From 9e048d2cf359c305e895fe7c0bebf09016896531 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Fri, 9 Mar 2012 15:11:48 -0800 Subject: remap hard coded strings in rdge internal code. --- js/helper-classes/RDGE/src/core/script/scenegraphNodes.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/helper-classes/RDGE/src/core/script/scenegraphNodes.js') diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js index e80a14fb..93ee12bf 100755 --- a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js +++ b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js @@ -336,7 +336,7 @@ materialNodeTemplate = function(matNode) matNode.setTexture = function(texType, texName) { var renderer = g_Engine.getContext().renderer; - this.textureList[texType].handle = renderer.getTextureByName("assets/images/" + texName); + this.textureList[texType].handle = renderer.getTextureByName(g_Engine._assetPath+"/images/" + texName); this.textureList[texType].unit = texType; this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; -- cgit v1.2.3