From 84332ab81c1b445195f1d9be8bbeae0725c8e758 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 6 Mar 2012 10:58:25 -0800 Subject: Squashed commit of preload-fix into Master - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito --- js/helper-classes/backup-delete/GLGeomObj.js | 278 +++++++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100755 js/helper-classes/backup-delete/GLGeomObj.js (limited to 'js/helper-classes/backup-delete/GLGeomObj.js') diff --git a/js/helper-classes/backup-delete/GLGeomObj.js b/js/helper-classes/backup-delete/GLGeomObj.js new file mode 100755 index 00000000..8946470d --- /dev/null +++ b/js/helper-classes/backup-delete/GLGeomObj.js @@ -0,0 +1,278 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +/////////////////////////////////////////////////////////////////////// +// Class GLGeomObj +// Super class for all geometry classes +/////////////////////////////////////////////////////////////////////// +function GLGeomObj() +{ + /////////////////////////////////////////////////////////////////////// + // Constants + /////////////////////////////////////////////////////////////////////// + this.GEOM_TYPE_RECTANGLE = 1; + this.GEOM_TYPE_CIRCLE = 2; + this.GEOM_TYPE_LINE = 3; + this.GEOM_TYPE_PATH = 4; + this.GEOM_TYPE_CUBIC_BEZIER = 5; + this.GEOM_TYPE_UNDEFINED = -1; + + // Needed for calculating dashed/dotted strokes + this.DASH_LENGTH = 0.15; + this.DOT_LENGTH = 0.05; + this.GAP_LENGTH = 0.05; + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._matrix = Matrix.I(4); + + this._next = undefined; + this._prev = undefined; + this._child = undefined; + this._parent = undefined; + + this.m_world = null; + + // stroke and fill colors + this._strokeColor = [0,0,0,0]; + this._fillColor = [0,0,0,0]; + + // stroke and fill materials + this._fillMaterial = null; + this._strokeMaterial = null; + + // array of primitives - used in RDGE + this._primArray = []; + this._materialNodeArray = []; + this._materialArray = []; + this._materialTypeArray = []; + + // the transform node used by RDGE + this._trNode = null; + + + /////////////////////////////////////////////////////////////////////// + // Property accessors + /////////////////////////////////////////////////////////////////////// + this.setWorld = function( world ) { this.m_world = world; } + this.getWorld = function() { return this.m_world; } + + this.getMatrix = function() { return this._matrix.slice(0); } + this.setMatrix = function(m) { this._matrix = m.slice(0); } + + this.setNext = function( next ) { this._next = next; } + this.getNext = function() { return this._next; } + this.setPrev = function( prev ) { this._prev = prev; } + this.getPrev = function() { return this._prev; } + this.setChild = function( child ) { this._child = child; } + this.getChild = function() { return this._child; } + this.setParent = function( parent ) { this._parent = parent; } + this.getParent = function() { return this._parent; } + + this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } + + this.getPrimitiveArray = function() { return this._primArray; } + this.getMaterialNodeArray = function() { return this._materialNodeArray; } + this.getMaterialArray = function() { return this._materialArray; } + + this.getTransformNode = function() { return this._trNode; } + this.setTransformNode = function(t) { this._trNode = t; } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.setMaterialColor = function(c, type) + { + if (type == "fill") + this._fillColor = c.slice(0); + else + this._strokeColor = c.slice(0); + if (this._materialArray && this._materialTypeArray) + { + var nMats = this._materialArray.length; + if (nMats === this._materialTypeArray.length) + { + for (var i=0; i= 0) + rtnStr = rtnStr.substr(0, index); + + return rtnStr; + } + + this.export = function() + { + var rtnStr; + + /* + var matNodeArr = this.getMaterialNodeArray(); + if (matNodeArr) + { + var nMats = matNodeArr.length; + if (nMats > 0) + { + for (var i=0; i