From abeb9f1e23679200bb2f4a3ccbcebfb37645975c Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Thu, 9 Feb 2012 10:45:50 -0800 Subject: first phase of simple resampling to prevent tiny segments --- js/helper-classes/RDGE/GLBrushStroke.js | 54 +++++++++++++++++++++++++++++++-- 1 file changed, 51 insertions(+), 3 deletions(-) (limited to 'js/helper-classes/RDGE') diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index fdf1595c..59017a0c 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js @@ -67,7 +67,23 @@ function GLBrushStroke() { this.getNumPoints = function () { return this._Points.length; } this.getPoint = function (index) { return this._Points[index]; } - this.addPoint = function (anchorPt) { this._Points.push(anchorPt); this._dirty=true; } + this.addPoint = function (pt) + { + //add the point if it is some epsilon away from the previous point + var doAddPoint=true; + var numPoints = this._Points.length; + if (numPoints>0) { + var prevPt = this._Points[numPoints-1]; + var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; + var diffPtMag = diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]; + if (diffPtMag<4) + doAddPoint=false; + } + if (doAddPoint) { + this._Points.push(pt); + this._dirty=true; + } + } this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true;} this.isDirty = function(){return this._dirty;} this.makeDirty = function(){this._dirty=true;} @@ -167,7 +183,9 @@ function GLBrushStroke() { var bboxWidth = bboxMax[0] - bboxMin[0]; var bboxHeight = bboxMax[1] - bboxMin[1]; ctx.clearRect(0, 0, bboxWidth, bboxHeight); -/* + + + /* ctx.lineWidth = this._strokeWidth; ctx.strokeStyle = "black"; if (this._strokeColor) @@ -185,7 +203,35 @@ function GLBrushStroke() { ctx.lineTo(pt[0]-bboxMin[0], pt[1]-bboxMin[1]); } ctx.stroke(); - */ + */ + + var firstPt = this._Points[0]; + var prevX = firstPt[0]-bboxMin[0]; + var prevY = firstPt[1]-bboxMin[1]; + for (var i = 1; i < numPoints; i++) { + var pt = this._Points[i]; + ctx.globalCompositeOperation = 'source-over'; + var x = pt[0]-bboxMin[0]; + var y = pt[1]-bboxMin[1]; + var r = ctx.createLinearGradient(prevX, prevY, x, y); + r.addColorStop(1, 'rgba(0,0,0,0.01)'); + r.addColorStop(0.5,'rgba(255,0,0,1.0)'); + r.addColorStop(0, 'rgba(0,0,0,0.01)'); + + ctx.fillStyle = r; + //ctx.fillStyle = "rgba(0,128,0,0.15)"; + var w2 = this._strokeWidth*0.5; + ctx.moveTo(prevX-w2, prevY); + ctx.lineTo(prevX+w2, prevY); + ctx.lineTo(x+w2, y); + ctx.lineTo(x-w2, y); + ctx.fill(); + + prevX = x; + prevY = y; + } + + /* var R2 = this._strokeWidth; var R = R2*0.5; var hardness = 0.25; //for a pencil, this is always 1 //TODO get hardness parameter from user interface @@ -209,6 +255,8 @@ function GLBrushStroke() { //ctx.globalCompositeOperation = 'source-in'; //ctx.rect(x-R, y-R, R2, R2); } + */ + ctx.restore(); } //render() -- cgit v1.2.3 From fcb12cc09eb3cd3b42bd215877ba18f449275b75 Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Fri, 10 Feb 2012 14:16:56 -0800 Subject: render the brush stroke as a sequence of rectangles, with each rectangle having its own linear gradient --- js/helper-classes/RDGE/GLBrushStroke.js | 78 ++++++++++++++++++++++++++++----- 1 file changed, 66 insertions(+), 12 deletions(-) (limited to 'js/helper-classes/RDGE') diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index 59017a0c..8fb6ab25 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js @@ -76,7 +76,7 @@ function GLBrushStroke() { var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; var diffPtMag = diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]; - if (diffPtMag<4) + if (diffPtMag<16)//TODO hook this up to the variable that measures flow/wetness of the paint brush...a smaller number-> more samples doAddPoint=false; } if (doAddPoint) { @@ -184,7 +184,6 @@ function GLBrushStroke() { var bboxHeight = bboxMax[1] - bboxMin[1]; ctx.clearRect(0, 0, bboxWidth, bboxHeight); - /* ctx.lineWidth = this._strokeWidth; ctx.strokeStyle = "black"; @@ -205,31 +204,87 @@ function GLBrushStroke() { ctx.stroke(); */ - var firstPt = this._Points[0]; - var prevX = firstPt[0]-bboxMin[0]; - var prevY = firstPt[1]-bboxMin[1]; + var isDebug = false; + var prevPt = this._Points[0]; + var prevX = prevPt[0]-bboxMin[0]; + var prevY = prevPt[1]-bboxMin[1]; + prevPt = [prevX,prevY]; for (var i = 1; i < numPoints; i++) { var pt = this._Points[i]; ctx.globalCompositeOperation = 'source-over'; var x = pt[0]-bboxMin[0]; var y = pt[1]-bboxMin[1]; - var r = ctx.createLinearGradient(prevX, prevY, x, y); - r.addColorStop(1, 'rgba(0,0,0,0.01)'); - r.addColorStop(0.5,'rgba(255,0,0,1.0)'); - r.addColorStop(0, 'rgba(0,0,0,0.01)'); + pt = [x,y]; - ctx.fillStyle = r; - //ctx.fillStyle = "rgba(0,128,0,0.15)"; + //vector from prev to current pt + var seg = VecUtils.vecSubtract(2, pt, prevPt); + var segDir = VecUtils.vecNormalize(2, seg, 1.0); + + var segMidPt = VecUtils.vecInterpolate(2, pt, prevPt, 0.5); var w2 = this._strokeWidth*0.5; + var segDirOrtho = [w2*segDir[1], -w2*segDir[0]]; + + //add half the strokewidth to the segMidPt + var lgStart = VecUtils.vecAdd(2, segMidPt, segDirOrtho); + var lgEnd = VecUtils.vecSubtract(2, segMidPt, segDirOrtho); + + ctx.save(); + ctx.beginPath(); + + if (isDebug) { + ctx.strokeStyle="black"; + ctx.lineWidth = 1; + + ctx.moveTo(lgStart[0], lgStart[1]); + ctx.lineTo(lgEnd[0], lgEnd[1]); + ctx.stroke(); + } + + var lg = ctx.createLinearGradient(lgStart[0], lgStart[1], lgEnd[0], lgEnd[1]); + lg.addColorStop(1, 'rgba(0,0,0,0.0)'); + lg.addColorStop(0.5,'rgba(255,0,0,1.0)'); + lg.addColorStop(0, 'rgba(0,0,0,0.0)'); + ctx.fillStyle = lg; + + if (isDebug){ + ctx.strokeStyle="blue"; + ctx.lineWidth=0.5; + } ctx.moveTo(prevX-w2, prevY); ctx.lineTo(prevX+w2, prevY); ctx.lineTo(x+w2, y); ctx.lineTo(x-w2, y); + ctx.lineTo(prevX-w2, prevY); ctx.fill(); + ctx.closePath(); + ctx.restore(); + + prevPt = pt; prevX = x; prevY = y; } + + + if (isDebug) + ctx.stroke(); + + if (isDebug){ + //draw the skeleton of this stroke + ctx.lineWidth = 1; + ctx.strokeStyle = "black"; + var pt = this._Points[0]; + ctx.beginPath(); + ctx.moveTo(pt[0]-bboxMin[0],pt[1]-bboxMin[1]); + for (var i = 1; i < numPoints; i++) { + pt = this._Points[i]; + var x = pt[0]-bboxMin[0]; + var y = pt[1]-bboxMin[1]; + ctx.lineTo(x,y); + } + ctx.stroke(); + } + /* var R2 = this._strokeWidth; @@ -256,7 +311,6 @@ function GLBrushStroke() { //ctx.rect(x-R, y-R, R2, R2); } */ - ctx.restore(); } //render() -- cgit v1.2.3 From f931c48a7d0bcf1222cf05787e3294839ed0b9fb Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Wed, 29 Feb 2012 09:47:41 -0800 Subject: resample the brush stroke so we don't have gaps if the path is drawn rapidly, and, allow to change the stroke color, and, more efficient stroke rendering by drawing translated radial gradients (instead of creating new gradients for each stroke sample) --- js/helper-classes/RDGE/GLBrushStroke.js | 74 ++++++++++++++++++++++++++------- 1 file changed, 58 insertions(+), 16 deletions(-) (limited to 'js/helper-classes/RDGE') diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index 8fb6ab25..52ac79f5 100755 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js @@ -34,6 +34,9 @@ function GLBrushStroke() { this._strokeMaterial; this._strokeStyle = "Solid"; + //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed + this._WETNESS_FACTOR = 0.010625;//0.0625; + //drawing context this._world = null; @@ -69,21 +72,23 @@ function GLBrushStroke() { this.getPoint = function (index) { return this._Points[index]; } this.addPoint = function (pt) { - //add the point if it is some epsilon away from the previous point - var doAddPoint=true; + //add the point only if it is some epsilon away from the previous point var numPoints = this._Points.length; if (numPoints>0) { + var threshold = this._WETNESS_FACTOR*this._strokeWidth*this._strokeWidth; var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; var diffPtMag = diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]; - if (diffPtMag<16)//TODO hook this up to the variable that measures flow/wetness of the paint brush...a smaller number-> more samples - doAddPoint=false; - } - if (doAddPoint) { + if (diffPtMag>threshold){ + this._Points.push(pt); + this._dirty=true; + } + }else{ this._Points.push(pt); this._dirty=true; } } + this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true;} this.isDirty = function(){return this._dirty;} this.makeDirty = function(){this._dirty=true;} @@ -127,10 +132,39 @@ function GLBrushStroke() { this.computeMetaGeometry = function(){ if (this._dirty){ + var numPoints = this._Points.length; + + //**** add samples to the path if needed...linear interpolation for now + if (numPoints>1) { + var threshold = this._WETNESS_FACTOR*this._strokeWidth*this._strokeWidth; + var prevPt = this._Points[0]; + var prevIndex = 0; + for (var i=1;ithreshold){ + //insert points along the prev. to current point + var numNewPoints = Math.floor(distance/threshold); + for (var j=0;j0) { - var threshold = this._WETNESS_FACTOR*this._strokeWidth*this._strokeWidth; + var threshold = this._WETNESS_FACTOR*this._strokeWidth; var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; - var diffPtMag = diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]; + var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); if (diffPtMag>threshold){ this._Points.push(pt); this._dirty=true; @@ -136,7 +137,7 @@ function GLBrushStroke() { //**** add samples to the path if needed...linear interpolation for now if (numPoints>1) { - var threshold = this._WETNESS_FACTOR*this._strokeWidth*this._strokeWidth; + var threshold = this._WETNESS_FACTOR*this._strokeWidth; var prevPt = this._Points[0]; var prevIndex = 0; for (var i=1;i this._MAX_ALLOWED_SAMPLES){ + console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES); + break; + } } } -- cgit v1.2.3