22, 23]; // back + [0, 1, 2, 0, 2, 3, // front + 4, 5, 6, 4, 6, 7, // right + 8, 9, 10, 8, 10, 11, // top + 12, 13, 14, 12, 14, 15, // left + 16, 17, 18, 16, 18, 19, // bottom + 20, 21, 22, 20, 22, 23]; // back var prim = new RDGE.rdgePrimitiveDefinition(); @@ -87,16 +87,16 @@ RDGE.renderUtils.createBox = function () { prim.bufferStreams = [ - coords, - normals, - uvs + coords, + normals, + uvs ]; prim.streamUsage = [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC ]; prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; @@ -191,8 +191,8 @@ RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) { }; /* -* Creates a plane as a grid of triangles/quads, orients the plane according the the plane normal -* note: the center of the plane is always assumed to be the origin. +* Creates a plane as a grid of triangles/quads, orients the plane according the the plane normal +* note: the center of the plane is always assumed to be the origin. */ RDGE.renderUtils.createPlane = function (numCols, numRows, width, height, uTileCount, vTileCount, planeNormal) { var renderer = RDGE.globals.engine.getContext().renderer; @@ -263,16 +263,16 @@ RDGE.renderUtils.createPlane = function (numCols, numRows, width, height, uTileC prim.bufferStreams = [ - coords, - normals, - uvs + coords, + normals, + uvs ]; prim.streamUsage = [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC ]; prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; @@ -324,12 +324,12 @@ RDGE.renderUtils.createCubeVolume = function (numCols_x, numLayers_y, numRows_z, prim.bufferStreams = [ - coords + coords ]; prim.streamUsage = [ - RDGE.rdgeConstants.BUFFER_DYNAMIC + RDGE.rdgeConstants.BUFFER_DYNAMIC ]; prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; @@ -349,14 +349,14 @@ RDGE.renderUtils.createScreenAlignedQuad = function () { // Screen aligned quad var coords = [ - -1.0, 1.0, 0.0, - 1.0, 1.0, 0.0, - -1.0, -1.0, 0.0, + -1.0, 1.0, 0.0, + 1.0, 1.0, 0.0, + -1.0, -1.0, 0.0, - -1.0, -1.0, 0.0, - 1.0, 1.0, 0.0, - 1.0, -1.0, 0.0 - ]; + -1.0, -1.0, 0.0, + 1.0, 1.0, 0.0, + 1.0, -1.0, 0.0 + ]; var uvs = [0.0, 0.0, 0.0, 1.0, @@ -378,14 +378,14 @@ RDGE.renderUtils.createScreenAlignedQuad = function () { prim.bufferStreams = [ - coords, - uvs + coords, + uvs ]; prim.streamUsage = [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC ]; prim.type = RDGE.rdgeConstants.TRIANGLES; -- cgit v1.2.3 From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:53:10 -0700 Subject: Remove trailing spaces --- js/helper-classes/RDGE/src/core/script/renderUtils.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/renderUtils.js') diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js index ed3b2cfa..a25b3dec 100755 --- a/js/helper-classes/RDGE/src/core/script/renderUtils.js +++ b/js/helper-classes/RDGE/src/core/script/renderUtils.js @@ -109,10 +109,10 @@ RDGE.renderUtils.createBox = function () { return prim; }; -// +// // makeSphere // -// Create a sphere with the passed number of latitude and longitude bands and the passed radius. +// Create a sphere with the passed number of latitude and longitude bands and the passed radius. // Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array. // Return an object with the following properties: // @@ -121,7 +121,7 @@ RDGE.renderUtils.createBox = function () { // vertexObject WebGLBuffer object for vertices // indexObject WebGLBuffer object for indices // numIndices The number of indices in the indexObject -// +// RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) { var geometryData = []; var normalData = []; -- cgit v1.2.3 From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 12:34:53 -0700 Subject: Normalize to unix line terminators --- .../RDGE/src/core/script/renderUtils.js | 792 ++++++++++----------- 1 file changed, 396 insertions(+), 396 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/renderUtils.js') diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js index a25b3dec..4e98cb1a 100755 --- a/js/helper-classes/RDGE/src/core/script/renderUtils.js +++ b/js/helper-classes/RDGE/src/core/script/renderUtils.js @@ -1,396 +1,396 @@ -/* -Copyright (c) 2012, Motorola Mobility, Inc -All Rights Reserved. -BSD License. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. - */ - -var RDGE = RDGE || {}; -RDGE.renderUtils = RDGE.renderUtils || {}; - -/* -* Creates an indexed box primitive -* @return a rdge primitive -*/ -RDGE.renderUtils.createBox = function () { - var renderer = RDGE.globals.engine.getContext().renderer; - - var coords = - [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front - 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right - 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top - -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left - -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom - 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back - - var normals = - [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front - 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right - 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top - -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left - 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom - 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back - - var uvs = - [1, 1, 0, 1, 0, 0, 1, 0, // front - 0, 1, 0, 0, 1, 0, 1, 1, // right - 1, 0, 1, 1, 0, 1, 0, 0, // top - 1, 1, 0, 1, 0, 0, 1, 0, // left - 0, 0, 1, 0, 1, 1, 0, 1, // bottom - 0, 0, 1, 0, 1, 1, 0, 1]; // back - - var indices = - [0, 1, 2, 0, 2, 3, // front - 4, 5, 6, 4, 6, 7, // right - 8, 9, 10, 8, 10, 11, // top - 12, 13, 14, 12, 14, 15, // left - 16, 17, 18, 16, 18, 19, // bottom - 20, 21, 22, 20, 22, 23]; // back - - - var prim = new RDGE.rdgePrimitiveDefinition(); - - prim.vertexDefinition = - { - "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - - "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - - "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } - }; - - prim.bufferStreams = - [ - coords, - normals, - uvs - ]; - - prim.streamUsage = - [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC - ]; - - prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; - prim.indexBuffer = indices; - - prim.type = RDGE.rdgeConstants.TRIANGLES; - - renderer.createPrimitive(prim); - - return prim; -}; - -// -// makeSphere -// -// Create a sphere with the passed number of latitude and longitude bands and the passed radius. -// Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array. -// Return an object with the following properties: -// -// normalObject WebGLBuffer object for normals -// texCoordObject WebGLBuffer object for texCoords -// vertexObject WebGLBuffer object for vertices -// indexObject WebGLBuffer object for indices -// numIndices The number of indices in the indexObject -// -RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) { - var geometryData = []; - var normalData = []; - var texCoordData = []; - var indexData = []; - - for (var latNumber = 0; latNumber <= lats; ++latNumber) { - for (var longNumber = 0; longNumber <= longs; ++longNumber) { - var theta = latNumber * Math.PI / lats; - var phi = longNumber * 2 * Math.PI / longs; - var sinTheta = Math.sin(theta); - var sinPhi = Math.sin(phi); - var cosTheta = Math.cos(theta); - var cosPhi = Math.cos(phi); - - var x = cosPhi * sinTheta; - var y = cosTheta; - var z = sinPhi * sinTheta; - var u = 1 - (longNumber / longs); - var v = latNumber / lats; - - normalData.push(x); - normalData.push(y); - normalData.push(z); - texCoordData.push(u); - texCoordData.push(v); - geometryData.push(radius * x); - geometryData.push(radius * y); - geometryData.push(radius * z); - } - } - - for (var latNumber = 0; latNumber < lats; ++latNumber) { - for (var longNumber = 0; longNumber < longs; ++longNumber) { - var first = (latNumber * (longs + 1)) + longNumber; - var second = first + longs + 1; - indexData.push(first); - indexData.push(second); - indexData.push(first + 1); - - indexData.push(second); - indexData.push(second + 1); - indexData.push(first + 1); - } - } - - var retval = {}; - - retval.normalObject = ctx.createBuffer(); - ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); - ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); - - retval.texCoordObject = ctx.createBuffer(); - ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); - ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); - - retval.vertexObject = ctx.createBuffer(); - ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); - ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); - - retval.numIndices = indexData.length; - retval.indexObject = ctx.createBuffer(); - ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); - ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexData), ctx.STREAM_DRAW); - - return retval; -}; - -/* -* Creates a plane as a grid of triangles/quads, orients the plane according the the plane normal -* note: the center of the plane is always assumed to be the origin. -*/ -RDGE.renderUtils.createPlane = function (numCols, numRows, width, height, uTileCount, vTileCount, planeNormal) { - var renderer = RDGE.globals.engine.getContext().renderer; - - var pn = [0, 1, 0]; - if (!planeNormal) - pn = planeNormal; - - var coords = new Array(numCols * numRows * 3); - var normals = new Array(numCols * numRows * 3); - var uvs = new Array(numCols * numRows * 2); - var indices = new Array(numCols * numRows); - - // setup the vertices's in a grid and on the plane - var coordIdx = 0; - var uvIdx = 0; - - for (var row = 0; row < numRows; ++row) { - for (var col = 0; col < numCols; ++col) { - coords[coordIdx] = col * width - (numCols - 1) * width * 0.5; - coords[coordIdx + 1] = 0; - coords[coordIdx + 2] = row * height - (numRows - 1) * height * 0.5; - - normals[coordIdx] = planeNormal[0]; - normals[coordIdx + 1] = planeNormal[1]; - normals[coordIdx + 2] = planeNormal[2]; - - uvs[uvIdx] = col / numCols * uTileCount; - uvs[uvIdx + 1] = row / numRows * vTileCount; - - coordIdx += 3; - uvIdx += 2; - } - } - - // take the grid of vertices's and create triangles - var k = 0; - for (var row = 0; row < numRows; ++row) { - for (var col = 0; col < numCols; ++col) { - // layout both triangles of the quad - indices[k + 2] = row * numCols + col; - indices[k + 1] = row * numCols + (col + 1); - indices[k] = (row + 1) * numCols + col; - - indices[k + 5] = (row + 1) * numCols + col; - indices[k + 4] = row * numCols + (col + 1); - indices[k + 3] = (row + 1) * numCols + (col + 1); - - k += 6; - } - } - - // reorient to plane normal - - var prim = new RDGE.rdgePrimitiveDefinition(); - - prim.vertexDefinition = - { - "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - - "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - - "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } - }; - - prim.bufferStreams = - [ - coords, - normals, - uvs - ]; - - prim.streamUsage = - [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC - ]; - - prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; - prim.indexBuffer = indices; - - prim.type = RDGE.rdgeConstants.TRIANGLES; - - renderer.createPrimitive(prim); - - return prim; -}; - -// creates a cubic volume of points -RDGE.renderUtils.createCubeVolume = function (numCols_x, numLayers_y, numRows_z, x_interval, y_interval, z_interval, optPointsOut) { - var renderer = RDGE.globals.engine.getContext().renderer; - - var coords = new Array(numCols_x * numRows_z * numLayers_y * 3); - var indices = new Array(numCols_x * numRows_z * numLayers_y); - - var layerSize = numCols_x * numRows_z * 3; - - var coordIdx = 0; - var idx = 0; - - for (var layer = 0; layer < numLayers_y; ++layer) { - for (var row = 0; row < numRows_z; ++row) { - for (var col = 0; col < numCols_x; ++col) { - coords[coordIdx] = col * x_interval - (numCols_x - 1) * x_interval * 0.5; - coords[coordIdx + 1] = layer * y_interval - (numLayers_y - 1) * y_interval * 0.5; - coords[coordIdx + 2] = row * z_interval - (numRows_z - 1) * z_interval * 0.5; - - coordIdx += 3; - - indices.push(idx++); - } - } - } - - if (optPointsOut) { - optPointsOut = coords.slice(); - } - - var prim = new RDGE.rdgePrimitiveDefinition(); - - prim.vertexDefinition = - { - "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } - }; - - prim.bufferStreams = - [ - coords - ]; - - prim.streamUsage = - [ - RDGE.rdgeConstants.BUFFER_DYNAMIC - ]; - - prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; - prim.indexBuffer = indices; - - prim.type = RDGE.rdgeConstants.POINTS; - - prim.useDoubleBuffer = true; - - renderer.createPrimitive(prim); - - return prim; -}; - -RDGE.renderUtils.createScreenAlignedQuad = function () { - var renderer = RDGE.globals.engine.getContext().renderer; - - // Screen aligned quad - var coords = [ - -1.0, 1.0, 0.0, - 1.0, 1.0, 0.0, - -1.0, -1.0, 0.0, - - -1.0, -1.0, 0.0, - 1.0, 1.0, 0.0, - 1.0, -1.0, 0.0 - ]; - - var uvs = [0.0, 0.0, - 0.0, 1.0, - 1.0, 1.0, - 1.0, 1.0, - 1.0, 0.0, - 0.0, 0.0]; - - var prim = new RDGE.rdgePrimitiveDefinition(); - - prim.vertexDefinition = - { - "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - - "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, - "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } - }; - - prim.bufferStreams = - [ - coords, - uvs - ]; - - prim.streamUsage = - [ - RDGE.rdgeConstants.BUFFER_STATIC, - RDGE.rdgeConstants.BUFFER_STATIC - ]; - - prim.type = RDGE.rdgeConstants.TRIANGLES; - - renderer.createPrimitive(prim); - - return prim; -}; +/* +Copyright (c) 2012, Motorola Mobility, Inc +All Rights Reserved. +BSD License. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + - Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + - Neither the name of Motorola Mobility nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +var RDGE = RDGE || {}; +RDGE.renderUtils = RDGE.renderUtils || {}; + +/* +* Creates an indexed box primitive +* @return a rdge primitive +*/ +RDGE.renderUtils.createBox = function () { + var renderer = RDGE.globals.engine.getContext().renderer; + + var coords = + [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // front + 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // right + 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // top + -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // left + -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // bottom + 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1]; // back + + var normals = + [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front + 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right + 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top + -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left + 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom + 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1]; // back + + var uvs = + [1, 1, 0, 1, 0, 0, 1, 0, // front + 0, 1, 0, 0, 1, 0, 1, 1, // right + 1, 0, 1, 1, 0, 1, 0, 0, // top + 1, 1, 0, 1, 0, 0, 1, 0, // left + 0, 0, 1, 0, 1, 1, 0, 1, // bottom + 0, 0, 1, 0, 1, 1, 0, 1]; // back + + var indices = + [0, 1, 2, 0, 2, 3, // front + 4, 5, 6, 4, 6, 7, // right + 8, 9, 10, 8, 10, 11, // top + 12, 13, 14, 12, 14, 15, // left + 16, 17, 18, 16, 18, 19, // bottom + 20, 21, 22, 20, 22, 23]; // back + + + var prim = new RDGE.rdgePrimitiveDefinition(); + + prim.vertexDefinition = + { + "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + + "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + + "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } + }; + + prim.bufferStreams = + [ + coords, + normals, + uvs + ]; + + prim.streamUsage = + [ + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC + ]; + + prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; + prim.indexBuffer = indices; + + prim.type = RDGE.rdgeConstants.TRIANGLES; + + renderer.createPrimitive(prim); + + return prim; +}; + +// +// makeSphere +// +// Create a sphere with the passed number of latitude and longitude bands and the passed radius. +// Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array. +// Return an object with the following properties: +// +// normalObject WebGLBuffer object for normals +// texCoordObject WebGLBuffer object for texCoords +// vertexObject WebGLBuffer object for vertices +// indexObject WebGLBuffer object for indices +// numIndices The number of indices in the indexObject +// +RDGE.renderUtils.makeSphere = function (ctx, radius, lats, longs) { + var geometryData = []; + var normalData = []; + var texCoordData = []; + var indexData = []; + + for (var latNumber = 0; latNumber <= lats; ++latNumber) { + for (var longNumber = 0; longNumber <= longs; ++longNumber) { + var theta = latNumber * Math.PI / lats; + var phi = longNumber * 2 * Math.PI / longs; + var sinTheta = Math.sin(theta); + var sinPhi = Math.sin(phi); + var cosTheta = Math.cos(theta); + var cosPhi = Math.cos(phi); + + var x = cosPhi * sinTheta; + var y = cosTheta; + var z = sinPhi * sinTheta; + var u = 1 - (longNumber / longs); + var v = latNumber / lats; + + normalData.push(x); + normalData.push(y); + normalData.push(z); + texCoordData.push(u); + texCoordData.push(v); + geometryData.push(radius * x); + geometryData.push(radius * y); + geometryData.push(radius * z); + } + } + + for (var latNumber = 0; latNumber < lats; ++latNumber) { + for (var longNumber = 0; longNumber < longs; ++longNumber) { + var first = (latNumber * (longs + 1)) + longNumber; + var second = first + longs + 1; + indexData.push(first); + indexData.push(second); + indexData.push(first + 1); + + indexData.push(second); + indexData.push(second + 1); + indexData.push(first + 1); + } + } + + var retval = {}; + + retval.normalObject = ctx.createBuffer(); + ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); + ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); + + retval.texCoordObject = ctx.createBuffer(); + ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); + ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); + + retval.vertexObject = ctx.createBuffer(); + ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); + ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); + + retval.numIndices = indexData.length; + retval.indexObject = ctx.createBuffer(); + ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); + ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexData), ctx.STREAM_DRAW); + + return retval; +}; + +/* +* Creates a plane as a grid of triangles/quads, orients the plane according the the plane normal +* note: the center of the plane is always assumed to be the origin. +*/ +RDGE.renderUtils.createPlane = function (numCols, numRows, width, height, uTileCount, vTileCount, planeNormal) { + var renderer = RDGE.globals.engine.getContext().renderer; + + var pn = [0, 1, 0]; + if (!planeNormal) + pn = planeNormal; + + var coords = new Array(numCols * numRows * 3); + var normals = new Array(numCols * numRows * 3); + var uvs = new Array(numCols * numRows * 2); + var indices = new Array(numCols * numRows); + + // setup the vertices's in a grid and on the plane + var coordIdx = 0; + var uvIdx = 0; + + for (var row = 0; row < numRows; ++row) { + for (var col = 0; col < numCols; ++col) { + coords[coordIdx] = col * width - (numCols - 1) * width * 0.5; + coords[coordIdx + 1] = 0; + coords[coordIdx + 2] = row * height - (numRows - 1) * height * 0.5; + + normals[coordIdx] = planeNormal[0]; + normals[coordIdx + 1] = planeNormal[1]; + normals[coordIdx + 2] = planeNormal[2]; + + uvs[uvIdx] = col / numCols * uTileCount; + uvs[uvIdx + 1] = row / numRows * vTileCount; + + coordIdx += 3; + uvIdx += 2; + } + } + + // take the grid of vertices's and create triangles + var k = 0; + for (var row = 0; row < numRows; ++row) { + for (var col = 0; col < numCols; ++col) { + // layout both triangles of the quad + indices[k + 2] = row * numCols + col; + indices[k + 1] = row * numCols + (col + 1); + indices[k] = (row + 1) * numCols + col; + + indices[k + 5] = (row + 1) * numCols + col; + indices[k + 4] = row * numCols + (col + 1); + indices[k + 3] = (row + 1) * numCols + (col + 1); + + k += 6; + } + } + + // reorient to plane normal + + var prim = new RDGE.rdgePrimitiveDefinition(); + + prim.vertexDefinition = + { + "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + + "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_nrm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + + "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } + }; + + prim.bufferStreams = + [ + coords, + normals, + uvs + ]; + + prim.streamUsage = + [ + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC + ]; + + prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; + prim.indexBuffer = indices; + + prim.type = RDGE.rdgeConstants.TRIANGLES; + + renderer.createPrimitive(prim); + + return prim; +}; + +// creates a cubic volume of points +RDGE.renderUtils.createCubeVolume = function (numCols_x, numLayers_y, numRows_z, x_interval, y_interval, z_interval, optPointsOut) { + var renderer = RDGE.globals.engine.getContext().renderer; + + var coords = new Array(numCols_x * numRows_z * numLayers_y * 3); + var indices = new Array(numCols_x * numRows_z * numLayers_y); + + var layerSize = numCols_x * numRows_z * 3; + + var coordIdx = 0; + var idx = 0; + + for (var layer = 0; layer < numLayers_y; ++layer) { + for (var row = 0; row < numRows_z; ++row) { + for (var col = 0; col < numCols_x; ++col) { + coords[coordIdx] = col * x_interval - (numCols_x - 1) * x_interval * 0.5; + coords[coordIdx + 1] = layer * y_interval - (numLayers_y - 1) * y_interval * 0.5; + coords[coordIdx + 2] = row * z_interval - (numRows_z - 1) * z_interval * 0.5; + + coordIdx += 3; + + indices.push(idx++); + } + } + } + + if (optPointsOut) { + optPointsOut = coords.slice(); + } + + var prim = new RDGE.rdgePrimitiveDefinition(); + + prim.vertexDefinition = + { + "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } + }; + + prim.bufferStreams = + [ + coords + ]; + + prim.streamUsage = + [ + RDGE.rdgeConstants.BUFFER_DYNAMIC + ]; + + prim.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; + prim.indexBuffer = indices; + + prim.type = RDGE.rdgeConstants.POINTS; + + prim.useDoubleBuffer = true; + + renderer.createPrimitive(prim); + + return prim; +}; + +RDGE.renderUtils.createScreenAlignedQuad = function () { + var renderer = RDGE.globals.engine.getContext().renderer; + + // Screen aligned quad + var coords = [ + -1.0, 1.0, 0.0, + 1.0, 1.0, 0.0, + -1.0, -1.0, 0.0, + + -1.0, -1.0, 0.0, + 1.0, 1.0, 0.0, + 1.0, -1.0, 0.0 + ]; + + var uvs = [0.0, 0.0, + 0.0, 1.0, + 1.0, 1.0, + 1.0, 1.0, + 1.0, 0.0, + 0.0, 0.0]; + + var prim = new RDGE.rdgePrimitiveDefinition(); + + prim.vertexDefinition = + { + "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + + "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, + "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } + }; + + prim.bufferStreams = + [ + coords, + uvs + ]; + + prim.streamUsage = + [ + RDGE.rdgeConstants.BUFFER_STATIC, + RDGE.rdgeConstants.BUFFER_STATIC + ]; + + prim.type = RDGE.rdgeConstants.TRIANGLES; + + renderer.createPrimitive(prim); + + return prim; +}; -- cgit v1.2.3 From fdbec324dad4ab33d97282ab021d2c1661bc097c Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Mon, 9 Jul 2012 16:27:52 -0700 Subject: BSD License --- .../RDGE/src/core/script/renderUtils.js | 23 +++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/renderUtils.js') diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js index 4e98cb1a..60a51d4e 100755 --- a/js/helper-classes/RDGE/src/core/script/renderUtils.js +++ b/js/helper-classes/RDGE/src/core/script/renderUtils.js @@ -1,24 +1,25 @@ /* -Copyright (c) 2012, Motorola Mobility, Inc +Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. -BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of Motorola Mobility LLC nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- cgit v1.2.3