From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 15 Mar 2012 01:09:01 -0700 Subject: Removing the backup-delete folder and the RDGE tools directory. Signed-off-by: Valerio Virgillito --- .../backup-delete/Materials/FlatMaterial.js | 165 --------------------- 1 file changed, 165 deletions(-) delete mode 100755 js/helper-classes/backup-delete/Materials/FlatMaterial.js (limited to 'js/helper-classes/backup-delete/Materials/FlatMaterial.js') diff --git a/js/helper-classes/backup-delete/Materials/FlatMaterial.js b/js/helper-classes/backup-delete/Materials/FlatMaterial.js deleted file mode 100755 index eb8970b8..00000000 --- a/js/helper-classes/backup-delete/Materials/FlatMaterial.js +++ /dev/null @@ -1,165 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function FlatMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "FlatMaterial"; - this._shaderName = "flat"; - - this._color = [1,0,0,1]; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getColor = function() { return this._color; }; - this.getShaderName = function() { return this._shaderName; }; - - this.isAnimated = function() { return false; }; - this.hasVertexDeformation = function() { return true; }; - this._hasVertexDeformation = true; - this._vertexDeformationTolerance = 0.2; - - //////////////////////////////////s///////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function() { return new FlatMaterial(); } ; - - this.init = function( world ) - { - // save the world - if (world) - { - this.setWorld( world ); - - // set up the shader - this._shader = new jshader(); - this._shader.def = flatShaderDef; - this._shader.init(); - - // set the defaults - this._shader.colorMe.color.set( this.getColor() ); - - // set up the material node - this._materialNode = createMaterialNode("flatMaterial_" + world.generateUniqueNodeID() ); - this._materialNode.setShader(this._shader); - } - else - throw new Error( "GLWorld not supplied to material initialization" ); - }; - - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["color"]; - this._propLabels = ["Color"]; - this._propTypes = ["color"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._color; - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate input - if (this.validateProperty( prop, value )) - { - this._propValues[prop] = value; - if (this._shader && this._shader.colorMe) - this._shader.colorMe[prop].set(value); - } - }; - /////////////////////////////////////////////////////////////////////// - - this.export = function() - { - // this function should be overridden by subclasses - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - exportStr += "color: " + String(this._propValues["color"]) + "\n"; - exportStr += "endMaterial\n"; - - return exportStr; - }; - - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - try - { - var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); - - this.setProperty( "color", color); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ); - index += endKey.length; - rtnStr = importStr.substr( index ); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - - return rtnStr; - }; - - this.update = function( time ) - { - }; - -} - -/////////////////////////////////////////////////////////////////////////////////////// -// RDGE shader - -// shader spec (can also be loaded from a .JSON file, or constructed at runtime) -flatShaderDef = -{ - 'shaders': { // shader files - 'defaultVShader':"assets/shaders/Basic.vert.glsl", - 'defaultFShader':"assets/shaders/Basic.frag.glsl" - }, - 'techniques': { // rendering control - 'colorMe':[ // simple color pass - { - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - - // attributes - 'attributes' : - { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' } - }, - // attributes - 'params' : - { - 'color' : { 'type' : 'vec4' } - } - } - ] - } -}; - -- cgit v1.2.3