From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 15 Mar 2012 01:09:01 -0700 Subject: Removing the backup-delete folder and the RDGE tools directory. Signed-off-by: Valerio Virgillito --- .../backup-delete/Materials/RadialBlurMaterial.js | 257 --------------------- 1 file changed, 257 deletions(-) delete mode 100644 js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js (limited to 'js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js') diff --git a/js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js b/js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js deleted file mode 100644 index 471ff3c3..00000000 --- a/js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js +++ /dev/null @@ -1,257 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function RadialBlurMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "RadialBlurMaterial"; - this._shaderName = "radialBlur"; - - this._texMap = 'assets/images/cubelight.png'; - this._color = [1,0,0,1]; - - this._time = 0.0; - this._dTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getName = function() { return this._name; } - this.getShaderName = function() { return this._shaderName; } - - this.getTextureMap = function() { return this._texMap.slice(0); } - this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); } - - this.isAnimated = function() { return true; } - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["texmap", "color"]; - this._propLabels = ["Texture map", "Color"]; - this._propTypes = ["file", "color"]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); - this._propValues[ this._propNames[1] ] = this._color.slice(0); - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate imput - var ok = this.validateProperty( prop, value ); - if (!ok) - console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); - - switch (prop) - { - case "texmap": - this.setTextureMap(value); - break; - - case "color": - this._propValues[prop] = value.slice(0); - if (this._shader && this._shader.default) - this._shader.default[prop].set(value); - break; - } - } - /////////////////////////////////////////////////////////////////////// - - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) - { - // allocate a new uber material - var newMat = new RadialBlurMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i