From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 15 Mar 2012 01:09:01 -0700 Subject: Removing the backup-delete folder and the RDGE tools directory. Signed-off-by: Valerio Virgillito --- js/helper-classes/backup-delete/GLPath.js | 232 ------------------------------ 1 file changed, 232 deletions(-) delete mode 100755 js/helper-classes/backup-delete/GLPath.js (limited to 'js/helper-classes/backup-delete/GLPath.js') diff --git a/js/helper-classes/backup-delete/GLPath.js b/js/helper-classes/backup-delete/GLPath.js deleted file mode 100755 index c711888b..00000000 --- a/js/helper-classes/backup-delete/GLPath.js +++ /dev/null @@ -1,232 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - -/////////////////////////////////////////////////////////////////////// -// Class GLPath -// GL representation of a path. -// Derived from class GLGeomObj -// The position and dimensions of the stroke, fill, and inner Radius should be in pixels -/////////////////////////////////////////////////////////////////////// -function GLPath() -{ - - // initialize the inherited members - this.inheritedFrom = GLGeomObj; - this.inheritedFrom(); - - this.init = function( world, dataArray, typeArray, strokeWidth, strokeColor, strokeMaterial ) - { - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - - - // stroke - this._strokeWidth = 0.25; - this._strokeColor = strokeColor; - this._strokeMaterial = strokeMaterial; - - // data - this._dataArray = dataArray.slice(0); - this._typeArray = typeArray.slice(0); - - this._world = world; - } - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getStrokeWidth = function() { return this._strokeWidth; } - this.setStrokeWidth = function(w) { this._strokeWidth = w; } - - this.getStrokeMaterial = function() { return this._strokeMaterial; } - this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } - - this.getWorld = function() { return this._world; } - this.setWorld = function(w) { this._world = w; } - - this.geomType = function() { return this.GEOM_TYPE_PATH; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - // update the "color of the material - this.getStrokeColor = function() - { - return this._strokeColor; - } - -// this.setStrokeColor = function(c) -// { -// this._strokeColor = c; -// } - /////////////////////////////////////////////////////////////////////// - - this.buildBuffers = function() - { - // currently no GL representation - } - - this.render = function() - { - // get the world - var world = this.getWorld(); - if (!world) throw( "null world in buildBuffers" ); - - // get the context - var ctx = world.get2DContext(); - if (!ctx) return; - - // create the matrix - var lineWidth = this._strokeWidth; - - // set up the stroke style - ctx.beginPath(); - ctx.lineWidth = lineWidth; - ctx.strokeStyle = "#0000ff"; - if (this._strokeColor) - ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); - - // declarations - var pt, p0, p1, p2; - - // draw the stroke - var index = 0; - var dataIndex = 0; - var n = this._typeArray.length; - while (index < n) - { - var type = this._typeArray[index]; - index++; - - switch (type) - { - case 0: // moveTo - pt = this._dataArray[dataIndex]; - dataIndex++; - ctx.moveTo( pt[0], pt[1] ); - break; - - case 1: // line - pt = this._dataArray[dataIndex]; - dataIndex++; - ctx.lineTo( pt[0], pt[1] ); - break; - - case 2: // quadratic Bezier - p0 = this._dataArray[dataIndex]; dataIndex++; - p1 = this._dataArray[dataIndex]; dataIndex++; - ctx.quadraticCurveTo( p0[0], p0[1], p1[0], p1[1] ); - break; - - case 3: // cubic Bezier - p0 = this._dataArray[dataIndex]; dataIndex++; - p1 = this._dataArray[dataIndex]; dataIndex++; - p2 = this._dataArray[dataIndex]; dataIndex++; - ctx.bezierCurveTo( p0[0], p0[1], p1[0], p1[1], p2[0], p2[1] ); - break; - - default: - console.log( "unsupported path type: " + type ); - break; - } - } - - // render the stroke - ctx.stroke(); - } - - this.export = function() - { - var rtnStr = "type: " + this.geomType() + "\n"; - - rtnStr += "strokeWidth: " + this._strokeWidth + "\n"; - - rtnStr += "strokeMat: "; - if (this._strokeMaterial) - rtnStr += this._strokeMaterial.getName(); - else - rtnStr += "flatMaterial"; - rtnStr += "\n"; - - return rtnStr; - } - - this.import = function( importStr ) - { - this._strokeWidth = this.getPropertyFromString( "strokeWidth: ", importStr ); - var strokeMaterialName = this.getPropertyFromString( "strokeMat: ", importStr ); - - var strokeMat = MaterialsLibrary.getMaterial( strokeMaterialName ); - if (!strokeMat) - { - console.log( "object material not found in library: " + strokeMaterialName ); - strokeMat = new FlatMaterial(); - } - this._strokeMaterial = strokeMat; - } - - this.collidesWithPoint = function( x, y ) - { - return false; - } - - this.containsPoint = function( pt, dir ) - { - return false; - } - - this.getNearPoint = function( pt, dir ) - { - var world = this.getWorld(); - if (!world) throw( "null world in getNearPoint" ); - - // get a point on the plane of the circle - // the point is in NDC, as is the input parameters - var mat = this.getMatrix(); - var plane = [0,0,1,0]; - plane = MathUtils.transformPlane( plane, mat ); - var projPt = MathUtils.vecIntersectPlane ( pt, dir, plane ); - - // transform the projected point back to the XY plane - //var invMat = mat.inverse(); - var invMat = glmat4.inverse( mat, [] ); - var planePt = MathUtils.transformPoint( projPt, invMat ); - - // get the normalized device coordinates (NDC) for - // the position and radii. - var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); - var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph; - var projMat = world.makePerspectiveMatrix(); - var z = -world.getViewDistance(); - var planePtNDC = planePt.slice(0); - planePtNDC[2] = z; - planePtNDC = MathUtils.transformHomogeneousPoint( planePtNDC, projMat ); - planePtNDC = MathUtils.applyHomogeneousCoordinate( planePtNDC ); - - // get the gl coordinates - var aspect = world.getAspect(); - var zn = world.getZNear(), zf = world.getZFar(); - var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), - b = -t, - r = aspect*t, - l = -r; - - // convert to GL coordinates - var objPt = [0, 0, 0]; - objPt[0] = -z*(r-l)/(2.0*zn)*objPt[0]; - objPt[1] = -z*(t-b)/(2.0*zn)*objPt[1]; - - // re-apply the transform - objPt = MathUtils.transformPoint( objPt, mat ); - - return objPt; - } - } - - -- cgit v1.2.3