From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001
From: Kris Kowal
Date: Fri, 6 Jul 2012 12:34:53 -0700
Subject: Normalize to unix line terminators
---
.../RDGE/src/core/script/shadowLight.js | 152 ++++++++++-----------
1 file changed, 76 insertions(+), 76 deletions(-)
(limited to 'js/helper-classes/RDGE/src/core/script/shadowLight.js')
diff --git a/js/helper-classes/RDGE/src/core/script/shadowLight.js b/js/helper-classes/RDGE/src/core/script/shadowLight.js
index 4d1dd362..c1a40eb3 100755
--- a/js/helper-classes/RDGE/src/core/script/shadowLight.js
+++ b/js/helper-classes/RDGE/src/core/script/shadowLight.js
@@ -1,76 +1,76 @@
-/*
-Copyright (c) 2012, Motorola Mobility, Inc
-All Rights Reserved.
-BSD License.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- - Neither the name of Motorola Mobility nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
- */
-
-// RDGE namespaces
-var RDGE = RDGE || {};
-
-/*
-* shadow light - a modified camera used to describe a shadow casting light
-*/
-RDGE.shadowLight = function () {
- // inherit from the base class
- this.inheritedFrom = RDGE.camera;
- this.inheritedFrom();
-
- // matrices needed for shadow projection
- this.invViewMatrix = RDGE.mat4.identity();
- this.mvpMatrix = RDGE.mat4.identity();
-
- // texture matrix
- this.shadowMatrix = RDGE.mat4.identity();
- this.shadowMatrix = RDGE.mat4.scale(this.shadowMatrix, [0.5, 0.5, 0.5]);
- this.shadowMatrix = RDGE.mat4.translate(this.shadowMatrix, [0.5, 0.5, 0.5]);
-
- // cached references
- this.renderer = null;
- this.cameraManager = null;
-
- // shadow bias offset
- this.shadowBias = 0.0195;
-
- this.init = function () {
- this.renderer = RDGE.globals.engine.getContext().renderer;
- this.cameraManager = this.renderer.cameraManager();
- };
-
- /*
- * makes the light the current 'camera'
- */
- this.activate = function () {
- this.cameraManager.pushCamera(this);
- };
-
- /*
- * restores the camera stack
- */
- this.deactivate = function () {
- this.cameraManager.popCamera();
- };
-}
+/*
+Copyright (c) 2012, Motorola Mobility, Inc
+All Rights Reserved.
+BSD License.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ - Neither the name of Motorola Mobility nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// RDGE namespaces
+var RDGE = RDGE || {};
+
+/*
+* shadow light - a modified camera used to describe a shadow casting light
+*/
+RDGE.shadowLight = function () {
+ // inherit from the base class
+ this.inheritedFrom = RDGE.camera;
+ this.inheritedFrom();
+
+ // matrices needed for shadow projection
+ this.invViewMatrix = RDGE.mat4.identity();
+ this.mvpMatrix = RDGE.mat4.identity();
+
+ // texture matrix
+ this.shadowMatrix = RDGE.mat4.identity();
+ this.shadowMatrix = RDGE.mat4.scale(this.shadowMatrix, [0.5, 0.5, 0.5]);
+ this.shadowMatrix = RDGE.mat4.translate(this.shadowMatrix, [0.5, 0.5, 0.5]);
+
+ // cached references
+ this.renderer = null;
+ this.cameraManager = null;
+
+ // shadow bias offset
+ this.shadowBias = 0.0195;
+
+ this.init = function () {
+ this.renderer = RDGE.globals.engine.getContext().renderer;
+ this.cameraManager = this.renderer.cameraManager();
+ };
+
+ /*
+ * makes the light the current 'camera'
+ */
+ this.activate = function () {
+ this.cameraManager.pushCamera(this);
+ };
+
+ /*
+ * restores the camera stack
+ */
+ this.deactivate = function () {
+ this.cameraManager.popCamera();
+ };
+}
--
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