From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 15 Mar 2012 01:09:01 -0700 Subject: Removing the backup-delete folder and the RDGE tools directory. Signed-off-by: Valerio Virgillito --- .../RDGE/src/tools/compile-rdge-core.bat | 4 - .../RDGE/src/tools/compile-rdge-core.sh | 3 - js/helper-classes/RDGE/src/tools/compiler.jar | Bin 4927265 -> 0 bytes js/helper-classes/RDGE/src/tools/rdge-compiled.js | 452 --------------------- 4 files changed, 459 deletions(-) delete mode 100644 js/helper-classes/RDGE/src/tools/compile-rdge-core.bat delete mode 100644 js/helper-classes/RDGE/src/tools/compile-rdge-core.sh delete mode 100644 js/helper-classes/RDGE/src/tools/compiler.jar delete mode 100644 js/helper-classes/RDGE/src/tools/rdge-compiled.js (limited to 'js/helper-classes/RDGE') diff --git a/js/helper-classes/RDGE/src/tools/compile-rdge-core.bat b/js/helper-classes/RDGE/src/tools/compile-rdge-core.bat deleted file mode 100644 index b2933fa9..00000000 --- a/js/helper-classes/RDGE/src/tools/compile-rdge-core.bat +++ /dev/null @@ -1,4 +0,0 @@ -java -jar ./compiler.jar --compilation_level SIMPLE_OPTIMIZATIONS --manage_closure_dependencies --js ../core/script/math/vec2.js --js ../core/script/math/vec3.js --js ../core/script/math/vec4.js --js ../core/script/math/mat4.js --js ../core/script/math/quat.js --js ../core/script/util/statTracker.js --js ../core/script/util/fpsTracker.js --js ../core/script/objectManager.js --js ../core/script/precompiled.js --js ../core/script/renderer.js --js ../core/script/renderUtils.js --js ../core/script/jshader.js --js ../core/script/jpass.js --js ../core/script/RenderProcs.js --js ../core/script/RenderInitProcs.js --js ../core/script/MeshManager.js --js ../core/script/TextureManager.js --js ../core/script/ShaderManager.js --js ../core/script/fx/blur.js --js ../core/script/fx/ssao.js --js ../core/script/ScreenQuad.js --js ../core/script/box.js --js ../core/script/camera.js --js ../core/script/shadowLight.js --js ../core/script/utilities.js --js ../core/script/input.js --js ../core/script/engine.js --js ../core/script/scenegraphNodes.js --js ../core/script/scenegraph.js --js ../core/script/lightmanager.js --js ../core/script/rendercontext.js --js ../core/script/animation.js --js ../core/script/particle.js --js ../core/script/run_state.js --js ../core/script/init_state.js --js ../core/script/runtime.js --js ../core/script/util/dbgpanel.js --js_output_file rdge-compiled.js -cd ../core/script -type precompiled.js >> ../../tools/rdge-compiled.js -pause diff --git a/js/helper-classes/RDGE/src/tools/compile-rdge-core.sh b/js/helper-classes/RDGE/src/tools/compile-rdge-core.sh deleted file mode 100644 index 1a2c4676..00000000 --- a/js/helper-classes/RDGE/src/tools/compile-rdge-core.sh +++ /dev/null @@ -1,3 +0,0 @@ -java -jar ./compiler.jar --compilation_level SIMPLE_OPTIMIZATIONS --manage_closure_dependencies --js ../core/script/math/vec2.js --js ../core/script/math/vec3.js --js ../core/script/math/vec4.js --js ../core/script/math/mat4.js --js ../core/script/math/quat.js --js ../core/script/util/statTracker.js --js ../core/script/util/fpsTracker.js --js ../core/script/objectManager.js --js ../core/script/precompiled.js --js ../core/script/renderer.js --js ../core/script/renderUtils.js --js ../core/script/jshader.js --js ../core/script/jpass.js --js ../core/script/RenderProcs.js --js ../core/script/RenderInitProcs.js --js ../core/script/MeshManager.js --js ../core/script/TextureManager.js --js ../core/script/ShaderManager.js --js ../core/script/fx/blur.js --js ../core/script/fx/ssao.js --js ../core/script/ScreenQuad.js --js ../core/script/box.js --js ../core/script/camera.js --js ../core/script/shadowLight.js --js ../core/script/utilities.js --js ../core/script/input.js --js ../core/script/engine.js --js ../core/script/scenegraphNodes.js --js ../core/script/scenegraph.js --js ../core/script/lightmanager.js --js ../core/script/rendercontext.js --js ../core/script/animation.js --js ../core/script/particle.js --js ../core/script/run_state.js --js ../core/script/init_state.js --js ../core/script/runtime.js --js ../core/script/util/dbgpanel.js --js ../core/script/ubershader.js --js_output_file rdge-compiled.js - -cat ../core/script/precompiled.js >> ./rdge-compiled.js diff --git a/js/helper-classes/RDGE/src/tools/compiler.jar b/js/helper-classes/RDGE/src/tools/compiler.jar deleted file mode 100644 index f361e9cd..00000000 Binary files a/js/helper-classes/RDGE/src/tools/compiler.jar and /dev/null differ diff --git a/js/helper-classes/RDGE/src/tools/rdge-compiled.js b/js/helper-classes/RDGE/src/tools/rdge-compiled.js deleted file mode 100644 index d1040d73..00000000 --- a/js/helper-classes/RDGE/src/tools/rdge-compiled.js +++ /dev/null @@ -1,452 +0,0 @@ -vec2={string:function(a){return"{ "+a[0]+", "+a[1]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<2?!1:typeof a[0]!="number"||typeof a[1]!="number"?!1:!0},copy:function(a){return a.length==void 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Math.sqrt(a[0]*a[0]+a[1]*a[1])},min:function(a,b){return[Math.min(a[0],b[0]),Math.min(a[1],b[1])]},max:function(a,b){return[Math.max(a[0],b[0]),Math.max(a[1],b[1])]}};vec2.clamp=function(a,b,f){return vec2.min(f,vec2.max(a,b))};vec3={string:function(a){return"{ "+a[0]+", "+a[1]+", "+a[2]+" }"},verify:function(a){return a==void 0||a.length==void 0||a.length<3?!1:typeof a[0]!="number"||typeof a[1]!="number"||typeof a[2]!="number"?!1:!0},inplace_copy:function(a,b){a[0]=b[0];a[1]=b[1];a[2]=b[2]},copy:function(a){return a.length==void 0?[a,a,a]:[a[0],a[1],a[2]]},translation:function(a){return[a[12],a[13],a[14]]},basisX:function(a){return[a[0],a[1],a[2]]},basisY:function(a){return[a[4],a[5],a[6]]},basisZ:function(a){return[a[8], 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Math.acos(vec3.dot(a,b))/(vec3.length(a)*vec3.length(b))};vec3.direction=function(a,b){return vec3.normalize(vec3.sub(b,a))}; -vec3.abs=function(a){return[Math.abs(a[0]),Math.abs(a[1]),Math.abs(a[2])]};vec3.min=function(a,b){return[Math.min(a[0],b[0]),Math.min(a[1],b[1]),Math.min(a[2],b[2])]};vec3.max=function(a,b){return[Math.max(a[0],b[0]),Math.max(a[1],b[1]),Math.max(a[2],b[2])]};vec3.clamp=function(a,b,f){return vec3.min(f,vec3.max(a,b))};vec3.equal=function(a,b,f){f||(f=0.0010);return vec3.distanceSq(a,b)=4?[a[0]+b[0]* -f[0],a[1]+b[1]*f[1],a[2]+b[2]*f[2],a[3]+b[3]*f[3]]:[a[0]+b[0]*f,a[1]+b[1]*f,a[2]+b[2]*f,a[3]+b[3]*f]},scale:function(a,b){return b.length!=void 0&&b.length>=4?[a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]]:[a[0]*b,a[1]*b,a[2]*b,a[3]*b]},negate:function(a){return[-a[0],-a[1],-a[2],-a[3]]},dot:function(a,b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3]},normalize:function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]+a[3]*a[3]);return 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-this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); -this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, -b,h){var l=a.split(".")[1],l=l?"":".png",n=this.textureMap[a];n===void 0?(a=g_Engine.remapAssetFolder(a),n=this.createTexture(a+l,b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context= -g_Engine.getContext(),l.texparams=new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")}; 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-rdgeDefaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/Basic.vert.glsl",defaultFShader:"assets/shaders/Basic.frag.glsl"},techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; -rdgeDepthMapShaderDef={shaders:{depthMapVShader:"assets/shaders/depthMap_vshader.glsl",depthMapFShader:"assets/shaders/depthMap_fshader.glsl"},techniques:{shadowDepthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}],depthMap:[{vshader:"depthMapVShader",fshader:"depthMapFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}}, -params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}};rdgeViewSpaceNormalsShader={shaders:{normalsVShader:"assets/shaders/norm_depth_vshader.glsl",normalsFShader:"assets/shaders/norm_depth_fshader.glsl"},techniques:{depthMapWNormal:[{vshader:"normalsVShader",fshader:"normalsFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; -rdgeScreenQuadShaderDef={shaders:{screenQuadVShader:"\t\t\t\tattribute vec3 a_pos;\t\t\t\tattribute vec2 a_uv;\t\t\t\tuniform float u_inv_viewport_width;\t\t\t\tuniform float u_inv_viewport_height;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t\tgl_Position = vec4(a_pos.xy, 0.0, 1.0);\t\t\t\t\t\t\t\tvTexcoord.x = 0.5 * (1.0 + a_pos.x + u_inv_viewport_width);\t\t\t\tvTexcoord.y = 0.5 * (1.0 - a_pos.y + u_inv_viewport_height);\t\t\t\t}",screenQuadFShader:"\t\t\t\tprecision highp float;\t\t\t\tuniform sampler2D u_mainRT;\t\t\t\tuniform sampler2D u_glowFinal;\t\t\t\tuniform sampler2D u_ssaoRT;\t\t\t\tuniform sampler2D u_shadowMap;\t\t\t\tvarying vec2 vTexcoord;\t\t\t\tvoid main()\t\t\t\t{\t\t\t\t vec2 tex = vec2(vTexcoord.x, 1.0 - vTexcoord.y);\t\t\t\t vec4 glowTexel = texture2D(u_glowFinal, tex);\t\t\t\t vec4 ssaoTexel = texture2D(u_ssaoRT, tex);\t\t\t\t vec4 smapCoef = texture2D(u_shadowMap, tex);\t\t\t\t ssaoTexel.a = 0.0;\t\t\t\t vec4 texel\t\t= texture2D(u_mainRT, tex);\t\t\t\t gl_FragColor = vec4(texel.r*((1.0 - glowTexel.r)*smapCoef.r), texel.g*((1.0 - glowTexel.g)*smapCoef.g), texel.b*((1.0 - glowTexel.b)*smapCoef.b), texel.a) + glowTexel - ssaoTexel;\t\t\t\t}"}, -techniques:{screenQuad:[{vshader:"screenQuadVShader",fshader:"screenQuadFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_mainRT:{type:"tex2d"},u_glowFinal:{type:"tex2d",data:"assets/images/black"},u_ssaoRT:{type:"tex2d",data:"assets/images/black"},u_shadowMap:{type:"tex2d",data:"assets/images/white"}},states:{blendEnabled:!0,srcBlend:"SRC_ALPHA",dstcBlend:"ONE_MINUS_SRC_ALPHA"}}]}}; -rdgeGlowMapShader={shaders:{createGlowVShader:"assets/shaders/glowMap_vshader.glsl",createGlowFShader:"assets/shaders/glowMap_fshader.glsl"},techniques:{createGlowMap:[{vshader:"createGlowVShader",fshader:"createGlowFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; -rdgeGaussianBlurShader={shaders:{blurVShader:"assets/shaders/separableBlur_vshader.glsl",blurFShader:"assets/shaders/separableBlur_fshader.glsl"},techniques:{gaussianBlur:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{vert:{type:"vec3"},texcoord:{type:"vec2"}},params:{vCoeffs:{type:"vec3",data:[0.3125,0.375,0.3125]},vOffset:{type:"vec2",data:[0.00617,0.00617]},u_weight:{type:"float",data:[1]},sTexture:{type:"tex2d"}},states:{culling:!1}}]}}; -rdgeSSAOShader={shaders:{blurVShader:"assets/shaders/ssao_vshader.glsl",blurFShader:"assets/shaders/ssaohr_fshader.glsl"},techniques:{ssao:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{vert:{type:"vec3"},texcoord:{type:"vec2"}},params:{u_normalsRT:{type:"tex2d"},u_depthMap:{type:"tex2d"},sRandMap:{type:"tex2d",data:"assets/images/random_normal.png",wrap:"REPEAT",mips:!1},u_cameraFTR:{type:"vec3"},u_artVals:{type:"vec4",data:[0.36,0.75,0.6,0.05]},u_randMapSize:{type:"float",data:[64]}, -u_screenSize:{type:"vec2",data:[1024,1024]}},states:{culling:!1}}]}};rdgeShadowMapShader={shaders:{shadowMapVShader:"assets/shaders/shadowMap_vshader.glsl",shadowMapFShader:"assets/shaders/shadowMap_fshader.glsl"},techniques:{shadowMap:[{vshader:"shadowMapVShader",fshader:"shadowMapFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_lightSize:{type:"float",data:[7.93]},u_shadowColor:{type:"vec4",data:[0.922,0.7373,0.4824,0.5]}},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}; -rdgeNoiseBlurShader={shaders:{blurVShader:"assets/shaders/noiseBlur_vshader.glsl",blurFShader:"assets/shaders/noiseBlur_fshader.glsl"},techniques:{blur:[{vshader:"blurVShader",fshader:"blurFShader",attributes:{a_pos:{type:"vec3"},a_uv:{type:"vec2"}},params:{u_blurSourceMap:{type:"tex2d"}},states:{culling:!1}}]}}; -function rdgePrimitiveDefinition(){this.type=rdgeConstants.TRIANGLE_STRIP;this.vertexDefinition={};this.bufferStreams=[];this.streamUsage=[];this.indexUsage=rdgeConstants.BUFFER_STREAM;this.indexBuffer=[];this.setCount=0;this.indexOffsets=[];this.indexCount=this.triCount=this.posCount=0;this.indexElementSize=rdgeConstants.UNSIGNED_SHORT;this.bufferHandles=[];this.buffersID=-1;this.indexHandle=null;this.useDoubleBuffer=!1;this.frontBufferIndex=this.doubleBufferOffset=0;this.update=function(a){if(!this.bufferStreams[a])return null; -this.bufferStreams[a].dirty=!0;return this.bufferStreams[a]};this.flip=function(a){if(this.useDoubleBuffer===!0)for(var b=0,f=this.bufferStreams.length;b-1)){b.push(g.bufferIndex);g.debugName=f+" buffer";if(g.type==this.VS_ELEMENT_POS)a.posCount=a.bufferStreams[g.bufferIndex].length,a.positions=a.bufferStreams[g.bufferIndex];this.buffers[a.buffersID][g.bufferIndex]==void 0?(a.bufferStreams[g.bufferIndex].type=f+" PrimaryBuffer",a.forceVertexCount?(this.buffers[a.buffersID][g.bufferIndex]=this.createBufferFLOAT32(4* -a.forceVertexCount,g.bufferUsage),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage)):this.buffers[a.buffersID][g.bufferIndex]=this.createBufferFLOAT32(a.bufferStreams[g.bufferIndex],g.bufferUsage)):(this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.buffers[a.buffersID][g.bufferIndex]),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage));if(a.useDoubleBuffer===!0)a.doubleBufferOffset= -a.bufferStreams.length,a.bufferStreams[g.bufferIndex].type=f+" SecondaryBuffer",this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]==void 0?a.forceVertexCount?(this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]=this.createBufferFLOAT32(4*a.prim.forceVertexCount,g.bufferUsage),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage)):this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]=this.createBufferFLOAT32(a.bufferStreams[g.bufferIndex], -g.bufferUsage):(this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.buffers[a.buffersID][a.doubleBufferOffset+g.bufferIndex]),this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,new Float32Array(a.bufferStreams[g.bufferIndex]),g.bufferUsage))}}a.indexBuffer.length>0?(b=a.indexBuffer.length,a.indexBuffer.debugName="index Buffer",this.buffers[a.buffersID].indexHandle==void 0?a.forceIndexCount?(this.buffers[a.buffersID].indexHandle=this.createIndexBufferUINT16(2*a.forceIndexCount,a.indexUsage),this.ctx.bufferSubData(this.ctx.ELEMENT_ARRAY_BUFFER, -0,new Float32Array(a.indexBuffer),a.indexUsage)):this.buffers[a.buffersID].indexHandle=this.createIndexBufferUINT16(a.indexBuffer,a.indexUsage):(this.ctx.bindBuffer(this.ctx.ELEMENT_ARRAY_BUFFER,this.buffers[a.buffersID].indexHandle),this.ctx.bufferSubData(this.ctx.ELEMENT_ARRAY_BUFFER,0,new Float32Array(a.indexBuffer),a.indexUsage)),a.indexCount=b,a.triCount=b/3):a.triCount=a.posCount/3}else this.createPrimitive(a)}; -_renderer.prototype.deletePrimitive=function(a){var b=this.buffers[a.buffersID];if(b){var f=this;b.forEach(function(a){f.ctx.deleteBuffer(a)});delete this.buffers[a.buffersID]}};_renderer.prototype.getPrimitiveBuffer=function(a,b){return this.buffers[a.buffersID][b]}; -_renderer.prototype.drawPrimitive=function(a,b,f){g_renderStats.numDrawCalls.value++;g_renderStats.numTriangles.value+=Math.floor(a.triCount);g_renderStats.numVerts.value+=Math.floor(a.coordCount/3);a.indexCount?this.drawIndexedPrimitive(a,b,f):this.drawNonIndexedPrimitive(a,b,f);a.useDoubleBuffer===!0&&a.flip(this)}; -_renderer.prototype.drawIndexedPrimitive=function(a,b,f){var g=b=0,h=a.buffersID,l="",n=f.length,o=0,p=a.frontBufferIndex*a.doubleBufferOffset;for(g_Engine.getContext();o0;)for(var b=Math.min(this.lineBuffer.length,this.maxLines),f=0;b>0;){var g=this.lineBuffer.shift(),h=f*6,l=f*8;this.posBufferData[h+0]=g[0][0];this.posBufferData[h+1]=g[0][1];this.posBufferData[h+2]=g[0][2];this.posBufferData[h+3]=g[1][0];this.posBufferData[h+4]=g[1][1];this.posBufferData[h+ -5]=g[1][2];this.colorBufferData[l+0]=g[2][0];this.colorBufferData[l+1]=g[2][1];this.colorBufferData[l+2]=g[2][2];this.colorBufferData[l+3]=g[2][3];this.colorBufferData[l+4]=g[3][0];this.colorBufferData[l+5]=g[3][1];this.colorBufferData[l+6]=g[3][2];this.colorBufferData[l+7]=g[3][3];b--;f++;if(b<=0){this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.posBufferObject);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,null);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,this.posBufferData);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, -this.colorBufferObject);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,null);this.ctx.bufferSubData(this.ctx.ARRAY_BUFFER,0,this.colorBufferData);this.ctx.disable(this.ctx.DEPTH_TEST);this.shader.begin();this.shader.beginPass(0);this.ctx.enableVertexAttribArray(0);this.ctx.enableVertexAttribArray(1);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.posBufferObject);this.ctx.vertexAttribPointer(0,3,this.ctx.FLOAT,!1,0,0);this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER,this.colorBufferObject);this.ctx.vertexAttribPointer(1, -4,this.ctx.FLOAT,!1,0,0);this.ctx.drawArrays(this.ctx.LINES,0,f*2);this.shader.endPass();this.shader.end();this.ctx.enable(this.ctx.DEPTH_TEST);a++;this.ctx.finish();this.ctx.flush();break}}};renderUtils={createBox:function(){var a=g_Engine.getContext().renderer,b=new rdgePrimitiveDefinition;b.vertexDefinition={vert:{type:rdgeConstants.VS_ELEMENT_POS,bufferIndex:0,bufferUsage:rdgeConstants.BUFFER_STATIC},a_pos:{type:rdgeConstants.VS_ELEMENT_POS,bufferIndex:0,bufferUsage:rdgeConstants.BUFFER_STATIC},normal:{type:rdgeConstants.VS_ELEMENT_FLOAT3,bufferIndex:1,bufferUsage:rdgeConstants.BUFFER_STATIC},a_nrm:{type:rdgeConstants.VS_ELEMENT_FLOAT3,bufferIndex:1,bufferUsage:rdgeConstants.BUFFER_STATIC}, -texcoord:{type:rdgeConstants.VS_ELEMENT_FLOAT2,bufferIndex:2,bufferUsage:rdgeConstants.BUFFER_STATIC},a_uv:{type:rdgeConstants.VS_ELEMENT_FLOAT2,bufferIndex:2,bufferUsage:rdgeConstants.BUFFER_STATIC}};b.bufferStreams=[[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0, -0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],[1,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,1,0,1,1,0,1,0,0,1,1,0,1,0,0,1,0,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1]];b.streamUsage=[rdgeConstants.BUFFER_STATIC,rdgeConstants.BUFFER_STATIC,rdgeConstants.BUFFER_STATIC];b.indexUsage=rdgeConstants.BUFFER_STREAM;b.indexBuffer=[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23];b.type=rdgeConstants.TRIANGLES;a.createPrimitive(b);return b}}; -function makeSphere(a,b,f,g){for(var h=[],l=[],n=[],o=[],p=0;p<=f;++p)for(var q=0;q<=g;++q){var r=p*Math.PI/f,s=q*2*Math.PI/g,u=Math.sin(r),v=Math.sin(s),r=Math.cos(r),s=Math.cos(s)*u;u*=v;var v=1-q/g,x=p/f;l.push(s);l.push(r);l.push(u);n.push(v);n.push(x);h.push(b*s);h.push(b*r);h.push(b*u)}for(p=0;p