From 381e6b89a054d545519874fd5e828ef534287336 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 15 Mar 2012 01:09:01 -0700 Subject: Removing the backup-delete folder and the RDGE tools directory. Signed-off-by: Valerio Virgillito --- .../backup-delete/Materials/TaperMaterial.js | 223 --------------------- 1 file changed, 223 deletions(-) delete mode 100644 js/helper-classes/backup-delete/Materials/TaperMaterial.js (limited to 'js/helper-classes/backup-delete/Materials/TaperMaterial.js') diff --git a/js/helper-classes/backup-delete/Materials/TaperMaterial.js b/js/helper-classes/backup-delete/Materials/TaperMaterial.js deleted file mode 100644 index eea3f699..00000000 --- a/js/helper-classes/backup-delete/Materials/TaperMaterial.js +++ /dev/null @@ -1,223 +0,0 @@ -/* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -/////////////////////////////////////////////////////////////////////// -// Class GLMaterial -// RDGE representation of a material. -/////////////////////////////////////////////////////////////////////// -function TaperMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "TaperMaterial"; - this._shaderName = "taper"; - - this._color = [1,0,0,1]; - - this._deltaTime = 0.0; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getColor = function() { return this._color; } - this.getShaderName = function() { return this._shaderName; } - - this.isAnimated = function() { return true; } - this.hasVertexDeformation = function() { return this._hasVertexDeformation; } - this._hasVertexDeformation = true; - this._vertexDeformationTolerance = 0.02; // should be a property - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function() { return new TaperMaterial(); } - - this.init = function( world ) - { - // set up the shader - this._shader = new jshader(); - this._shader.def = taperShaderDef; - this._shader.init(); - - // set the defaults - this._shader.colorMe.color.set( this.getColor() ); - - // set up the material node - this._materialNode = createMaterialNode("taperMaterial_" + world.generateUniqueNodeID()); - this._materialNode.setShader(this._shader); - - // initialize the taper properties - this.updateShaderValues(); - } - - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount" ]; - this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"]; - this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"]; - this._propValues = []; - - // initialize the property values - this._propValues[ this._propNames[0] ] = this._color.slice(); - this._propValues[ this._propNames[1] ] = 0.25; - this._propValues[ this._propNames[2] ] = 0.50; - this._propValues[ this._propNames[3] ] = 0.75; - this._propValues[ this._propNames[4] ] = -1; - this._propValues[ this._propNames[5] ] = 1; - this._propValues[ this._propNames[6] ] = 0.0; - this._propValues[ this._propNames[7] ] = 0.9; - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate input - if (this.validateProperty( prop, value )) - { - switch (prop) - { - case "color": this._propValues[prop] = value.slice(); break; - default: this._propValues[prop] = value; break; - } - - this.updateShaderValues(); - } - } - /////////////////////////////////////////////////////////////////////// - - this.export = function() - { - // this function should be overridden by subclasses - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - if (this._shader) - exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; - else - exportStr += "color: " + this.getColor() + "\n"; - exportStr += "endMaterial\n"; - - return exportStr; - } - - this.import = function( importStr ) - { - var pu = new ParseUtils( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - try - { - var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); - - this.setProperty( "color", color); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ); - index += endKey.length; - rtnStr = importStr.substr( index ); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - - return rtnStr; - } - - this.update = function( time ) - { - //var speed = 0.01; - //time *= speed; - this._deltaTime += 0.01; - - if (this._shader && this._shader.colorMe) - { - var t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; - if (t3 < 0) - { - this._deltaTime = this._propValues[ this._propNames[1] ] - 1.0; - t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; - } - var t1 = this._propValues[ this._propNames[1] ] - this._deltaTime, - t2 = this._propValues[ this._propNames[2] ] - this._deltaTime; - - - this._shader.colorMe[this._propNames[1]].set( [t1] ); - this._shader.colorMe[this._propNames[2]].set( [t2] ); - this._shader.colorMe[this._propNames[3]].set( [t3] ); - } - } - - this.updateShaderValues = function() - { - if (this._shader && this._shader.colorMe) - { - var nProps = this._propNames.length; - for (var i=0; i