From 3644cb6def4f681c99959e5729e78ea353441fad Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 12:34:53 -0700 Subject: Normalize to unix line terminators --- .../RDGE/src/core/script/shadowLight.js | 152 ++++++++++----------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'js/helper-classes/RDGE/src/core/script/shadowLight.js') diff --git a/js/helper-classes/RDGE/src/core/script/shadowLight.js b/js/helper-classes/RDGE/src/core/script/shadowLight.js index 4d1dd362..c1a40eb3 100755 --- a/js/helper-classes/RDGE/src/core/script/shadowLight.js +++ b/js/helper-classes/RDGE/src/core/script/shadowLight.js @@ -1,76 +1,76 @@ -/* -Copyright (c) 2012, Motorola Mobility, Inc -All Rights Reserved. -BSD License. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. - */ - -// RDGE namespaces -var RDGE = RDGE || {}; - -/* -* shadow light - a modified camera used to describe a shadow casting light -*/ -RDGE.shadowLight = function () { - // inherit from the base class - this.inheritedFrom = RDGE.camera; - this.inheritedFrom(); - - // matrices needed for shadow projection - this.invViewMatrix = RDGE.mat4.identity(); - this.mvpMatrix = RDGE.mat4.identity(); - - // texture matrix - this.shadowMatrix = RDGE.mat4.identity(); - this.shadowMatrix = RDGE.mat4.scale(this.shadowMatrix, [0.5, 0.5, 0.5]); - this.shadowMatrix = RDGE.mat4.translate(this.shadowMatrix, [0.5, 0.5, 0.5]); - - // cached references - this.renderer = null; - this.cameraManager = null; - - // shadow bias offset - this.shadowBias = 0.0195; - - this.init = function () { - this.renderer = RDGE.globals.engine.getContext().renderer; - this.cameraManager = this.renderer.cameraManager(); - }; - - /* - * makes the light the current 'camera' - */ - this.activate = function () { - this.cameraManager.pushCamera(this); - }; - - /* - * restores the camera stack - */ - this.deactivate = function () { - this.cameraManager.popCamera(); - }; -} +/* +Copyright (c) 2012, Motorola Mobility, Inc +All Rights Reserved. +BSD License. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + - Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + - Neither the name of Motorola Mobility nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +// RDGE namespaces +var RDGE = RDGE || {}; + +/* +* shadow light - a modified camera used to describe a shadow casting light +*/ +RDGE.shadowLight = function () { + // inherit from the base class + this.inheritedFrom = RDGE.camera; + this.inheritedFrom(); + + // matrices needed for shadow projection + this.invViewMatrix = RDGE.mat4.identity(); + this.mvpMatrix = RDGE.mat4.identity(); + + // texture matrix + this.shadowMatrix = RDGE.mat4.identity(); + this.shadowMatrix = RDGE.mat4.scale(this.shadowMatrix, [0.5, 0.5, 0.5]); + this.shadowMatrix = RDGE.mat4.translate(this.shadowMatrix, [0.5, 0.5, 0.5]); + + // cached references + this.renderer = null; + this.cameraManager = null; + + // shadow bias offset + this.shadowBias = 0.0195; + + this.init = function () { + this.renderer = RDGE.globals.engine.getContext().renderer; + this.cameraManager = this.renderer.cameraManager(); + }; + + /* + * makes the light the current 'camera' + */ + this.activate = function () { + this.cameraManager.pushCamera(this); + }; + + /* + * restores the camera stack + */ + this.deactivate = function () { + this.cameraManager.popCamera(); + }; +} -- cgit v1.2.3